Smuggler Archive
Thread: an easy way to fix the dirty fighting tree
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Jakkal_Darkwind
Tue Oct 12, 2004 1:43 pm
#14
fishbrains wrote:
while this might be nice I'd like to see us get away from our pistol depencancy. IMO the DF tree should not be weapon specific
OR it should give 2 moves....
FD is already useable w/ any weapon
panic-shot for pistol/ (IE) crazy-eye (does the same effect but is an unarmed move0
low blow for pistol/ ro-sham-bo for unarmed
LDA for pistol/ five finger thingy you see in kill bill 2
simple no?
Smuggler_Caylin
Thu Oct 14, 2004 11:58 am
#15
VarianAcies wrote:
You want to give Smugglers the Five Point Palm Heart Exploding Technique? That is a bit unfair man, I mean... damn, poor bountyhunters.
Too slow and doesn't look violent enough. Ittakes them five steps and you can do a lot of stuff in five steps.
I'd rather have some ability from Fist of the North Star. (You could call it the One-Punch Exploding Head technique if you want)
Message Edited by Smuggler_Caylin on 10-14-2004 12:03 PM
VarianAcies
Thu Oct 14, 2004 1:47 pm
#16
Give all smugglers Ray's (again, fromFist of the North Star)ability to slice people's arms off with his fingertips, and I want the cool asimetrical lines from my finger tips too! Make them Fuscha though!
Sataki
Fri Oct 15, 2004 12:17 am
#17
I think you guys are making smugglers out to be cowards. I understand where you guys are coming from in that as smugglers we try to avoid conflict. But, isn't that what the underworld tree is intended for. Our contacts and knowledge of the underworld helps us to avoid conflict? The thing about smugglers is that when we ARE forced to fight, we aren't going down without a fight and we will fight dirty to win that fight. That is the point of the DF tree.
As many of you have stated we should not be a combat focused class, and we aren't. We have one tree dedicated to combat. That is appropriate for us. It isn't a true combat class as we don't get any defenses or other combat specific skills we get a few pistol shots that nobody has. We aren't pacifists and we aren't cowards. We are criminals and criminals do combat when necessary. It is one of the few functional trees in the smuggler prof and you guys are talking about taking away all the power of it. If you want fleeing and hiding abilities it belongs in underworld but leave DF alone...Don't we hae enough wrong with us as it is?
Just my thoughts...
As many of you have stated we should not be a combat focused class, and we aren't. We have one tree dedicated to combat. That is appropriate for us. It isn't a true combat class as we don't get any defenses or other combat specific skills we get a few pistol shots that nobody has. We aren't pacifists and we aren't cowards. We are criminals and criminals do combat when necessary. It is one of the few functional trees in the smuggler prof and you guys are talking about taking away all the power of it. If you want fleeing and hiding abilities it belongs in underworld but leave DF alone...Don't we hae enough wrong with us as it is?
Just my thoughts...
fishbrains
Fri Oct 15, 2004 12:20 am
#18
Smuggler_Caylin wrote:
VarianAcies wrote:
You want to give Smugglers the Five Point Palm Heart Exploding Technique? That is a bit unfair man, I mean... damn, poor bountyhunters.
Too slow and doesn't look violent enough. Ittakes them five steps and you can do a lot of stuff in five steps.
I'd rather have some ability from Fist of the North Star. (You could call it the One-Punch Exploding Head technique if you want)
Message Edited by Smuggler_Caylin on 10-14-2004 12:03 PM
I want a cert for sharks with frikin laser beams attached to their foreheads at master smuggler
LaughingWolf
Fri Oct 15, 2004 8:37 am
#19
And let us slice the bank terminal too, for good measure. 
(yes, I'm kidding)
(yes, I'm kidding)
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