Smuggler Archive

Thread: What does the Smuggling Community want from the Smuggler Revamp?

Dark_Paradox
Fri Feb 20, 2004 4:05 am
#14

As in the wrods of Han Solo and Lando Calrissian:


Sabaac anyone?
JacobKell
Fri Feb 20, 2004 5:28 am
#15

My thoughts-


*More contraband items. ie items that are only available from key npc contacts spread throughout the galaxy and only available to smugglers. Smuggler could then collect these items from the npc for subsequent delivery to players for a fee by smuggling them through Imperial checkpoints


*Increased scanning activity for contraband. Lets have the non smugglers worried a bit more about scans i dont think anybody really is at present, also adds an element of risk for us with the first point


*Ability to buy all faction types,such as jabba faction. Also some improved perks for high faction standing with certain criminal organisations. ie like any good smuggler should i work for jabba (5000 jabba faction) but what does that gain me?


*Total rework of underworld tree. How about some form of bribery skill for those times we get caught smuggling or perhaps some form of bluffing ability?


*Unarmed combat skills? We have to grind unarmed 1-4 yet at present only get pistol specials. Add some unarmed specials or drop the need to grind unarmed altogether


*Sidekicks(not the super hero type!) Han had chewie after all...


*Mission terminals although some careful thought with these as im concerned a smugglers terminal would just turn into a glorified delivery mission terminal.


*Definate content for the space expansion,hidden cargo bays in ships,smuggler specific missions etc. Would be nice to have the oportunity to run imperial stop and searches!


*More slicing options such as vehicles,ships,droids,doors etc


Probably all been said before but theres my two cents





RIP SWG
Who wants my stuff?
OptaVianer
Fri Feb 20, 2004 5:47 am
#16

What about something like gambling?

You open something like a trade window and put money in it and roll the dices, or playing cards, depending on the Skill you have. The winner takes it all

Non smugglers should also be able to play these games, but only Smuggler know certin "tricks" to manipulate. But if your opponent recognizes your "tricks" you get a TEF.
OptaVianer
Fri Feb 20, 2004 5:52 am
#17

Sry for spamming

Have not found the EDIT button.

Forget the thing about skill depending Games.

Another possibility for this gambling skill would be to use your trick in Casinos like on Vreini Island.
euwaum
Fri Feb 20, 2004 5:55 am
#18

i think they should add a graphic effect to your screen as well when u eat spice too give that affect of droseyness hehehe
Arcan
Fri Feb 20, 2004 6:00 am
#19

Lots to say, so please bare with me.


I know a few of these ideas have already been mentioned, and thanks for those folk for getting me thinking.


Underworld - As it stands it is a fairly useless skill tree except for PvP.

Perhaps "Underworld" Npc's could be created which would give out missions for certain crime lords which we can complete to gain "Faction" in a Crime syndicate. The higher the Underworld skill of the smuggler, the better and riskier the missions become. We could then also have access to Faction perks such as unique pistols, hidden pockets, spice schematics, Pistol Mods, "Pick yer Upgrade" slicing kits, etc. Forged documents, letter of authorityto allow us toactually carry contraband. There is a chance of it being detected with the resultant fine/TEF. If we get caught too often, we get a bounty placed on us. The more we get detected, the higher the bounty goes.


Slicing - I enjoy slicing but it is nothing like it is in Star Wars.

Slicers should have the ability to not only slice into some terminals but to also manipulate and alter the data within. Only certain terminals could do this and the Bounty Hunter terminal is a good one. If approached by a Jedi (or a Jedi's friend who has a bounty on thier head, we could, if we had the skill and for a high price, attempt to access the terminal and alter the details of the bounty. If we fail, auto-bounty on us, as mentioned by Rougesmuggler. If we succeed, the Jedi's name is altered on the terminal and also on the datapad of the bounty hunter if one has already accepted the mission.This would also let us playour shadier sideas well, we could quite easily find out who the BH is and try to make a deal with him for a higher price NOT to alter the details


Dirty Fighting - Apart from some unarmed moves like Low Blow, DF is excellent the way it is.


Spice - I know I will cop a lot of flak for this one, but should we be able to sell spice on the bazaar? It is illegal, the bazaar terminal should not even accept it for sale and if any one tries to it auto calls a ST team.

Some more higher end spices, available as a "Crime Faction" perk as mentioned earlier would be good too.


Master - A smuggler only pistol, Knuckle Dusters for unarmed, a new role for fast talking...if a Master gets caught with contraband or forged documents, then he has a chance to talk his way out of it.


I don't know how do'able these would be, but we gotta have our say.

Burr
Fri Feb 20, 2004 6:10 am
#20

Obviously we need a way to smuggle something. Being that it is the title of our class there really needs to be content in that way, badly. Others have said it more eloquently than I will, so I recommend reading through Caylins and Kavs stuff.


