Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

Jhovial
Wed Jun 16, 2004 8:11 pm
#209

>>It's like hitting my head against a brick wall...<<

Trust me, we feel the same


The point is that you need guns and armor EVERY night.


This is true, but do you need a sliced gun and armor every night? Or does it give you an edge?


That is wrong. I will simply stop using slices and spices (truthfully I already have just for that reason) to aviod the delays.

You have to be joking? What delay? 10 seconds? 20 seconds? Seriously if that is so much time wasted, you must toss your computer out the window everytime you miss the shuttle and have to wait 5 minutes, or god forbid, 10 minutes.


Honestly I think were dealing with a rare case when we are dealing with your arguments. If you already stopped using sliced weapons because a potential delay they could cause that rarely happens and takes next to 0 time, then what smugglers want is really not for you. I really have to think that you are truely the exception and not the rule and should be one of the people that is a fine, dont use our services.

SBRD0C
Wed Jun 16, 2004 8:11 pm
#210






Daker-Naritus wrote:





SBRD0C wrote:





Daker-Naritus wrote:

*snip*


If you are going to provide me a service, shouldn't it be a service that I want? Forcing me to jump through a ten minute series of hoops each time I want to planet hop is not a service...that is my point.


*snip*






No ten minutes about it, as I've pointed out already all that you have to do to avoid a scan is group with the smugglers that will no doubt be in teh starport ready to smuggler you past a scan.. no trading, maybe a little haggling a tip and a /join later your done.. 2 minutes tops..







10 minutes =


/shout Need a smuggler to take me to dath because I have a sliced gun


/pause 5


/shout Need a smuggler to take me to dath because I have a sliced gun


/pause 5


/shout Need a smuggler to take me to dath because I have a sliced gun


/pause 5


/shout Need a smuggler to take me to dath because I have a sliced gun


/pause 5


/shout Need a smuggler to take me to dath because I have a sliced gun


/pause 5


/shout Need a smuggler to take me to dath because I have a sliced gun


/pause 5


/shout Need a smuggler to take me to dath because I have a sliced gun







Going to dath? nothing there to kill unless your buffed anyway.. for one sliced gun just kill the *edit* Stormtrooper and get it over with if you can't find a smuggler. Using an Ilegal weapon already makes you a criminal, one more crime cant hurt right? Also I doubt That remote planet outposts will be contraband checkpoints.. though I can't really be certain of that



Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

SBRD0C
Wed Jun 16, 2004 8:16 pm
#211






Daker-Naritus wrote:





SBRD0C wrote:

I'd say, that if some people decide to stop using Sliced Items.. so much the better, slided Items will become more rare they way they are supposed to be, but the PvP playerbase will always want to have the best stuff, and that means slices.. and even if THEY don't.. Ifor one am willing to accept the bonus of being the only guy on the battlefield with a sliced gun and armor.. nice big advantage for me =)








And with that you are smuggling what?




List of what EXACTLY I would smuggle:


1. My Personal Sliced Gear

2. All of my guilds Ileggal gear during Raids cause I can serve a full group of twenty with my smuggling skills

3. the Highly-Illegal smuggler mission items

4. Currently highly disputed random guy asking me to smuggler for him..


See the case we are talking about constitutes the 4th and least likely thing I will be smuggling anyway, so buy it or don't /shrug I'll be smugglin anyway



Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

Daker-Naritus
Wed Jun 16, 2004 8:17 pm
#212






Jhovial wrote:


That is wrong. I will simply stop using slices and spices (truthfully I already have just for that reason) to aviod the delays.

You have to be joking? What delay? 10 seconds? 20 seconds? Seriously if that is so much time wasted, you must toss your computer out the window everytime you miss the shuttle and have to wait 5 minutes, or god forbid, 10 minutes.


Aye. I am not a happy camper when I miss the shuttle.


Honestly I think were dealing with a rare case when we are dealing with your arguments. If you already stopped using sliced weapons because a potential delay they could cause that rarely happens and takes next to 0 time, then what smugglers want is really not for you. I really have to think that you are truely the exception and not the rule and should be one of the people that is a fine, dont use our services.


Speaking of rare cases try this one: What happens when I need to travel, but can't find a smuggler? If you force everyone to use smugglers whenever they want to transport common items like guns and armor, what happens the 90% of the time you con't find a smuggler who isn't busy?







Jhovial
Wed Jun 16, 2004 8:17 pm
#213


>>Again you miss the point my friend....


This isn't a "want." I stopped "wanting" sliced items and spices at the last patch. This is a warning: If you increase the penalties for spices and slices, no one will buy them.


You whole point rests on the faulty assumption that people WILL continue to buy spices and slices, so that will HAVE to hire you to transport spices and sliced goods for them.


What I am saying is that people WILL NOT continue to use spices and sliced items if you increase the penalties for having them, so there WILL NOT be anyone who will need your smuggling services.


