Smuggler Archive

Thread: Last ditch... what is the multiplier on this shot?

RyFord
Tue Aug 30, 2005 8:44 am
#14






Anarchicgorilla wrote:






Waarangel wrote:
Max health - current health x 6





Did i read this right?


Is it nota mulitplier on your weapon but a damage based on your max heath- current health ...




If this it true can I health crystal-- doc health buff--- use the 20% health bonus spice (my healthover 6000 this way)

wait till at about 2000 life (assume i will not incap myself this high)and hit my opponet for 4,000 x 6 or 24,000 damage?


thats over 10,000 after the best of armor





go for it 9 times out of 10 itll fail against a jedi anyway



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


Waarangel
Tue Aug 30, 2005 9:07 am
#15

That is the base multiplier. You then have to take into account weapon adjustments, armour ratings, etc. And in PvP, an additional 75% reduction.


Even with spice stacking, and a health crystal, you will be hard pressed to wipe someone in PvP in one shot, unless you have really nice guns, like some of us.


But yes, for PvP, I have used last ditch and seen over 10k dmg from it at times. Really depends what you are shooting with and what you are shooting at.





N'VARRAWREN®
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RyFord
Tue Aug 30, 2005 9:44 am
#16






Anarchicgorilla wrote:








RyFord wrote:



go for it 9 times out of 10 itll fail against a jedi anyway







What i was thinking was doing a - eat pyro --KD --then last ditch (not smuggler so assuming there is not timer, like in sniper shot)



With pyro and opponet KD'd (even if jedi) I would think it would land


Message Edited by Anarchicgorilla on 08-30-2005 10:53 AM





Deuteryum Pyro doesn't make sure it'll stick. The To-Hit Ratio is based on Combat Level plus opponents blocking abilities. Pyro just makes the Hit a little harde IF YOU HIT.



Accuracy food doesn't make your shot more accurate. Stupid I know but...thats the game we play here





Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


BloodMonk
Tue Aug 30, 2005 10:55 am
#17

not true ryford...pyro DOES increase your chance of hitting....and CL's are not factored in pvp, so the to-hit ratio is only your accuracy vs his defence






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RyFord
Tue Aug 30, 2005 11:16 am
#18






BloodMonk wrote:

not true ryford...pyro DOES increase your chance of hitting....and CL's are not factored in pvp, so the to-hit ratio is only your accuracy vs his defence








Then why in all testing do I still hit a 0044 Jedi 4 out of 5 times whether I have pyro or not?



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


Iawo
Tue Aug 30, 2005 11:24 am
#19


I haven't ran any jedi missions yet, but I'm thinking that letting them get me down 1/4 to 1/2 on health, then doing a KD, Concussion shot, Last Ditch would be an easier way to get an incap. Why concussion shot? To give you time to get ready for the DB so their /duel friend doesn't beat you to it. The FOTM BH template is MBH, MCM, dabble pistols, so they probably won't expect something like that at all.


On the flip side, you take the risk of it not hitting and being fubar, or them doing a KD and getting an easy kill on you. Can you imagine getting a critical on last ditch while shooting somebody stuck knocked down? Scary. I can imagine the complaints already.


Also... how long does aura last? Is it short enough that you can concussion them and wait for it to run out?

Message Edited by Iawo on 08-30-2005 01:28 PM



Iawo Eatevai
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I thought the NGE couldn't be any worse than the CU, but I was wrong.

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BloodMonk
Tue Aug 30, 2005 11:28 am
#20

how many thousands of shots have you tried to come to your conclusion?



most likely accuracy is treated like armor rating, not matter how high you will probably always have X% chance to miss.


haven't found any info on hard calcs for this though





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Korpaz
Tue Aug 30, 2005 3:07 pm
#21

cant you still just slap a stormtrooper and use LD?

jedi ganking FTW!
Physkoris
Tue Aug 30, 2005 3:24 pm
#22

It's something like the equation mentioned before. I have around 2k health and I'd wait until 200 health and use it. Was hitting for just under 8k damage on CL 10 carrion spats. I never missed on any Last Ditch attack. Of course they were only CL 10 but the only combat skills I have is Master Smuggler/Novice Commando.









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Anarchicgorilla
Wed Aug 31, 2005 12:09 am
#23


The KD concussion was something i was thinking



MY temp would be MBH Mcomando smug 4xxx..


this gives me 20 sec concussion



KD then concusson = kd'd(cannot recover)+ no healing for 20 seconds


this will give me time to get in prone and do everthing to help that last ditch hit




Not to mention this little combo....


(i am as of now MBH MCM Carbs)


I will make sure not to apply any dots and have a bomb droid to side when fighting jedi.


During opening battle I never kd... then if at any time the jedi is at half life I do this...


KD--- paralize --- start my bomb droid macro (droid will chase jedi and detonate) paralize one more time


Parlaize lasts about 10 seconds, so I need to paralyze 2x for the entire combo... thiswould be the 20 sec concussion



What this does is have a jedi kd'd and not able to recover or heal while my bomb droid is counting down



Then blamo 700-900 pts of blast damage. and me doing advcritical/ leg timed with detonation...



This is nasty... and if I had a proton rifle full dmg sliced with a 34.45% dmg pup and last ditch.... well thats going to hurt




Message Edited by Anarchicgorilla on 08-30-2005 02:34 PM



" Wealth is the slave of a wise man. The master of a fool. "
LaughingWolf
Wed Aug 31, 2005 12:36 am
#24

I hear a lot of talk about how you auto incap when using LD, not sure if something changed lately, but I have been using it a LOT on PvE in the last few days and never auto incapped from it.
The only time I got incapped is when my LD was not quite strong enough to kill off my foe: wich is perfectly normal, it is the risk that goes with it.

BUT it was PvE. I was CL76 (say was because I just got Master Pistoleer) and fighting against CL76 war gronda.

I never used it on PvP soooo no clue there.

As for exact modifier, I don't know for sure, haven't done any math. The max health - current health x6 to wich you then apply all modifiers do sound like it could be it tho.



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EEMAN
Wed Aug 31, 2005 12:47 am
#25



RyFord wrote:


BloodMonk wrote:

not true ryford...pyro DOES increase your chance of hitting....and CL's are not factored in pvp, so the to-hit ratio is only your accuracy vs his defence




Then why in all testing do I still hit a 0044 Jedi 4 out of 5 times whether I have pyro or not?



without all the factors involved I would guess that you have excellent mods and a great scope on your weapon? everything post CU is coded with diminishing returns.. perhaps you area already at a point where pyro only adds 1 or 2 more points.



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