Feign Death is currently useless. It was a nice escape before in PvE situations, but now it is pointless. The incap timer is more efficient than feign. With the incap timer I can get up and walk away from something I just attacked that is 2m from me. With feign death I get up and something 80m aggroes me. There is something wrong with this picture. It needs fixing. In PvP it is nothing more than an annoyance for the person we are fighting.


Dirty fighting is otherwise pretty ok. There really needs to be some unarmed moves introduced to justify the need for unarmed on our climb to smuggler. Nothing overpowering but something nice and unique.


Spices, we obviously need something in the master box. Being able to get the full benefit of the spice tree by only going to spice IV is pretty dumb. Give us something special to compete with the new chef foods.


Underworld is probably the most useless tree in the game. There is nothing in there that is usable to anyone that doesn't actively participate in the GCW. Needs to completely go away and be redone. Maybe add a special pistol cert or a speed or accuracy bonus in the 4th box to justify the need for all the pistol exp. Otherwise, once again, others have said what should be done with this far better than I will.


I'm not really saying anything here that hasn't been said a thousand times before, but wanted to chime in anyway in a show of support for the new correspondent.



----
Nothing personal..... it's just business...
AleynStorm
Fri Feb 20, 2004 6:38 am
#21

Well I would very much like to see some tie in for my having to spend the points in the brawler line.... Maybe a master level pistol/melee move similar to pistolwhip. Like using the butt of the pistol over someone's head as a KD move. Something along those lines. After all it is "dirty fighting" I would like to see a pistol accuracy modifier added somewhere so I don't need to pick up pistoleer to be effective. Also how about a smuggler only pistol? Perhaps a heavily modified version of an FWG5 with a scope and a silencer looking device? Make them automatically illegal. And please make them good. That would be truly fantastic.

Spices definately needs experimentation added. Especially with the upcoming chef changes. I already know many many players who would rather buy crates of food than spice due to the downer. Also Glitterstim (as some one mentioned) and Death Sticks should be added to the Spices line. Perhaps at the master level. Glitterstim is especially well documented in the SW universe. It should be there. (personally I don't care for the spice line, I am a smuggler not a drug dealer!!)

Underworld needs help. Period. Exclamation point. I have seen tons of awesome ideas suggested for this line. Please read them all and discuss them and make smuggler more smugglerish! PLEASE!
I loved the idea of making special containers for smuggling "contraband" past authorities.
Really though... I want to be a criminal! That's why I play and RP a smuggler. Please give me some sense of danger. A reason to be wary in towns and the skills to smuggle.
Smuggler missions!!!!!

Slicing is my absolute favorite skill in the game. Would love to be able to slice more stuff though. Vehicles perhaps. Han Solo was forever "modifying" the Falcon so it would definately make sense. If a smuggler is involved in the GCW they should be able to slice detectors and perhaps do something with mine fields. After all we are the experts on sneaking. I agree that at master we should be able to choose what we slice. Could even add some component to allow this. Slicing harvesters would be interesting as well, and would make sense, I mean we don't want to part with our hard earned credits if we don't have to ya know. Really anything that has a terminal should be slicable. Travel terms included. Maybe make it so slicing public terminals does some sort of TEF and we can be busted by the local police for it. Have to pay a fine or something. Have some slices that don't affect other player's goods have a chance of failure that results in us getting injured. (ie Terminal slices)

Please just try to add some risk to the smuggling profession. And some criminal elements. I for one would truly appreciate it.



Aleyn Storm
Grumpy such n such
Creating chaos and beating up townspeople in a galaxy near you
EZrider130
Fri Feb 20, 2004 7:42 am
#22

This would be a good Profession IMHO

Underworld: Add ability to buy "other" factions, ie. Jabba, Nym's, Desert Demon, etc. Document increases in evading imperial scans. Instead of Pistol xp, make it smuggling xp with the additions of either Player Based Smuggling content or through the use of Smuggling Terminals. Although the latter would not be very Star Warsish. There have been arguments that we do not want players to have to depend on Smugglers so much that they cry "nerf", but some compromise can be worked out im sure. My guess though is that the Underworld we know now and the Underworld we want will be a hotly contested affair.

Slicing: Slicing is pretty much all there. We could request different terminals to slice such as Travel Terminals, and the other profession terminals. I also saw a good idea once that suggested that we be able to slice into other players harvestors to see what they are mining. This would be a good Master slicing skill. The only other thing that is needed is documtation on the percentage increases in slicing gained at each level. I am of the opinion that quality of tools should not make a difference on the slice.

