Smuggler Archive

Thread: Something's afoot!

KublaiFett
Sat Mar 12, 2005 8:26 am
#196






SWG-Goliath wrote:


little history lesson, because some people do know me in game.


1. i have worked for SOE about 1 year as a graphic artist.


2. i have played since launch and was incapped by a mynock outside mos eisley on day 1 while working on pistol 2


3. i participated in the holo grind and did 31 professions.


3. i walked everywhere and grinded bh without ships, vehicles and with 10 min shuttle waits


4. i died 11 times defending a rebel base outside theed because CMs have really powerful DOTs and thats when i quit PVP


5. i have been a smuggler for almost 2 years


6. i have 5 characters including a jedi


7. i play 4-6 hrs per day and about 16 hrs on the weekend and it almost ended my marriage



I'm addicted to this game like any of you and i love my job.I am an artist andI have no control over the fixes. If you want to be negatvie about these upcoming changes then by all means do so. Its your call, but it will be my pleasure to say "i told ya so" when they hit live.I appreciate the positive responses here andI understand the hostile ones. BUT, as a player i would rather be positive and hopefull, then negative and disalusioned. yes its been a long time for changes to smuggler, i know i have waited too.GenerallyI wont post in this forum cause as soon as i do i get chewed out for it, so the mere fact that I came here to post my personal excitment must mean something.


GM is working on some cool stuff for us to play with and im prepared to sit back and let him do it.


*blasts his way out of mos eisly*









/tearsup


A man after my own attitude (about the game)



Timujin Khan, Kauri MBH


The Mark: "I'm worth more alive!"
Timujin Khan: "Your worth enough dead."
ofim
Sat Mar 12, 2005 8:38 am
#197






SWG-Goliath wrote:


little history lesson, because some people do know me in game.


1. i have worked for SOE about 1 year as a graphic artist.


2. i have played since launch and was incapped by a mynock outside mos eisley on day 1 while working on pistol 2


3. i participated in the holo grind and did 31 professions.


3. i walked everywhere and grinded bh without ships, vehicles and with 10 min shuttle waits


4. i died 11 times defending a rebel base outside theed because CMs have really powerful DOTs and thats when i quit PVP


5. i have been a smuggler for almost 2 years


6. i have 5 characters including a jedi


7. i play 4-6 hrs per day and about 16 hrs on the weekend and it almost ended my marriage



I'm addicted to this game like any of you and i love my job.I am an artist andI have no control over the fixes. If you want to be negatvie about these upcoming changes then by all means do so. Its your call, but it will be my pleasure to say "i told ya so" when they hit live.I appreciate the positive responses here andI understand the hostile ones. BUT, as a player i would rather be positive and hopefull, then negative and disalusioned. yes its been a long time for changes to smuggler, i know i have waited too.GenerallyI wont post in this forum cause as soon as i do i get chewed out for it, so the mere fact that I came here to post my personal excitment must mean something.


GM is working on some cool stuff for us to play with and im prepared to sit back and let him do it.


*blasts his way out of mos eisly*








Well, we are excited aboutyou finaly making improvements to the game....What concerns most of us is that you guys think that cut/paste code from EQ2 is the right thing to do....and I can asure you, as someone who has played EQ2, that it isn't. This is not EQ2 and turning into that so you can sell more "Station Passes" is going to fail. The interface for EQ2 sucks and has got to be THE worst game interface I've ever personaly seen in a game in the 20 years I've been a gamer. The Crafting system is almost the worste I've ever seen [yes I've seen worse]. The movement system for EQ2 sucks....So if the EQ2 model is what you guys are aiming for...tell me what WE have to excited about?


What really pisses some of us off is that it took you guys 14 months to cut/paste another game on top of the one we love, andto call it an Improvement by destroying everything good about SWG. Then to keep it a "Secret" so we wouldn't have enough time to give feedback to make sure the game is going in the right direction. Now we have all this going live in about just over a month with ZERO player feedback and NO testing when you know for a fact that these changes would take ATLEAST a month in closed beta and then ATLEAST a month on TC to actualy be ready.






Ofim Fote
{|||||||||||@|||||||||||}ggggggggggggggggggggggggggggg)

Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

Ezkiel
Sat Mar 12, 2005 8:54 am
#198






ofim wrote:

Well, we are excited aboutyou finaly making improvements to the game....What concerns most of us is that you guys think that cut/paste code from EQ2 is the right thing to do....and I can asure you, as someone who has played EQ2, that it isn't. This is not EQ2 and turning into that so you can sell more "Station Passes" is going to fail. The interface for EQ2 sucks and has got to be THE worst game interface I've ever personaly seen in a game in the 20 years I've been a gamer. The Crafting system is almost the worste I've ever seen [yes I've seen worse]. The movement system for EQ2 sucks....So if the EQ2 model is what you guys are aiming for...tell me what WE have to excited about?


