Smuggler Archive

Thread: 11.2 Revamp from the Future!

JWing
Wed Aug 04, 2004 8:22 am
#14






Janina wrote:
Whine.





/ignore



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
scall01
Wed Aug 04, 2004 8:40 am
#15






Janina wrote:
Whine.





This was almost funnier then the original post.



Patrikc Chilastra's best smuggler!!!
87634538438533 accounts canceled. For real.

http://forums.station.sony.com/swg/board/message?board.id=mec&message.id=10256

lol
JacobKell
Wed Aug 04, 2004 9:08 am
#16

This isnt funny

You all know this is exactly what will happen to us


5stars for an oh so true post



RIP SWG
Who wants my stuff?
Hollow
Wed Aug 04, 2004 9:12 am
#17

I think SOE doesn't want to promote a criminal profession so they just nerf it to extinction. Problem is we're still here playing it so they're forced to keep it around.
Ssith-rin
Wed Aug 04, 2004 9:19 am
#18

Oh darn it, as if we haven't waited long enough for the revamp, you had to go give the devs some more ideas to delay our revamp.


Great post



Ssith-rin

Master Smuggler (FOREVER)
Smuggling since Christmas 2003
How I long for the day to smuggle something...anything...at all
yimaz
Wed Aug 04, 2004 9:43 am
#19






AronoBashkar wrote:
*** 11.2 Update Notes ***

The Much Anticipated Smuggler Revamp!....has been pushed back!

Due to the great demand for underwater combat, we have now implemented that!

Underwater Wookiee Armor Sets 1 and 2 are now craftable by Master Armorsmiths!

Fixed a bug that prevented necklaces from floating correctly underwater

Master Artisans can now make Underwater Rebreathers!

Underwater Wookiee Armor
This update to the game brings us the much anticipated Flowing River Armor and Kashyyykian Scuba Armor! The intermediate set of armor is the Flowing River Armor. There is also the fabled Kashyyykian Scuba Armor for the Wookiees taking the fight to the Smugglers- I mean Empire.

Underwater Combat
Underwater Combat will function much like regular combat. However, Sliced weaponry will no longer work in water! It is required to use an Underwater Rebreather to fight. We have suddenly decided to add underwater sections to favorites like the Corellian Corvette and Death Watch Bunker!

Chat:
Added /ignoresmugglers. This command will allow the player to completely ignore Smugglers.
Players will no longer have to listen to Smugglers.
Smugglers should no longer be able to talk to anyone after this glorious revamp!





Looks right but the date is wrong, this will be in patch 111.2 going live on 2/24/09



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Bzzzz
Wed Aug 04, 2004 11:02 am
#20






AronoBashkar wrote:
*** 11.2 Update Notes ***

Chat:
Added /ignoresmugglers. This command will allow the player to completely ignore Smugglers.
Players will no longer have to listen to Smugglers.
Smugglers should no longer be able to talk to anyone after this glorious revamp!



Conveniently, this feature defaults to ON. Furthermore, since smuggler activities are illegal, speaking out loud in the presence of Imperial troops will result in an incap and fine!




Zz
jbezorg
Wed Aug 04, 2004 1:37 pm
#21






AronoBashkar wrote:
*** 11.2 Update Notes ***

The Much Anticipated Smuggler Revamp!....has been pushed back!

Due to the great demand for underwater combat, we have now implemented that!

Underwater Wookiee Armor Sets 1 and 2 are now craftable by Master Armorsmiths!

Fixed a bug that prevented necklaces from floating correctly underwater

Master Artisans can now make Underwater Rebreathers!

Underwater Wookiee Armor
This update to the game brings us the much anticipated Flowing River Armor and Kashyyykian Scuba Armor! The intermediate set of armor is the Flowing River Armor. There is also the fabled Kashyyykian Scuba Armor for the Wookiees taking the fight to the Smugglers- I mean Empire.

Underwater Combat
Underwater Combat will function much like regular combat. However, Sliced weaponry will no longer work in water! It is required to use an Underwater Rebreather to fight. We have suddenly decided to add underwater sections to favorites like the Corellian Corvette and Death Watch Bunker!

Chat:
Added /ignoresmugglers. This command will allow the player to completely ignore Smugglers.
Players will no longer have to listen to Smugglers.
Smugglers should no longer be able to talk to anyone after this glorious revamp!




Publish11.5 Internal Notes:


After removing all useful skills in the smuggler profession in publish 11.3 & 11.4, it has come to our attention thatsome players are STILL playing smugglers. The only conclusion we can come up with is that the player base that chooses to continue to play the profession is the desire to justbe identified as a smuggler. Publish 11.5 will address this issue by removing all the titles associated with the profession and all badges that identify that theplayer has mastered the profession.








