Smuggler Archive

Thread: Spice Refinment Kits

WesBelden
Tue Jan 11, 2005 4:52 pm
#14






DigiDante wrote:




Not sure if this has been thought of before or not, but it is an idea I like.


What ifcrime faction NPC's ( Nym, Jabba, Valaria ) couldgive usrefinement kitsthat allow us to take limited resources ( such as Sith resources and/or random loot ) and refine them into limited use schematics to manufacture the spice?


The refinement packs can act as containers such as loot kits.


Each refinement kit is different and NPC's will drop the needed items, much like loot kits. But only have like 5-8 items per kit. When we assemble the kit we get a schematic in our datapad where we can make a small factory run (max 250 aka 10 crates) of given spice.


We could turn the schematics into the crime faction NPC's that gave us the refinement kit missions for credits, experience,and possiblepositive faction.


-or-


We could turn the schematic into a factory and sell the spice.


This is a small alternative to the current spice tree. In my opinion, if we replace the spice line with access to higher spice kit missions, it would make me feel more like a smuggler. If nothing else, allow us to get rid of the spice line and acquire some other skills to replace it.


But for the current way our profession is, they could add those spices they mentioned a few months back as refinement kit spices.


What does everyone think?


In my opinion this is a small addition that would add more content to smugglers only. And I do not think it would take long to impliment, just maybe 10 new loot drops and a few new NPC's and some conversation text.

Message Edited by DigiDante on 01-11-2005 11:30 AM


Message Edited by DigiDante on 01-11-2005 11:31 AM




As an addition to whatever systems and content we gain in the revamp, I can see this as a nice little bonus, or if there were develpment time beforehand, something to tide us over. Peversely, I've never had much luck with loot (or slices for that matter ), but that personal quible asside, I think this would be a nice addition to the game.


I'm somewhat curious as to what loot drops you could use in this. Perhaps also various organicresources could be used, much like thenew recycler loot drops currently on TC.





=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
CorellianCowboy
Wed Jan 12, 2005 1:07 am
#15

*shakes his head vehemently*

Despite the fact that I seem to have fairly good luck with loot, I for one do not want to have to kill 20,000 mobs before I can sell spice. Nor do I want to be forced to go sifting through the bazaar and people's loot vendors.

I don't like the way the current crafting system is, but I don't feel that your proposed changes would do enough to alter the perception of smugglers as meth lab chemists in order for us to willingly sacrifice ourselves on the altat of the loot gods.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
DigiDante
Wed Jan 12, 2005 1:10 am
#16


This is one reason why I proposed a smaller loot kit. Make it somewhat generic items. Say two Sith resources, a type of compound, a solvent, and a container. Something simple... not "piece 1, piece 2,..." so forth.


I for one would enjoy being able to assemble a schematic and then just use containers such as flasks to construct the given item.


_________________________


If this was implimented into the game now and we keep our current spice system, all this would do is add a few spices where we COULD craft if we wanted to. Nothing to force us to do it. And looking through a bizaar and being able to find 10 sets of items to make the spices would be good... And I don't see how you'd be forced to do it


Message Edited by DigiDante on 01-11-2005 02:11 PM



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Cloudchasing
Wed Jan 12, 2005 9:28 am
#17






SpinningCloud wrote:


CorellianCowboy; "Despite the fact that I seem to have fairly good luck with loot, I for one do not want to have to kill 20,000 mobs before I can sell spice."

I for one simply do NOT want to sell drugs. I want to smuggle.

So I am dead set against ANTHING that is not smuggling ever added to our profession again. That includes frog bowls, gaming tables, blow-up sex dolls and even 'spice refinement kits'.

This is all a distraction from what we SHOULD be demanding endlessly and in a united voice.

If you want a new profession of Gambler/Druggie added to the game then ask for it, but let's try and make Smugglers actually SMUGGLE ok?

Message Edited by SpinningCloud on 01-11-2005 02:45 PM





/agree Very Much



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