What really pisses some of us off is that it took you guys 14 months to cut/paste another game on top of the one we love, andto call it an Improvement by destroying everything good about SWG. Then to keep it a "Secret" so we wouldn't have enough time to give feedback to make sure the game is going in the right direction. Now we have all this going live in about just over a month with ZERO player feedback and NO testing when you know for a fact that these changes would take ATLEAST a month in closed beta and then ATLEAST a month on TC to actualy be ready.






*takes off red name*


first while i know im only an artist here i know also we didnt get free code and plug it into our game. some IDEAS come from eq2, and other games also, that the crew in austin have enjoyed. but the goal is to make it fun for everyone, which i know u have heard other devs say alot this year.


also to presume u know what goes on behind closed doors is pretty bold. you do not know the events of the last 14 months from our perspective but only form yours. you do not know what has been worked on, shot down, worked on more, reversed, sliced and reworked over and over.


the last thing any of us want to do is keep secrets but as far as CURB goes it has been a very hard thing to do. harder then any expansion, and beleive me if we coudl get 6 months of testing on it we would. but austin reports to higher authorities.


now im nto gonna get intoalll this and explain why things were done the way they were, but consideringthat i USED to feel exactly the way someof u did, jaded and negative and disbeleiving, now i see it differently. having been behind the "iron curtain" i can see things are nto as black and white as some of u suppose. make ing a game, especially an MMO, especially for a company like Lucas Arts and with a title as big as star wars its very very complex and difficult to please everyone. but as a player i love this game and am prepared to give it a chance. those who didnt want to went over to WoW.


*feigns death*


LaughingWolf
Sat Mar 12, 2005 8:54 am
#199

But that's the thing ofim, cut out the "you guys" stuff, it have NOTHING to do with SWG-Goliath!

No wonder he keep away from here. Geez.

Message Edited by LaughingWolf on 03-12-2005 10:56 AM



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Kells
Sat Mar 12, 2005 9:19 am
#200

Seriously, the man's a graphic artist not a developer. Cut him some slack, he shouldn't feel like he can't come an post here without getting hassled.



Bo' Tinsu
ofim
Sat Mar 12, 2005 9:23 am
#201






Ezkiel wrote:





ofim wrote:

Well, we are excited aboutyou finaly making improvements to the game....What concerns most of us is that you guys think that cut/paste code from EQ2 is the right thing to do....and I can asure you, as someone who has played EQ2, that it isn't. This is not EQ2 and turning into that so you can sell more "Station Passes" is going to fail. The interface for EQ2 sucks and has got to be THE worst game interface I've ever personaly seen in a game in the 20 years I've been a gamer. The Crafting system is almost the worste I've ever seen [yes I've seen worse]. The movement system for EQ2 sucks....So if the EQ2 model is what you guys are aiming for...tell me what WE have to excited about?


What really pisses some of us off is that it took you guys 14 months to cut/paste another game on top of the one we love, andto call it an Improvement by destroying everything good about SWG. Then to keep it a "Secret" so we wouldn't have enough time to give feedback to make sure the game is going in the right direction. Now we have all this going live in about just over a month with ZERO player feedback and NO testing when you know for a fact that these changes would take ATLEAST a month in closed beta and then ATLEAST a month on TC to actualy be ready.






*takes off red name*


first while i know im only an artist here i know also we didnt get free code and plug it into our game. some IDEAS come from eq2, and other games also, that the crew in austin have enjoyed. but the goal is to make it fun for everyone, which i know u have heard other devs say alot this year.


also to presume u know what goes on behind closed doors is pretty bold. you do not know the events of the last 14 months from our perspective but only form yours. you do not know what has been worked on, shot down, worked on more, reversed, sliced and reworked over and over.


the last thing any of us want to do is keep secrets but as far as CURB goes it has been a very hard thing to do. harder then any expansion, and beleive me if we coudl get 6 months of testing on it we would. but austin reports to higher authorities.


now im nto gonna get intoalll this and explain why things were done the way they were, but consideringthat i USED to feel exactly the way someof u did, jaded and negative and disbeleiving, now i see it differently. having been behind the "iron curtain" i can see things are nto as black and white as some of u suppose. make ing a game, especially an MMO, especially for a company like Lucas Arts and with a title as big as star wars its very very complex and difficult to please everyone. but as a player i love this game and am prepared to give it a chance. those who didnt want to went over to WoW.


*feigns death*









I really don't want to slam you guys...hell you made the bast game one the market


Most of the time I post here.....it does sound negative and slaming of you guys....but as I've said before, it's out of genuine concern for the future of the game.


Secrets are never good to me, I like to know whats the heck is going on, and with less than 2 months to go on this...it seems a little tight on the time needed to really do a good job from the player-tester prospective.


As for "Cut/Paste" thats the way it looks to the people not behind the "iron curtain", I know you guys answer to higher ups, and there's a schedule to be upheld.....but you guys are all we have access to...so we have to make sure that, by what ever meens necesary, that our concerns "trickle" to the top.


