Smuggler Archive

Thread: GM, Illegal Goods on Vendors?

KodaVeers
Tue Jun 22, 2004 10:59 am
#14






AngusMacGregor wrote:

Ugh. I can just see it now. Since peoplewon't be able toget their sliced weapons and armor fix by going to vendors, they'll be bombarding every Smuggler they see using the Search feature with tells asking for slicing. Everyone uses sliced gear. What do you think is going to happen once they have to actually come to a Smuggler to get it?


I do bulk slicing, and I sell sliced armor on a few vendors in different locations. I pick the time I want to slice items. I get it done in a reasonable amount of time, and then I am off to go have fun doing something else. If you take away the ability to sell sliced items on vendors, I can basically count on spending my entire play time responding to tells and slicing for people. We'll become the new Master Doctors, with our lines of impatient people, standing outside of starports. Or we'll hide our Smuggler tags (which sucks to have to do) just so we can avoid all of that.


I just think it would cause more trouble than it's worth.




Nicely said..




"We are the people that can find whatever you may need, If you got the money honey, we got your disease" GNR

To those of you who feel ripped off by NGE, here you go. "You bought an apple, you ate that apple, you enjoyed that apple. Now you've been given a lemon. Eat it, chuck it, squeeze it over a pancake. The choice is yours." As explained by "Coldreboot"


Kodda Veers Master Smuggler Kodda Veers Master Bounty Hunter
JodoKai
Tue Jun 22, 2004 11:57 am
#15

I could see the argument for removing it from the public bazzar, but MOST personal vendors are NPC's. People too often see these vendors as furniture but they represent actual people who could very well be blackmarket sellers working for the smuggler.
dorsai78664
Tue Jun 22, 2004 1:11 pm
#16






JodoKai wrote:
I could see the argument for removing it from the public bazzar, but MOST personal vendors are NPC's. People too often see these vendors as furniture but they represent actual people who could very well be blackmarket sellers working for the smuggler.






I agree.


Both my vendors have names -- not just a title to show in the cntrl-V map. Vren Thornfist is a local thug that sells my tools. K'ri is a Twi'lek I got from Jabba to sell my spice. I think a good argument can be made for the public bazaar but I don't believe my own hired thugs and...ahem...gifts... from Jabba should be prevented from selling my stuff.

Message Edited by dorsai78664 on 06-22-2004 03:14 PM




COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


Ipseck
Tue Jun 22, 2004 2:24 pm
#17

ya know.. this would be really cool coupled with the sidekick idea. Perhaps make the sidekick a wandering vendor, like an adbarker droid on crack. Only can speak in whispers, has all the goods on him to sell, etc etc.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
3D4D
Tue Jun 22, 2004 3:02 pm
#18

God I hope the devs do make it so you can't have any illegal goods on the bazzar.


At the very least it should apply only to bazzars.


I feel that there should be a new black market bazzar were people could find illegal items. But they still might have to go back to a smuggler to purchase the banned items.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
DigiDante
Tue Jun 22, 2004 3:56 pm
#19



KodaVeers wrote:


AngusMacGregor wrote:
Ugh. I can just see it now. Since peoplewon't be able toget their sliced weapons and armor fix by going to vendors, they'll be bombarding every Smuggler they see using the Search feature with tells asking for slicing. Everyone uses sliced gear. What do you think is going to happen once they have to actually come to a Smuggler to get it?
I do bulk slicing, and I sell sliced armor on a few vendors in different locations. I pick the time I want to slice items. I get it done in a reasonable amount of time, and then I am off to go have fun doing something else. If you take away the ability to sell sliced items on vendors, I can basically count on spending my entire play time responding to tells and slicing for people. We'll become the new Master Doctors, with our lines of impatient people, standing outside of starports. Or we'll hide our Smuggler tags (which sucks to have to do) just so we can avoid all of that.
I just think it would cause more trouble than it's worth.


Nicely said..





This my friend is why I use /anon most of the time.

I slice when I preferably want to. Making us a wanted commodity would be great, people will have to LOOK for us instead of searching.

If we all just go /anon then it will be harder to find us, we don't have to answer tells...