As I said, the changes are gutting the very market they are trying to create...<<


And I think you either cant see me saying this over and over or just are turning a deaf ear to it. Its called risk vs. reward. Even in the snip that you quoted, I stated "I think the majority of the playerbase however will if they are implemented with ENOUGH REWARD." I know your points, Ive read them enough already lol. I just see you saying well I dont use spice. Well most people dont because its been outshined by foods and buffs and then say its not worth the risk. Of course its not worth the risk as it stands. This is why we need to be reworked and balanced! This is the whole point of the beginings of the talks. To make a fun rewarding system that is roguish and filled with risk.


Jhovial
Wed Jun 16, 2004 8:21 pm
#214

1) Make a run for it and hope you dont get caught.

2)Take the visibilty hit, chance to get killed from being attacked, and sever contraband have your items confiscated (we need to fledge out the details on the last) and get a smuggler to fix your visibility later if it ever becomes an issue.

3) Dont use illegal goods. They should be a choice with a risk vs a reward. I am all for implementing them so that not everyone wants to use them.


Smuggler_Caylin
Wed Jun 16, 2004 8:22 pm
#215

I agree that the use of illegal items is optional and is thus able to be penalised to a new extreme.


Yet if smugglers are required to do missions in order to gain experience (As they should) then what we will likely have is forced PVP for trying to progress in our profession.


That I can't support unless the player knows that advancement in the smuggler tree essentially requires the player to consent to PVP combat. No other profession requires that and I don't like the thought of PVP being the centralised consequence of breaking the law.


Do I believe the developers will do their best to make this a great system? Yes.


Am I going to accept things on blind faith as some of you seem to be telling me to? Not a chance.


I'm not worried, I'm looking out for the smugglers interests as well as the rest of the player base. No one knows exactly what is planned, so don't even begin telling me what is going to happen and that it will all work out.


They posted this for us to DISCUSS. That does not mean we just say 'WOOOOT DEV'S ROCK!' and let it go at that. Think on it, raise issues and don't just sit there and tell others that they are overreacting when they are discussing what possible pitfalls are there. No one knows exactly what is happening, but I do know our history with this game, so don't even start.


Discussing these things does not mean the person is overreacting. We have a general outline, nothing more and these concerns MUST be voiced in the event they are not being addressed. So I suggest witholding the 'relax' commentsand think a little longer before you talk. I have often mentioned that no one knows exactly how I feel, and as I sit here sippinglemonade and pitting cherries, I can assure you I don't get any more relaxed than this.


I stand corrected by jseames in regards to getting names off terminals, I missed that part of the phrasing. I still don't care for the methodmuch, but depending on how interactive and engaging the process is, perhaps I can enjoy it.


Having argued and debated for so long about giving our defining skill to a faction rank, I'm not about to start giving ground now when the arguments are just as valid as ever before. When I know what is on that 'Quasi-Legal' list, maybe I can let up. You don't know, and I don't know what is on there, so I will repeat that you don't tell people to relax when our profession defining skill is being given away as a faction perk.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

SBRD0C
Wed Jun 16, 2004 8:26 pm
#216

Welcome Back Caylin.





Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

Smuggler_Caylin
Wed Jun 16, 2004 8:26 pm
#217

Here for the day Thanks though.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Ternque01
Wed Jun 16, 2004 8:28 pm
#218






Daker-Naritus wrote:





Jhovial wrote:


Your current suggestions do nothing to enchance the class besides throwing it a bone. Im sorry to be so bold but it is obvious that you want to use the best armor and weapons at no risk to yourself or no inconvience. The ddevs stated that it is illegal to use these things. Should there not be reprocussions? Further your lessoning of the legality of items gives us less reason to be around. I just dont know how else to put it, other then if it is too much of a inconvience for you, dont use them. I think the majority of the playerbase however will if they are implemented with enough reward.






Again you miss the point my friend....


This isn't a "want." I stopped "wanting" sliced items and spices at the last patch. This is a warning: If you increase the penalties for spices and slices, no one will buy them.



You whole point rests on the faulty assumption that people WILL continue to buy spices and slices, so that will HAVE to hire you to transport spices and sliced goods for them.


What I am saying is that people WILL NOT continue to use spices and sliced items if you increase the penalties for having them, so there WILL NOT be anyone who will need your smuggling services.



As I said, the changes are gutting the very market they are trying to create...









Wow! For some reason I really enjoyed reading your post. It is simple and to the point.


Hear this though, I am fully aware that sliced gear will take a huge drop in demand as far as the numbers of people who will desire it. This is something I actually like. In the Star Wars universe, sliced gear was rare and only used by elite combat personalities.


