Smuggler Archive

Thread: Smugglers Guide to the Galaxy Chapter 16, Tinkering

shfire
Sun Jun 26, 2005 8:40 am
#14


Love it! Beer and Pie for you.



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

Vampiric_Hoshi
Mon Jun 27, 2005 8:10 am
#15

*puts the "Post Hijacker" hat on Jaguarrr an makes him sit in the corner facing the wall* bad boy!


Seriously though, ya got some good ideas in that thread




Abandon all hope
KaiRan
Mon Jun 27, 2005 9:07 am
#16








Vampiric_Hoshi wrote:


  • Smuggler's Surprise - "That YT only has two turrets" says your oponent, seconds before he's surprised by a blast froma 3rd mounted blaster operated by the gunner! Smugglers would be able to install a forward-firing weapon onto their POB vessels. The weapon would be useable by the gunner.





Suggestion: Mods that add component slots should steal from internal space, reducing the total number of items that a POB can then contain. I'm thinking a Mass/space ratio, that allows a small "holdout" weapon to be hard mounted for a slight loss, or a Full-on Q-ship super heavy POB-only weapon installed that sucks up much of the internal capacity.


Either way, the outward apparence of the weapon would definately need to be hardly noticable, representing the bulk of the added weapon being hidden within. Only a very close visual inspection by someone who knows the vehicles well, or an /inspect of the ship could reveal its true nature.

EDIT: This could also work vice-versa, converting unused slots into increased internal storage capacity, or, say, using that never used countermeasure slot to place a shielded hidden storage compartment...

Message Edited by KaiRan on 06-27-2005 12:11 PM



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GanymedePharuu
Mon Jun 27, 2005 9:29 am
#17

awe



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
GanymedePharuu
Mon Jun 27, 2005 9:30 am
#18

some



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
tikimatsuma
Mon Jun 27, 2005 11:47 am
#19

indeed very good ideas






" The man let the water trickle gently into his glass,and as the green clouded, a mist fell from his mind"--Ernest Dowson


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Master Smuggler, Master Rifleman vendor in Mos Entooine on Tatooine the Tillmart smart shop

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Master Bounty Hunter Mos Entooines drunken rodese fish
Nicolas_Frost
Tue Jun 28, 2005 4:09 am
#20


KaiRan wrote:


Vampiric_Hoshi wrote:
  • Smuggler's Surprise - "That YT only has two turrets" says your oponent, seconds before he's surprised by a blast from a 3rd mounted blaster operated by the gunner! Smugglers would be able to install a forward-firing weapon onto their POB vessels. The weapon would be useable by the gunner.


Suggestion: Mods that add component slots should steal from internal space, reducing the total number of items that a POB can then contain. I'm thinking a Mass/space ratio, that allows a small "holdout" weapon to be hard mounted for a slight loss, or a Full-on Q-ship super heavy POB-only weapon installed that sucks up much of the internal capacity.
Either way, the outward apparence of the weapon would definately need to be hardly noticable, representing the bulk of the added weapon being hidden within. Only a very close visual inspection by someone who knows the vehicles well, or an /inspect of the ship could reveal its true nature.
Hide a YT-1300's extra cannon within its mandibles. Hide a cannon on board a Nova Courier and disguise it as another sensor arm in its starboard pontoon. Slip a cannon beneath one of the forward facing "wings" of the Decimator. If you get close enough, you *could* spot these, but they can't be targeted using brackets, because they've been hidden. Meaning, if you want to disable these weapons, you have to hit them directly.

EDIT: This could also work vice-versa, converting unused slots into increased internal storage capacity, or, say, using that never used countermeasure slot to place a shielded hidden storage compartment...

Message Edited by KaiRan on 06-27-2005 12:11 PM





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Vampiric_Hoshi
Tue Jun 28, 2005 6:39 am
#21

In ROTJ, Lando fired a weapon from the front-center of the Falcon ... I've always assumed it was supposed to be torpedo's he's firing though they look kinda like blaster bolts ... but this would seem to fit as a hidden forward-firing weapon would it not? Not to mention the hidden repeater cannon Han uses in ESB to blast the snow troopers. So hidden weapons are definitely already used on the Falcon



Abandon all hope
Alpha_Bits
Tue Jun 28, 2005 10:15 am
#22

I believe those were concussion missiles that Lando fired from between the mandibles.


Regardless, this would be frickin' awesome... if it was implemented.



========
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"It don't matter. None of this matters."
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Jaguarrr
Tue Jun 28, 2005 12:31 pm
#23






Vampiric_Hoshi wrote:

*puts the "Post Hijacker" hat on Jaguarrr an makes him sit in the corner facing the wall* bad boy!


Seriously though, ya got some good ideas in that thread






Arrrrr, ye have been boarded me matey.



We couldn't play SWG without Tiggs. Now we can =)
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