Smuggler Archive
Thread: Firefly: the show that defined what a SWG smuggler should be
JasMoStryder
Wed Jun 15, 2005 8:27 am
#14
I like this thread idea, I'm sure most of you have ideas come on guys.
MaxSteele
Wed Jun 15, 2005 9:15 am
#15
JasMoStryder wrote:
I like this thread idea, I'm sure most of you have ideas come on guys.
[begin jaded Smuggler post here]
I stopped posting my ideas about a year ago when I realized none of them were even being considered.
[end jaded Smuggler post]
SwenLaransa
Wed Jun 15, 2005 11:08 am
#16
MaxSteele wrote:
JasMoStryder wrote:
I like this thread idea, I'm sure most of you have ideas come on guys.
[begin jaded Smuggler post here]
I stopped posting my ideas about a year ago when I realized none of them were even being considered.
[end jaded Smuggler post]
It still makes you feel better knowing that someone read them!
JasMoStryder
Wed Jun 15, 2005 11:10 am
#17
MaxSteele wrote:
JasMoStryder wrote:
I like this thread idea, I'm sure most of you have ideas come on guys.
[begin jaded Smuggler post here]
I stopped posting my ideas about a year ago when I realized none of them were even being considered.
[end jaded Smuggler post]
I guess I've been around this game long enough that I can't say I blame you. But I guess the optimist in me always hopes they'll get it together.
Balzan
Wed Jun 15, 2005 11:25 am
#18
Well you gotta let your creativity out some how...
sweet mother of christ those BARC speeders sound cool
too bad I'm a vet and not a noob
sweet mother of christ those BARC speeders sound cool
HaughtyElf
Wed Jun 15, 2005 11:36 am
#19
Sci-Fi will be showing FireFly on Friday nights starting July 22. Check local listing for exact time.
JasMoStryder
Wed Jun 15, 2005 11:47 am
#20
HaughtyElf wrote:
Sci-Fi will be showing FireFly on Friday nights starting July 22. Check local listing for exact time.
I hope this is true!!!
Beyrr
Wed Jun 15, 2005 1:40 pm
#22
Firefly was a well written show, with a good cast that had good chemistry. The problem was the time slot - 9PM on Friday night. If they put this show on 9PM on Sundays, it might have caught more of a following. I watched it when it aired and then got the DVDs and watched them. It was a good show; I enjoy it more than 90% of the crap that is on thenetworks now.
Akiram_Glockem
Wed Jun 15, 2005 1:47 pm
#23
Beyrr wrote:
Firefly was a well written show, with a good cast that had good chemistry. The problem was the time slot - 9PM on Friday night. If they put this show on 9PM on Sundays, it might have caught more of a following. I watched it when it aired and then got the DVDs and watched them. It was a good show; I enjoy it more than 90% of the crap that is on the networks now.
That's because 90% of the shows on TV now are reality shows. If I wanted to see reality I'd leave my house once in a while instead of watching TV. However I do agree that the show was awesome.
Message Edited by Akiram_Glockem on 06-15-2005 04:47 PM
WarHokie
Wed Jun 15, 2005 1:48 pm
#24
I know I personally hold out hope it'll see television again, though if it doesn't there is already nine hours of it on DVD and a two hour movie coming.
To expand on Firefly in SWG, it shows how well previously proposed Smuggler missions could work.
Smuggler missions could be given out by dozens of interesting NPC 'contacts' across the galaxy. Its crucial to make them interesting and characterful; a randomly generated NPC with "Underworld Contact" over their head won't cut it. Using the named characters, especially Nym and Jabba, are a great start. The rebel alliance could have their own contacts to smuggle war materials, while the empire would have its share of dirty officers wishing to make a profit themselves by engaging in black market sales on the side.
Its important that, when the smuggler contract is given out, the smuggler is forced to pick a ship to carry it in at the time of accepting the mission. Small payout missions could be made to fit in fighter cargo bays, but a type of 'large cargo bay only' item would be welcome, something that fills even a multiplayer ship's cargo bay, and provides a reason for those big ships to exist and be used in smuggling. Like ground missions, smuggling requires some means of having non-smugglers help and share in the payout, to encourage the use of ship's crews.