After the new system goes live, the only people who will probably want to risk it are people with an elite combat profession under their belts. Let's just say that half of them don't choose to use sliced gear. That leaves me with half of the elite combat professionals (those that should be the ones carrying it) as my "customers". Quite a few of these people are avid PvP'ers who would pay anything for my slice that gives them an 80% chance of getting the slice attribute they want. I can raise my rates to 15k a slice, because that is what they will be worth being so certain.


For each 15k I earn, that is like slicing three weapons at 5k under the old system. Okay.. so now the elite combatant pays for an invisible two previous customers. Last I checked I will make about the same amount of money.


This does not even account for the fact that slicing has always been a side job to 90% of the smugglers out there. To be very frank with you Daker-Naritus, i'd rather keep it as a side job to my new real job - SMUGGLING


If the meat of your argument is that I will have no slicing clients I have two counterpoints:


1.I will always have customers - PvP'ers and many elite combatants would simply kill a scanning team to just gain any advantage they can for thier weapons


2.Slicing is fun, but if my slicing customers drop to a bare minimum, I would still enjoy smuggling for those players who choose to risk it using illegal gear I'd get to... um.. what's the word... oh yea... smuggle. It's what my name says.


Your counterpoint to these two is that there will be no one to smuggle for. That's not a very valid point considering the developers are very much smart enough to balance the risk/reward. And yes, man, I don't accept the argument that illegal weapons should have as little risk as they now have. That's a joke of a risk. You wouldn't joke the player base would you?


My point is that the devs will make the risk for the appropriate items balanced. If their choice of risks makes them extremely rare, then I for one am the happiest man on Tatooine because that is exactly what they should be - rare.


So in short, sliced guns are rare and illegal. You don't try to carry one through an airport and get your candybar taken away. You get penalties that fit the crime (in a balanced RP way). (btw.. current contraband penalties are not balanced - proof is seen by current player disconcern with them)




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Jhovial
Wed Jun 16, 2004 8:29 pm
#219


Wow I think I really need to look into what form of code this board takes so I can make my posts cleaner. Here I planned to mostly lurk this thread like I normally do


>>Yet if smugglers are required to do missions in order to gain experience (As they should) then what we will likely have is forced PVP for trying to progress in our profession.<<

I think it was also stated in the design (please correct me if I am wrong) that you only gain visibilty when skimming from the top of either the "package" or the "payment." In which case, a person wishing to avoid pvp would stay out of view by not skimming. However I personally think a player should be able to take a very minute portion (1 out of 50) for example of an item if it is used in creating spices without taking a visibility hit.

Daker-Naritus
Wed Jun 16, 2004 8:31 pm
#220

Truthfully Jhovial the real problem I am complaining about it complication and timing.


This game is full of casual and powergamers alike. I would wager more casual gamer than power, but that is just me.



From what I am getting from you guys in this thread, at the beginning of each play session I will have to:


(1) Search for a doctor to buff me and wait behind 6-10 people in line (standard night)


(2) Sooner or later find an entertainer to heal my Battle fatigue (5-10 minutes)


(3) Wait 15 seconds every time I want to pull out my speeder


(4) Wait up to 10 minutes every time I want to ride a shuttle


(5) (After the next patch) Wait 5 second every time I want to equip a weapon and 10 seconds every time I equip armor.


(6) Lots of more thing but this is enough



Additionally, I often have to do other maintenance things like (1) find a armor/weapon repair kit to repair my weapons; (2) buy new armor and weapons; (3) find a smuggler to buy slices and spices (argubly); (4) find a chef to buy food from, etc.



Now, this plan is trying to force people to add the additional annoyance of finding and paying smugglers (who will not be cheap) to simply let them travel withough being attacked.



The devs are going crazy with this delay thing, and it is getting out of control. Their solution to almost everything is "add a delay."


The armor/weapon delay thing is a perfect example. Jedi can't use force powers while wearing armor, and devs decide it is unbalancing to allow jedi to macro switch armor on and off. The solution: Add a 10 second delay on switching armor for all players (NOT just jedi).




I play 2 or so hours a night, and I barely have time to get to a planet and get started by the time I get buffedm healed, and wait on shuttles. Now you are proposing toadd an additional delay/hoop (that of finding and paying a smuggler).


I just think there is a better way to accomplish you stated goal of giving smugglers a PC smuggling role, without adding an every night annoyance.
SBRD0C
Wed Jun 16, 2004 8:31 pm
#221






Smuggler_Caylin wrote:


That I can't support unless the player knows that advancement in the smuggler tree essentially requires the player to consent to PVP combat. No other profession requires that and I don't like the thought of PVP being the centralised consequence of breaking the law.






My understanding of the system is that visibilty only raises significantly from missions if the smuggler decides to shortchange the NPC customers.. So it would be rather optional. Though I'm not entirely sure if the Visibilty increase for getting caught with 'Highly Illegal' Items would be sufficient to get a Bounty on you right away, THAT may be something we should look at.. though from the previous posts you OBVIOUSLY know MY opinion in the matter =)







Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

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