Dirty Fighting: Again, works fine at the moment, but more documtation is needed as well here. Added things like Low Blow 2 at the master block as a KD/Dizzy special would be cool. Feign Death as a Master would appear to others in PvP as a corpse. I disagree with a lot of people on the issue of "brass knuckles" and unarmed specials in smuggler. If anything maybe add a /throwdirt command to maybe blind the opponent. I would love to see Pistol Accuracy skill mods but this would encourage mod stacking and probably will not be considered.

Spices: Just say "YES" to expermentation. I know it is really convenient to use the crap stuff we have to make our spices and make huge profits off of them. Im not suggesting that we make spices better than chef foods, just comparable with them. For example Muon Gold. The Base stats are a plus 500 to Mind Focus and Willpower for 10 minutes with a downer. With some experimentation you can tweak wither the buff or the downer. Say maybe a plus 700 to mind focus and willpower with a longer downer. Or plus 300 to all but with a 2 minute downer. Give us the ability to customize the spice to compete with chef buffs. This isn't necessarily making our stuff any better or worse, just giving us options to really give the spice user some choices in whether or not they need a high buff with a long downer, or a small buff with a short downer. Also, an additional new spice at Master would be a nice touch. This spice could also be attainable by doing a Master Smuggler quest much like the Armorsmiths get with RIS Armor schematics.

Master Box: Ive covered this in each of the trees, but to recap: More documtation on what we already get, a new pistol special like the Low Blow 2 idea, and a new "quest spice".

I sincerely hope that all our hopes and prayers are answered with the revamp. Smugglers used to be the nicest, most intellegent people in SWG. It is my hope that we can all work together to get a comprehensive Smuggler revamp that makes all of us finally smile.



*Grounded until October, 2004* -I'd like to see you deflect my X-Wing fire, Master Jedi!"
Facilis Cavaleri
Master Rifleman
Master Doctor
*Smuggler at heart!*
"My name is Facilis Cavaleri, and I approved this message!"
Dunlop
Fri Feb 20, 2004 8:15 am
#23

Underworld - Needs a revamp. Brighter minds than mine have suggested different things there so go with that.


Dirty Fighting - Like it as is. Maybe some tie in to our Unarmed would make it more fun.


Spice - Either leave it as is, scrap it entirely for something new, or revamp all of the spices... Please don't add experimentation, someone needs to use those cheap resources when the grinding stops. I will expound on that further.


Slicing - Leave it as is, but maybe adding other things to slice would be great. PLEASE do not let us choose Damage vs. Speed or Effectiveness vs. Encumbrance, I want people to bring me 6 of the same weapon to get that perfect slice.


Master Box - I think this could use some love. Maybe a weapon cert. Absolutely needs a spice or two (maybe the Master spices can make even high level imperials get in trouble). Also needs some text saying that we get a bonus to slicing.


On experimentation:


I don't want experimentation on slicing gear or on spices. We consistently see that people in this game will only buy the very best, no matter what the cost. As it is right now, it is possible to compete and be profitable in the marketplace without much artisan skills (surveying) or Merchant (for the Harvester discount). If we add experimentation, then we will be competing with Master Weaponsmiths and Armorsmiths for the finest resources... and we will generally lose those bidding wars. Spice selling dabblers will not only be able to uncercut someone who pays 2 pr 3 cpu (many dabblers as they already do), but they will do it with a superior product. I know that spices need work, but I don't think experimentation is the answer.


My main problem with the whole experimentation debate on slicing is that slicing, as it is right now, makes every Slicer and Master an absolute fortune. Maybe you won't have the 20 million credit days that faction can bring, but I can go to any starport, throw up the title, and make however much money I want to wait for. Why are we debating a fix to something that is not broken? Because we have to explain how slicing works to a noob every once and awhile? Guess what, people will still complain about their percentages... they will want to know why they only got 25 instead of 35 if that is our range.

Finally, what if they decide to add experimentation, but keep the max range where it is and every thing else becomes a deduction. Masters with 100% gear get 15-35%. 50% gear will net the same smuggler 7.5-17.5% - we don't want this, but what if that is what they give us.





Dunlop Loco
Crazy Long
chown2
Fri Feb 20, 2004 8:19 am
#24

Others have it covered, but I have one comment. I hate the fact we have spice crafting. Take it away. Give it medics or doctors or something. We should be moving the stuff, not making it.




Master Chown Darkcloud Smuggler

"I have a gaderiffi and a stun but no gaffi sticks. Sorry" - Chown






DrevenStrobe
Fri Feb 20, 2004 9:06 am
#25






cshauny wrote:

Umm, I come from a region where we only have two seasons - 8 months of summer ance 4 months of winter.


So what exactly is mid to late spring with regard to months?








You live in Louisiana too?



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
EnigmaAB
Fri Feb 20, 2004 9:10 am
#26



cshauny wrote:

Umm, I come from a region where we only have two seasons - 8 months of summer ance 4 months of winter.

So what exactly is mid to late spring with regard to months?






August.





Shala Darkdust


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