During the fufillment of the contract, things need to go wrong. And these 'things' benefit from not always being a literal direct enemy fighter attack. Being pulled over and boarded, (and having to fast talk, bribe, or blast your way out of losing your cargo), ship systems failure that require the attention of a ship's engineer (Shipwright?), and even discovering that your cargo is nothing you want to deal with.
When things go wrong, and your boss sends an NPC Bounty Hunter, one of the coolest things you could do is make up about four specific named bounty hunters for each major contact, and just one for the small fry, so that everyone who does wrong by that contact will be visited by the same bounty hunters. Smugglers will be able to trade tales of the time 'X' came for them. It'd be rather nice if Jabba's ultimate top-tier missions brought Boba Fett down on your head, with the provision that he can't be beaten, only escaped from, and will just keep coming for you until you pay off what ever price Jabba has put on you.
Smugglers taking on NPC passengers would go a long way toward recreating the circumstances that Episode IV and Firefly's pilot revolve around; accepting passengers who have more going on than you would prefer. Its impractical to force players to look for Smugglers to move them from planet to planet, but NPC passengers provide another use for multiplayer ships, and could be done on top of an ordinary smuggling mission. Having a passenger would reduce the chances of some negative scan result; they give a legit cover to your operation. But, there's always that chance that your passenger is themselves a fugitive, or worse, an agent of the enemy who'll sabotage your ship and even attack the crew.
All in all, the payoffs have to be high enough to make all of this worth it, while the missions need to be hard enough to warrant a team of players joining together to do it.
Now... what would it take to get a low-slung on the hip gun holster clothing item, to fit me DE-10 into?
-Dalnara
To expand on Firefly in SWG, it shows how well previously proposed Smuggler missions could work.
Smuggler missions could be given out by dozens of interesting NPC 'contacts' across the galaxy. Its crucial to make them interesting and characterful; a randomly generated NPC with "Underworld Contact" over their head won't cut it. Using the named characters, especially Nym and Jabba, are a great start. The rebel alliance could have their own contacts to smuggle war materials, while the empire would have its share of dirty officers wishing to make a profit themselves by engaging in black market sales on the side.
Its important that, when the smuggler contract is given out, the smuggler is forced to pick a ship to carry it in at the time of accepting the mission. Small payout missions could be made to fit in fighter cargo bays, but a type of 'large cargo bay only' item would be welcome, something that fills even a multiplayer ship's cargo bay, and provides a reason for those big ships to exist and be used in smuggling. Like ground missions, smuggling requires some means of having non-smugglers help and share in the payout, to encourage the use of ship's crews.
During the fufillment of the contract, things need to go wrong. And these 'things' benefit from not always being a literal direct enemy fighter attack. Being pulled over and boarded, (and having to fast talk, bribe, or blast your way out of losing your cargo), ship systems failure that require the attention of a ship's engineer (Shipwright?), and even discovering that your cargo is nothing you want to deal with.
When things go wrong, and your boss sends an NPC Bounty Hunter, one of the coolest things you could do is make up about four specific named bounty hunters for each major contact, and just one for the small fry, so that everyone who does wrong by that contact will be visited by the same bounty hunters. Smugglers will be able to trade tales of the time 'X' came for them. It'd be rather nice if Jabba's ultimate top-tier missions brought Boba Fett down on your head, with the provision that he can't be beaten, only escaped from, and will just keep coming for you until you pay off what ever price Jabba has put on you.
Smugglers taking on NPC passengers would go a long way toward recreating the circumstances that Episode IV and Firefly's pilot revolve around; accepting passengers who have more going on than you would prefer. Its impractical to force players to look for Smugglers to move them from planet to planet, but NPC passengers provide another use for multiplayer ships, and could be done on top of an ordinary smuggling mission. Having a passenger would reduce the chances of some negative scan result; they give a legit cover to your operation. But, there's always that chance that your passenger is themselves a fugitive, or worse, an agent of the enemy who'll sabotage your ship and even attack the crew.
