Smuggler Archive

Thread: What is the best Master Smuggler template now?

Bullhype
Thu Apr 28, 2005 1:28 pm
#14






Bullhype wrote:
I'm doing Master Smuggler Master Commando with some Scout. MAYBE some BH.




Damn, if I do master smuggler, master commando, scout 4/0/4/0 that leaves me with 9 points



Shugal
Keeper Of The Boomstick
Shugal's Spice & Loot Vendor -1575, -2425 North of Bestine

maxtheusher
Thu Apr 28, 2005 1:33 pm
#15

This thread kind of makes me wish Smugglers had innate armor themselves. I mean, Boba Fett wore armor, Stormtroopers wore armor, Jedi didn't wear armor, and neither did any Smugglers. Ah well, anyway...


Heh,rrvrybody's heard me espousing the wonders of the Msmug/MBH combo. As a canvas for building an RP it's second to none, and currently BH is the only profession (besides those ungrateful jedi) that offers player interaction via a game system.



大胆框
赏金猎人

动 性交 你 SOE
Erryc
Thu Apr 28, 2005 1:38 pm
#16

Oshua,



as a master commando/master smugg, yes Commando has changed. I really enjoyed it pre-CU, and post-CU it is still a viable combat class in a GROUP. Solo, be careful...it's possible, but you do take alot of damage.



Our best group mechanic so far was Master Commando/Smug (me)-mezzing, blowing crap up.


Master Pikeman-Tanking (taking damage)


Master Doc- (keeping the Pikeman in top form)



This combo worked really good. If the tank can keep aggro, a smuggler/commando can really take them for a ride.


This whole CU is about learning your role...I miss the old system, but this new one is...workable...so far...





***Eyini Resresit***

Master Smuggler

The Black Widows

An Underworld Player Association

Sunrunner

Save your local smugglers, kill a jedi.
Lunah75
Thu Apr 28, 2005 1:50 pm
#17

I tried master smuggler/master pistoleer. Just didnt do much damage, so switched up to master smuggler/master bh and was happy with that on Test. Now where to put the other points? Pistols or commando..I still havent decided. The idea of rooting something then lighting it on fire with oh say critical shot is tempting.






~Cute and Deadly~
Colonel Lunah Malina ~ Wife of Glyndo
Aine Malina ~ Tailor slave
Satrina Rekrez ~ Dancing Diva


Geevo
Thu Apr 28, 2005 5:30 pm
#18

I did commando for flame




Lunah75 wrote:
I tried master smuggler/master pistoleer. Just didnt do much damage, so switched up to master smuggler/master bh and was happy with that on Test. Now where to put the other points? Pistols or commando..I still havent decided. The idea of rooting something then lighting it on fire with oh say critical shot is tempting.









Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
fordaith
Fri Apr 29, 2005 12:08 am
#19

I decided to go with MSmug/TKM/Pistol 3/0/0/2, not sure how well it will work out, but im optimistic.



FORDAITH CURADO
Smuggler for hire N Freelance Pilot N Captian of Desperado
Derrid Curado (RR-EX) Berone Curado (???)
Remember, Remember...
"No, what you have are bullets, and the hope that when your guns are empty I'm no longer be standing, because if I am you'll all be dead before you've reloaded. "
dlc3007
Fri Apr 29, 2005 12:30 am
#20

I was having a "blast" with my new master smuggler/master commando/bh 0040 on TC. Now you can "flame" me if you like, but I was doing plenty of damage -- plus I really like the explosions and thevisual of a NS on fire. (ok... maybe swapping the BH0040 for Pistol 0434... still can't decide)

Message Edited by dlc3007 on 04-28-2005 03:37 PM



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
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