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
MaceDial
Tue Jun 22, 2004 6:29 pm
#20

I guess after reading all the post, I still stand pretty much where I did before. The Devs have to balance issues like this so that it is fair to both roleplayers and powergamers or the casual player who just wants to go pop some squills every once in a while. Even though I, myself, do roleplay I can see where this would be a very unwanted hassle for the powergamers and potentially devasting for the casual gamers, especially those who play at weird hours (if no smugglers or armorsmiths they want to buy from are on-line they will have a difficult problem buying the goods).


AnNother thing is this....a lot of smugglers are not armorsmiths and weaponsmiths and a lot of weaponsmiths and armorsmiths aren't smugglers. Many craftsmen have their stuff sliced for a price and then resale on their vendors. If we not allow any vendors to sell illegal or sliced goods, then either the smuggler will have to sell the goods for the craftsmen or the craftsmen will be the ones doing the smuggling. While that may not be a big deal for the roleplaying smugglers, the non-rping smugglers will pitch a fit. I would also bet that the weaponsmith who has to sit in Theed and spam everyone that he has his weapons on him is going to get torqued too.



MaceDial
AngusMacGregor
Wed Jun 23, 2004 12:04 am
#21






Frans_Solo wrote:
I guess this post like many others shows the difference between many smugglers today. There are those that don't want to feel like they are smuggling, they just want this to help their crafting/making money ideas. And there are those that would actually like to feel like they have to smuggle things. To feel like they are criminals, not craftercompliments or specialized merchants.
And how hard is it to change your tag if you don't want tells? Every smuggler has probably done this from time to time, takes 2 secs.





Oh, I get it. You're one of those pure Smugglers. Hate to break it to you, bub, but all that stuff you're doing right now... it ain't Smuggling. I'm not sure how people got those two things confused, but I guess people need a reminder now and then. Slicing is not Smuggling. So to imply that people who slice items to sell them on vendors aren't real Smugglers is just idiotic. All they are is people who are making money using the skills the Devs gave the profession. When real Smuggling is introduced in the game, then we can talk about actual in-game Smuggling.


Another thing... some of us aren't so wrapped up in the RP aspect of MMORPG's. Just because you are, or want to be, doesn't mean that everyone else has to , as well.


Oh, and I know how easy it is to switch my Smuggler tag to something else. I just prefer not to do it. I was a Smuggler in beta, and I'm kinda proud of my tag. I don't want to have to switch it because other people think it would be neat-o to sit in tell hell all day because they wanted to get rid of the ability for the rest of us to sell stuff on vendors.





"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
KodaVeers
Wed Jun 23, 2004 12:17 am
#22

Ok lets not turn this into a flame post..

Everyone has thier opinions and wishes. The best thing ne one can do is to help there own cause by doing what you preach.

Hopefully if some of us are heard on that really large smuggler discussion ,or whining flaming thread, then ne thing sliced will be illegal and dealing with such will increase your "visibility" to increase your chances of being put on a BH terminal. So let merchants sell illegal stuff if they want..



"We are the people that can find whatever you may need, If you got the money honey, we got your disease" GNR

To those of you who feel ripped off by NGE, here you go. "You bought an apple, you ate that apple, you enjoyed that apple. Now you've been given a lemon. Eat it, chuck it, squeeze it over a pancake. The choice is yours." As explained by "Coldreboot"


Kodda Veers Master Smuggler Kodda Veers Master Bounty Hunter
WareBin
Wed Jun 23, 2004 12:44 am
#23


Ok how about it, you got a normal vendor now the smuggler come and give a "bride" to the vednor which can be simple additional maitance. Now when someone come to the vendor if he use it regualry he's been shown the normal list but if he say spical word near the vedndor he got the special menue poping out with the ilegals goods.

What do you think?


Somthing I though about, how about you make using vednor by conversig with him like when you talk to the vendor you can choose to say

'Show me you stuff' - normal menue

''nice day eh?' which will be replied by: 'yeh, how the wather outsaide" and you can choose multiply answer but only one will get you the spical menue like answering 'spicy' or somthing like that.