All in all, the payoffs have to be high enough to make all of this worth it, while the missions need to be hard enough to warrant a team of players joining together to do it.
Now... what would it take to get a low-slung on the hip gun holster clothing item, to fit me DE-10 into?
-Dalnara
TheWok
Wed Jun 15, 2005 1:52 pm
#25
Firefly's time slot was horrible. That coupled with showing episodes out of order killed the show. It sure wasn't Joss Whedon's brilliant scripting or the fact that Firefly had probably the best ensemble cast I'd ever seen in a TV show. Fox killed Firefly, unfortunately, like they do a number of shows.
I had missed most of the first show (which was actually the second, "the Train Job"), but I turned it on in time to see Mal kick a guy into the intake of Serenity's maneuvering jet. I was hooked from that moment. Sadly, the time slot was incredibly bad for me, and I was unable to see most of the aired shows until the DVDs were released. Firefly was shaping up to be my favorite TV show of all time. It was that damn good.
Luckily, I can still get new Whedon-isms with Astonishing X-Men (he signed up for the first 12 issues, which is almost done, but he's been tapped for another 12 at some point). Firefly made me start watching Buffy, too, which I've found pretty witty as well. Now I have to get those on DVD, too.
Damn you, Whedon! Damn you for being such a good writer!
I had missed most of the first show (which was actually the second, "the Train Job"), but I turned it on in time to see Mal kick a guy into the intake of Serenity's maneuvering jet. I was hooked from that moment. Sadly, the time slot was incredibly bad for me, and I was unable to see most of the aired shows until the DVDs were released. Firefly was shaping up to be my favorite TV show of all time. It was that damn good.
Luckily, I can still get new Whedon-isms with Astonishing X-Men (he signed up for the first 12 issues, which is almost done, but he's been tapped for another 12 at some point). Firefly made me start watching Buffy, too, which I've found pretty witty as well. Now I have to get those on DVD, too.
Damn you, Whedon! Damn you for being such a good writer!
tralita_tusnami
Wed Jun 15, 2005 2:23 pm
#26
SCI FI Channel announced that it will air reruns of Fox's canceled SF series Firefly, including three episodes that never aired on Fox. SCI FI will air all 14 hours of the show, from creator Joss Whedon (Buffy the Vampire Slayer), starting July 22, in the 7 p.m. ET/PT Friday timeslot. It will be followed by new episodes of Stargate SG-1 at 8, Stargate Atlantis at 9 and Battlestar Galactica at 10.
The channel will air the episodes in their intended order, beginning with Whedon's pilot. (Fox, by contrast, began with the show's third produced hour, "The Train Job," and aired the two-hour pilot at the end of the show's abortive first season.) SCI FI acquired exclusive rights to the show from 20th Century Television, which produced the show for the Fox Broadcasting Co.
Firefly centers on the ragtag crew of the firefly-class transport ship Serenity 500 years in the future, led by renegade Capt. Mal Reynolds (Nathan Fillion), a veteran of the losing side in a galactic civil war.
Universal Pictures will release Serenity, a theatrical film based on Firefly, on Sept. 30. Universal and SCI FI are owned by NBC Universal, which also owns SCIFI.COM.
The channel will air the episodes in their intended order, beginning with Whedon's pilot. (Fox, by contrast, began with the show's third produced hour, "The Train Job," and aired the two-hour pilot at the end of the show's abortive first season.) SCI FI acquired exclusive rights to the show from 20th Century Television, which produced the show for the Fox Broadcasting Co.
Firefly centers on the ragtag crew of the firefly-class transport ship Serenity 500 years in the future, led by renegade Capt. Mal Reynolds (Nathan Fillion), a veteran of the losing side in a galactic civil war.
Universal Pictures will release Serenity, a theatrical film based on Firefly, on Sept. 30. Universal and SCI FI are owned by NBC Universal, which also owns SCIFI.COM.
thanks to all of us smugglers may i add this was jsut posted on scifi.com