Smuggler Archive
Thread: Faction/Neutral/Planet Prisons
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JediArashi
Wed Jun 23, 2004 1:34 pm
#14
In this mini-game Ternque01 do have to choose bend to the left or bend to the right? Do you get the option of using a "clamp"? This could be reaaly interesting!!!......no wait, no, it wouldn't at all. We would need more risk vs. reward, maybe we can get Wookie Brawlers in on it too, they can "hunt" us down in the shower using a terminal. But wait, that would be forced PvP, we can't have that either....hmmmm....how can we make this work....
Maybe we just shouldn't bother, I'm voting "no" on the Don't Drop the Soap Mini-game.
GKM
Wed Jun 23, 2004 1:45 pm
#15
Geauxx wrote:
Thanks for the feedback guys. Ok let's throw the timed sentence out the window. However I would like to see something to the effect of a cloning trip to a prison building on the planet if we are caught. We have to pay a fine, can't slice for 3 min's, or some other sort of penalty. I am just trying to put in some kind of challenge into the smuggling aspect of the game instead of a fieldscan TEF/Fine.
I think time sinks are bad. However maybe when we take a trip to the cloning facility we get a extra % decay on our illegal items. Or when we get caught our illegal items conditions are reduced by 50% or so. i.e. we have a weapon x_weapon at condition 1000/1000 (sliced) and we get caught with it the weapon goes to 500/1000. That penelty is harsh enough to want to really avoid being caught, however the penelty isn't game breaking.
Geauxx
Wed Jun 23, 2004 1:51 pm
#16
JediArashi wrote:
On a more serious note, I agree with Caylin 100% on this one. Time-sinks are just not healthy for a game with such a varying degree of playstyles. Punishing a player with a loss of pre-paid time is not a good idea.
-Arashi
Bloodfin
This is why I threw the time-sinks out. I am only looking for some kind of consequence to our "criminal" activities. If we areengaged in something"illegal"and we only get a slap on the wrist if caught thenwhat is the fun or trying tosmuggle anything.Make it a challenge so not everyone can do it with little or no effort. I see smuggler as a thinking profession and not a mind-numbing aim and shoot or crafting profession. Except for the the pitsol xp we are basically on autopilot.
edit for spelling
Message Edited by Geauxx on 06-23-2004 03:54 PM
Geauxx
Wed Jun 23, 2004 1:53 pm
#17
There ya go now that is a good idea.
GKM wrote:
I think time sinks are bad. However maybe when we take a trip to the cloning facility we get a extra % decay on our illegal items. Or when we get caught our illegal items conditions are reduced by 50% or so. i.e. we have a weapon x_weapon at condition 1000/1000 (sliced) and we get caught with it the weapon goes to 500/1000. That penelty is harsh enough to want to really avoid being caught, however the penelty isn't game breaking.
JTGAlpha
Thu Jun 24, 2004 3:06 pm
#18
This idea came up waaaay back when several times back in the games developement phase and the dev's ixnayed it as being no fun, and that players would never sit for this sort of extreme forced downtime.
Smug-Druggler
Thu Jun 24, 2004 4:13 pm
#19
Odd guy out and all, but I do like your idea, Geauxx. I'd have tolimit it to a 30 minute "maximum sentence", but I could deal with that.
YES, I would be angry if Igot popped and sent away, butpersonally, the anger would be less than therush itwould be for me during a smuggling mission to have the stakes that high!
NO, I would not want to get caught, but then to have a chance to escape andsmuggleyourcharacterout of jail.
Cool
RESPECT
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