Message Edited by WareBin on 06-22-2004 12:50 PM



In Game Name - Arof Sinet
Eclipse Galaxy
Frans_Solo
Wed Jun 23, 2004 3:33 am
#24



AngusMacGregor wrote:





Oh, I get it. You're one of those pure Smugglers. Hate to break it to you, bub, but all that stuff you're doing right now... it ain't Smuggling. I'm not sure how people got those two things confused, but I guess people need a reminder now and then. Slicing is not Smuggling. So to imply that people who slice items to sell them on vendors aren't real Smugglers is just idiotic. All they are is people who are making money using the skills the Devs gave the profession. When real Smuggling is introduced in the game, then we can talk about actual in-game Smuggling.

Another thing... some of us aren't so wrapped up in the RP aspect of MMORPG's. Just because you are, or want to be, doesn't mean that everyone else has to , as well.

Oh, and I know how easy it is to switch my Smuggler tag to something else. I just prefer not to do it. I was a Smuggler in beta, and I'm kinda proud of my tag. I don't want to have to switch it because other people think it would be neat-o to sit in tell hell all day because they wanted to get rid of the ability for the rest of us to sell stuff on vendors.






Kind of already knew that, bub, which would explain why I, like everyone else on these boards, are trying to think up ways to make this profession more like smuggling and less like a slicemonkey. No I don't RP hardly at all, but I'd like to see the vendors illegal because it may make things a bit more like smuggling. (which is the entire point of the revamp btw) I'm not a slice monkey doing bulk orders for weaponsmiths, or placing huge amounts of sliced goods on my own vendor. I think that's a bit silly that we can do that with illegal goods.
Although I do like the idea of a black market vendor available for smugglers, maybe just for Masters.



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
WedgeStarkiller
Wed Jun 23, 2004 1:29 pm
#25

I posted an idea for this problem last week.


The suggestion was to add a "Black Market" to the game. It would work essentially the same way the Bazaar does except only Smugglers would be able to list items and there would be no price limit on them. There would have to be a limit to the number of items a person could list so that this doesn't eliminate the need to regular vendors. The Black Market would be accessed either by a slice on the Bazaar that enables an extra "tab" that would be for illegal goods or via a npc vendor sort of character in the back rooms of cantinas or other shadowy places. If you wanted to make it so that anyone could use it and list items then perhaps we could make "markers" that would be a one use item that would essentially tell the Black Market npc that the smuggler making it vouches for the player that he isn't corsec.


The Black Market would become a place to trade high end items and all manner of illegal things. The key is the lack of a high price cap. Imagine if an auction could really go as high as people will pay. It would allow more ready trading of high quality sea's and rare loot items as well as being a one stop shop for things like spices and smuggler tools.




Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

MaceDial
Wed Jun 23, 2004 2:42 pm
#26

I like the idea of a black market vendor so long as:


1. Everyone can access it to buy, not neccesarily to sell. Not many smugglers are going to be buying things on this terminal...they can already make slice and other than a few weapons, have no need for the vast majority. The purpose should be for the Smugglers to have an easier time selling their goods.


2. Everything on the vendor must be illegal. No bone armor that hasn't been sliced or a CDEF with the only tweak being a muffled muffle.


3. I'm with you on the price limit. There shouldn't be one. These are probably going to be high-end items and there is no sense in capping it.


4. Nothing illegal should be able to be listed on the regular Bazaar (which I firmly believe whether there is a black market terminal or not). It just makes sense to me that if you have a terminal with nothing but illegal goods, there should be a terminal with nothing but legal goods.


5. The black market bazaars shouldn't be out in the open, especially in Imperial controlled cities. It would be kind of silly to try to hide the illegal goods in Bestine by placing them on a vendor at the bank. If that would be the case, we might as well just place all the items on the regular vendor. Put them in them places like in the basement of the cantina at Anchorhead or any cantina of a Rebel/neutral city....perhaps they could make an NPC that was secretly sympothetic to the Rebellion or just money hungry and has a black market bazaar in the back room of his store. Whatever the case may be, they shouldn't be out in the open where Stormtroopers are going to pass by a couple of times a day.



#5 would obviously be my pet peave, it was 3 times longer than any of the others.


Anyway, there's my two cents.



MaceDial
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