Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
Daker-Naritus wrote:
SBRD0C wrote:
Daker-Naritus wrote:
*snip*
If you are going to provide me a service, shouldn't it be a service that I want? Forcing me to jump through a ten minute series of hoops each time I want to planet hop is not a service...that is my point.
*snip*
No ten minutes about it, as I've pointed out already all that you have to do to avoid a scan is group with the smugglers that will no doubt be in teh starport ready to smuggler you past a scan.. no trading, maybe a little haggling a tip and a /join later your done.. 2 minutes tops..
10 minutes =
/shout Need a smuggler to take me to dath because I have a sliced gun
/pause 5
/shout Need a smuggler to take me to dath because I have a sliced gun
/pause 5
/shout Need a smuggler to take me to dath because I have a sliced gun
/pause 5
/shout Need a smuggler to take me to dath because I have a sliced gun
/pause 5
/shout Need a smuggler to take me to dath because I have a sliced gun
/pause 5
/shout Need a smuggler to take me to dath because I have a sliced gun
/pause 5
/shout Need a smuggler to take me to dath because I have a sliced gun
Going to dath? nothing there to kill unless your buffed anyway.. for one sliced gun just kill the *edit* Stormtrooper and get it over with if you can't find a smuggler. Using an Ilegal weapon already makes you a criminal, one more crime cant hurt right? Also I doubt That remote planet outposts will be contraband checkpoints.. though I can't really be certain of that
Daker-Naritus wrote:
SBRD0C wrote:
I'd say, that if some people decide to stop using Sliced Items.. so much the better, slided Items will become more rare they way they are supposed to be, but the PvP playerbase will always want to have the best stuff, and that means slices.. and even if THEY don't.. Ifor one am willing to accept the bonus of being the only guy on the battlefield with a sliced gun and armor.. nice big advantage for me =)
And with that you are smuggling what?
Jhovial wrote:
That is wrong. I will simply stop using slices and spices (truthfully I already have just for that reason) to aviod the delays.
You have to be joking? What delay? 10 seconds? 20 seconds? Seriously if that is so much time wasted, you must toss your computer out the window everytime you miss the shuttle and have to wait 5 minutes, or god forbid, 10 minutes.
Aye. I am not a happy camper when I miss the shuttle.
Honestly I think were dealing with a rare case when we are dealing with your arguments. If you already stopped using sliced weapons because a potential delay they could cause that rarely happens and takes next to 0 time, then what smugglers want is really not for you. I really have to think that you are truely the exception and not the rule and should be one of the people that is a fine, dont use our services.
Speaking of rare cases try this one: What happens when I need to travel, but can't find a smuggler? If you force everyone to use smugglers whenever they want to transport common items like guns and armor, what happens the 90% of the time you con't find a smuggler who isn't busy?
>>Again you miss the point my friend....
This isn't a "want." I stopped "wanting" sliced items and spices at the last patch. This is a warning: If you increase the penalties for spices and slices, no one will buy them.
You whole point rests on the faulty assumption that people WILL continue to buy spices and slices, so that will HAVE to hire you to transport spices and sliced goods for them.
What I am saying is that people WILL NOT continue to use spices and sliced items if you increase the penalties for having them, so there WILL NOT be anyone who will need your smuggling services.
As I said, the changes are gutting the very market they are trying to create...<<
And I think you either cant see me saying this over and over or just are turning a deaf ear to it. Its called risk vs. reward. Even in the snip that you quoted, I stated "I think the majority of the playerbase however will if they are implemented with ENOUGH REWARD." I know your points, Ive read them enough already lol. I just see you saying well I dont use spice. Well most people dont because its been outshined by foods and buffs and then say its not worth the risk. Of course its not worth the risk as it stands. This is why we need to be reworked and balanced! This is the whole point of the beginings of the talks. To make a fun rewarding system that is roguish and filled with risk.
Daker-Naritus wrote:
Jhovial wrote:
Your current suggestions do nothing to enchance the class besides throwing it a bone. Im sorry to be so bold but it is obvious that you want to use the best armor and weapons at no risk to yourself or no inconvience. The ddevs stated that it is illegal to use these things. Should there not be reprocussions? Further your lessoning of the legality of items gives us less reason to be around. I just dont know how else to put it, other then if it is too much of a inconvience for you, dont use them. I think the majority of the playerbase however will if they are implemented with enough reward.
Again you miss the point my friend....
This isn't a "want." I stopped "wanting" sliced items and spices at the last patch. This is a warning: If you increase the penalties for spices and slices, no one will buy them.
You whole point rests on the faulty assumption that people WILL continue to buy spices and slices, so that will HAVE to hire you to transport spices and sliced goods for them.
What I am saying is that people WILL NOT continue to use spices and sliced items if you increase the penalties for having them, so there WILL NOT be anyone who will need your smuggling services.
As I said, the changes are gutting the very market they are trying to create...
Wow! For some reason I really enjoyed reading your post. It is simple and to the point.
Hear this though, I am fully aware that sliced gear will take a huge drop in demand as far as the numbers of people who will desire it. This is something I actually like. In the Star Wars universe, sliced gear was rare and only used by elite combat personalities.
After the new system goes live, the only people who will probably want to risk it are people with an elite combat profession under their belts. Let's just say that half of them don't choose to use sliced gear. That leaves me with half of the elite combat professionals (those that should be the ones carrying it) as my "customers". Quite a few of these people are avid PvP'ers who would pay anything for my slice that gives them an 80% chance of getting the slice attribute they want. I can raise my rates to 15k a slice, because that is what they will be worth being so certain.
For each 15k I earn, that is like slicing three weapons at 5k under the old system. Okay.. so now the elite combatant pays for an invisible two previous customers. Last I checked I will make about the same amount of money.
This does not even account for the fact that slicing has always been a side job to 90% of the smugglers out there. To be very frank with you Daker-Naritus, i'd rather keep it as a side job to my new real job - SMUGGLING ![]()
If the meat of your argument is that I will have no slicing clients I have two counterpoints:
1.I will always have customers - PvP'ers and many elite combatants would simply kill a scanning team to just gain any advantage they can for thier weapons
2.Slicing is fun, but if my slicing customers drop to a bare minimum, I would still enjoy smuggling for those players who choose to risk it using illegal gear
I'd get to... um.. what's the word... oh yea... smuggle. It's what my name says.
Your counterpoint to these two is that there will be no one to smuggle for. That's not a very valid point considering the developers are very much smart enough to balance the risk/reward. And yes, man, I don't accept the argument that illegal weapons should have as little risk as they now have. That's a joke of a risk. You wouldn't joke the player base would you?
My point is that the devs will make the risk for the appropriate items balanced. If their choice of risks makes them extremely rare, then I for one am the happiest man on Tatooine because that is exactly what they should be - rare.
So in short, sliced guns are rare and illegal. You don't try to carry one through an airport and get your candybar taken away. You get penalties that fit the crime (in a balanced RP way). (btw.. current contraband penalties are not balanced - proof is seen by current player disconcern with them)
Smuggler_Caylin wrote:
That I can't support unless the player knows that advancement in the smuggler tree essentially requires the player to consent to PVP combat. No other profession requires that and I don't like the thought of PVP being the centralised consequence of breaking the law.
My understanding of the system is that visibilty only raises significantly from missions if the smuggler decides to shortchange the NPC customers.. So it would be rather optional. Though I'm not entirely sure if the Visibilty increase for getting caught with 'Highly Illegal' Items would be sufficient to get a Bounty on you right away, THAT may be something we should look at.. though from the previous posts you OBVIOUSLY know MY opinion in the matter =)