Smuggler Archive
Thread: 11.2 Revamp from the Future!
Janina wrote:
Whine.
This was almost funnier then the original post.
AronoBashkar wrote:
*** 11.2 Update Notes ***
The Much Anticipated Smuggler Revamp!....has been pushed back!
Due to the great demand for underwater combat, we have now implemented that!
Underwater Wookiee Armor Sets 1 and 2 are now craftable by Master Armorsmiths!
Fixed a bug that prevented necklaces from floating correctly underwater
Master Artisans can now make Underwater Rebreathers!
Underwater Wookiee Armor
This update to the game brings us the much anticipated Flowing River Armor and Kashyyykian Scuba Armor! The intermediate set of armor is the Flowing River Armor. There is also the fabled Kashyyykian Scuba Armor for the Wookiees taking the fight to the Smugglers- I mean Empire.
Underwater Combat
Underwater Combat will function much like regular combat. However, Sliced weaponry will no longer work in water! It is required to use an Underwater Rebreather to fight. We have suddenly decided to add underwater sections to favorites like the Corellian Corvette and Death Watch Bunker!
Chat:
Added /ignoresmugglers. This command will allow the player to completely ignore Smugglers.
Players will no longer have to listen to Smugglers.
Smugglers should no longer be able to talk to anyone after this glorious revamp!
Conveniently, this feature defaults to ON. Furthermore, since smuggler activities are illegal, speaking out loud in the presence of Imperial troops will result in an incap and fine!
AronoBashkar wrote:
*** 11.2 Update Notes ***
Chat:
Added /ignoresmugglers. This command will allow the player to completely ignore Smugglers.
Players will no longer have to listen to Smugglers.
Smugglers should no longer be able to talk to anyone after this glorious revamp!
AronoBashkar wrote:
*** 11.2 Update Notes ***
The Much Anticipated Smuggler Revamp!....has been pushed back!
Due to the great demand for underwater combat, we have now implemented that!
Underwater Wookiee Armor Sets 1 and 2 are now craftable by Master Armorsmiths!
Fixed a bug that prevented necklaces from floating correctly underwater
Master Artisans can now make Underwater Rebreathers!
Underwater Wookiee Armor
This update to the game brings us the much anticipated Flowing River Armor and Kashyyykian Scuba Armor! The intermediate set of armor is the Flowing River Armor. There is also the fabled Kashyyykian Scuba Armor for the Wookiees taking the fight to the Smugglers- I mean Empire.
Underwater Combat
Underwater Combat will function much like regular combat. However, Sliced weaponry will no longer work in water! It is required to use an Underwater Rebreather to fight. We have suddenly decided to add underwater sections to favorites like the Corellian Corvette and Death Watch Bunker!
Chat:
Added /ignoresmugglers. This command will allow the player to completely ignore Smugglers.
Players will no longer have to listen to Smugglers.
Smugglers should no longer be able to talk to anyone after this glorious revamp!
Publish11.5 Internal Notes:
jbezorg wrote
Publish11.5 Internal Notes:
After removing all useful skills in the smuggler profession in publish 11.3 & 11.4, it has come to our attention thatsome players are STILL playing smugglers. The only conclusion we can come up with is that the player base that chooses to continue to play the profession is the desire to justbe identified as a smuggler. Publish 11.5 will address this issue by removing all the titles associated with the profession and all badges that identify that theplayer has mastered the profession.
This will be follow with:
11.6 patch notes*
Anyone still cought with a Smuggler title under their name is using an exploit and will be banned. If you see a Smuggler or any title relating to the Smuggler Profession please report this to CRS, we will not tolerate people running around with this title!
yimaz wrote:
jbezorg wrote
Publish11.5 Internal Notes:
After removing all useful skills in the smuggler profession in publish 11.3 & 11.4, it has come to our attention thatsome players are STILL playing smugglers. The only conclusion we can come up with is that the player base that chooses to continue to play the profession is the desire to justbe identified as a smuggler. Publish 11.5 will address this issue by removing all the titles associated with the profession and all badges that identify that theplayer has mastered the profession.
This will be follow with:
11.6 patch notes*
Anyone still cought with a Smuggler title under their name is using an exploit and will be banned. If you see a Smuggler or any title relating to the Smuggler Profession please report this to CRS, we will not tolerate people running around with this title!
LOL! SOE's ban on criminal professions.
AronoBashkar wrote:
*** 11.2 Update Notes ***
The Much Anticipated Smuggler Revamp!....has been pushed back!
Due to the great demand for underwater combat, we have now implemented that!
Underwater Wookiee Armor Sets 1 and 2 are now craftable by Master Armorsmiths!
Fixed a bug that prevented necklaces from floating correctly underwater
Master Artisans can now make Underwater Rebreathers!
Underwater Wookiee Armor
This update to the game brings us the much anticipated Flowing River Armor and Kashyyykian Scuba Armor! The intermediate set of armor is the Flowing River Armor. There is also the fabled Kashyyykian Scuba Armor for the Wookiees taking the fight to the Smugglers- I mean Empire.
Underwater Combat
Underwater Combat will function much like regular combat. However, Sliced weaponry will no longer work in water! It is required to use an Underwater Rebreather to fight. We have suddenly decided to add underwater sections to favorites like the Corellian Corvette and Death Watch Bunker!
Chat:
Added /ignoresmugglers. This command will allow the player to completely ignore Smugglers.
Players will no longer have to listen to Smugglers.
Smugglers should no longer be able to talk to anyone after this glorious revamp!
yimaz wrote:
jbezorg wrote
Publish11.5 Internal Notes:
After removing all useful skills in the smuggler profession in publish 11.3 & 11.4, it has come to our attention thatsome players are STILL playing smugglers. The only conclusion we can come up with is that the player base that chooses to continue to play the profession is the desire to justbe identified as a smuggler. Publish 11.5 will address this issue by removing all the titles associated with the profession and all badges that identify that theplayer has mastered the profession.
This will be follow with:
11.6 patch notes*
Anyone still cought with a Smuggler title under their name is using an exploit and will be banned. If you see a Smuggler or any title relating to the Smuggler Profession please report this to CRS, we will not tolerate people running around with this title!
11.7 patch notes*
Due to the numerous complaints from the player base who perfer to not use the professiontitles and who are falsely of being accused of being a smuggler, Smuggler profession titles shall now be copies of the User License Agreement.