"There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
/panicshot - "You have succefully delayed the smuggler revamp 10 seconds"

yimaz
Wed Aug 04, 2004 1:43 pm
#22








jbezorg wrote


Publish11.5 Internal Notes:


After removing all useful skills in the smuggler profession in publish 11.3 & 11.4, it has come to our attention thatsome players are STILL playing smugglers. The only conclusion we can come up with is that the player base that chooses to continue to play the profession is the desire to justbe identified as a smuggler. Publish 11.5 will address this issue by removing all the titles associated with the profession and all badges that identify that theplayer has mastered the profession.









This will be follow with:


11.6 patch notes*


Anyone still cought with a Smuggler title under their name is using an exploit and will be banned. If you see a Smuggler or any title relating to the Smuggler Profession please report this to CRS, we will not tolerate people running around with this title!





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Hollow
Wed Aug 04, 2004 1:47 pm
#23






yimaz wrote:








jbezorg wrote


Publish11.5 Internal Notes:


After removing all useful skills in the smuggler profession in publish 11.3 & 11.4, it has come to our attention thatsome players are STILL playing smugglers. The only conclusion we can come up with is that the player base that chooses to continue to play the profession is the desire to justbe identified as a smuggler. Publish 11.5 will address this issue by removing all the titles associated with the profession and all badges that identify that theplayer has mastered the profession.









This will be follow with:


11.6 patch notes*


Anyone still cought with a Smuggler title under their name is using an exploit and will be banned. If you see a Smuggler or any title relating to the Smuggler Profession please report this to CRS, we will not tolerate people running around with this title!








LOL! SOE's ban on criminal professions.
JiganSterling
Wed Aug 04, 2004 2:08 pm
#24






AronoBashkar wrote:
*** 11.2 Update Notes ***

The Much Anticipated Smuggler Revamp!....has been pushed back!

Due to the great demand for underwater combat, we have now implemented that!

Underwater Wookiee Armor Sets 1 and 2 are now craftable by Master Armorsmiths!

Fixed a bug that prevented necklaces from floating correctly underwater

Master Artisans can now make Underwater Rebreathers!

Underwater Wookiee Armor
This update to the game brings us the much anticipated Flowing River Armor and Kashyyykian Scuba Armor! The intermediate set of armor is the Flowing River Armor. There is also the fabled Kashyyykian Scuba Armor for the Wookiees taking the fight to the Smugglers- I mean Empire.

Underwater Combat
Underwater Combat will function much like regular combat. However, Sliced weaponry will no longer work in water! It is required to use an Underwater Rebreather to fight. We have suddenly decided to add underwater sections to favorites like the Corellian Corvette and Death Watch Bunker!

Chat:
Added /ignoresmugglers. This command will allow the player to completely ignore Smugglers.
Players will no longer have to listen to Smugglers.
Smugglers should no longer be able to talk to anyone after this glorious revamp!





Somewhere there is a dev saying...."underwater wookie combat....that would be sooo cool"



Jigan Sterling
Master Smuggler/Master Commando
Smuggler Alliance Ace Pilot
M'hael of the Pirates of Obroa-skai
Captain of the Cha Faile
Proud member of The Syndicate
Member of The Tribe Multi-game community
www.thetribeclan.com


jbezorg
Wed Aug 04, 2004 2:29 pm
#25






yimaz wrote:








jbezorg wrote


Publish11.5 Internal Notes:


After removing all useful skills in the smuggler profession in publish 11.3 & 11.4, it has come to our attention thatsome players are STILL playing smugglers. The only conclusion we can come up with is that the player base that chooses to continue to play the profession is the desire to justbe identified as a smuggler. Publish 11.5 will address this issue by removing all the titles associated with the profession and all badges that identify that theplayer has mastered the profession.









This will be follow with:


11.6 patch notes*


Anyone still cought with a Smuggler title under their name is using an exploit and will be banned. If you see a Smuggler or any title relating to the Smuggler Profession please report this to CRS, we will not tolerate people running around with this title!







11.7 patch notes*


Due to the numerous complaints from the player base who perfer to not use the professiontitles and who are falsely of being accused of being a smuggler, Smuggler profession titles shall now be copies of the User License Agreement.






"There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
/panicshot - "You have succefully delayed the smuggler revamp 10 seconds"

Hollow
Wed Aug 04, 2004 2:35 pm
#26

Patch 11.8 Any smuggler that refuses to cooporate with the most resent patches will be round up and shot on sight.
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