Smuggler Archive
Thread: Patition for new smuggler abilities, PLEASE LOOK DEVS!
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SpinningCloud
Fri Jul 08, 2005 10:05 am
#14
Well you acted 'new' so my mistake.
Seriously though, you really believe all that was an "easy patch"? And they'd actually LISTEN? Guess it just went way beyond anything that would be indicated by their track-record.
MISTagent01
Fri Jul 08, 2005 11:24 am
#15
Reikar wrote:
no im saying is how hard could it be to add a couple of things to slice or to make it slice for higher %.....hell they fixed the "salvage" thing pretty quick
Well, here's the thing.
The CU is a purely by-the-numbers-game. So adding these options into slicing could (and most likely would) create an imbalance in the game that would not be conducive to balanced gameplay. Just adding this stuff in is a lot harder than it looks. Fixing a crate to do something everything else is already doing is one thing, changing a gameplay mechanic like slicing is a huge undertaking.
Removing the cap for Smuggler slices? That might be something to push for. But new options?
Don't hold your breath.
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