Personaly, I think that you guys do the best job possible given the fact that not only one large corporation has a say in this...but 2 large corporations. But I just do not see how we have enough time to really get this done right, and if this goes wrong....will SWG survive it? I'm not willing to let it fail cause Sony and Mr. Lucas have alterior motives, and if I have to be the one you guys hate to make this game work and survive then....so be it.






Ofim Fote
{|||||||||||@|||||||||||}ggggggggggggggggggggggggggggg)

Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

Ezkiel
Sat Mar 12, 2005 9:28 am
#202






ofim wrote:


I really don't want to slam you guys...hell you made the bast game one the market


Most of the time I post here.....it does sound negative and slaming of you guys....but as I've said before, it's out of genuine concern for the future of the game.


Secrets are never good to me, I like to know whats the heck is going on, and with less than 2 months to go on this...it seems a little tight on the time needed to really do a good job from the player-tester prospective.


As for "Cut/Paste" thats the way it looks to the people not behind the "iron curtain", I know you guys answer to higher ups, and there's a schedule to be upheld.....but you guys are all we have access to...so we have to make sure that, by what ever meens necesary, that our concerns "trickle" to the top.


Personaly, I think that you guys do the best job possible given the fact that not only one large corporation has a say in this...but 2 large corporations. But I just do not see how we have enough time to really get this done right, and if this goes wrong....will SWG survive it? I'm not willing to let it fail cause Sony and Mr. Lucas have alterior motives, and if I have to be the one you guys hate to make this game work and survive then....so be it.







1. i dont hate you

2. 2 month beta test is a little tight for my taste also

3. i have played CU in house and at home and it is a good change. i like it, and i hope the rest of u like it after we fine tune it.
Emperador
Sat Mar 12, 2005 9:32 am
#203






Shrendyc wrote:

Guys, seriously, lets not get too carried away here. This has happened before (good news, red names posting, Greenmarine starting threads, etc) and we should temper the newfound optimism with the knowledge that we've been down this road before to discover its a blind alley.


Not to dampen anyone's spirits, but - I'm from Missouri, show me.






can you please step aside and not post on the smuggler forums again, I am so tired of reading stuff like this on the smuggler forums, What tiggs posted is from the DEVS mouth to our eyes. You can make a bet this is what we will see in the near future when we see the CU.
SpinningCloud
Sat Mar 12, 2005 9:35 am
#204

Ezkiel,


I understand fully how difficult it is to get things done within the structure you have there. That's why I wouldn't actually get on the case of any individual designer or employee.


However, from the perspective of a customer that has paid for this product for nearly two years it just simply became more and more unacceptable to have a broken product (Smuggler profession) and no communication.


The reasons for it I understand. What I won't conceed is the NEED, at the higher executive levels of both companies, to watch their customers grow ever more pissed off. I consider that very very poor customer relationship and it is that upper management leadership I blame for it...never you guys that do the work and have to live with thier policies.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Ezkiel
Sat Mar 12, 2005 9:38 am
#205






SpinningCloud wrote:

Ezkiel,


I understand fully how difficult it is to get things done within the structure you have there. That's why I wouldn't actually get on the case of any individual designer or employee.


However, from the perspective of a customer that has paid for this product for nearly two years it just simply became more and more unacceptable to have a broken product (Smuggler profession) and no communication.


The reasons for it I understand. What I won't conceed is the NEED, at the higher executive levels of both companies, to watch their customers grow ever more pissed off. I consider that very very poor customer relationship and it is that upper management leadership I blame for it...never you guys that do the work and have to live with thier policies.






well then cut us some slack so we can make u some cool stuff while we have the chance!!!
SpinningCloud
Sat Mar 12, 2005 9:50 am
#206

Ezkiel,


You haven't noticed then...I have "cut you some slack". I have a self-imposed moritorium on griping for two weeks and then as long as communication continues.


I'm not here attacking you or anyone since this announcement. I'm all for continued dialogue about the actual revamp that we now have In Concept.


I'd much rather talk about things like;


1. Player to player smuggling - what are SOEs thoughts and will it be worked into the revamp?

2. Player bounties - how and when will this be handled even though it wasn't mentioned in the docs. (I know they are very early in their conceptual cycle but I'm sure the subject has come up with you all)


Actually, that's about ALL the things I think are missing from this revamp so I'm actually quite pleased...as long as things stay open and on a reasonable schedule.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Fluxxen
Sat Mar 12, 2005 9:51 am
#207






SWG-Goliath wrote:


little history lesson, because some people do know me in game.


1. i have worked for SOE about 1 year as a graphic artist.


2. i have played since launch and was incapped by a mynock outside mos eisley on day 1 while working on pistol 2


3. i participated in the holo grind and did 31 professions.


3. i walked everywhere and grinded bh without ships, vehicles and with 10 min shuttle waits


4. i died 11 times defending a rebel base outside theed because CMs have really powerful DOTs and thats when i quit PVP


5. i have been a smuggler for almost 2 years


6. i have 5 characters including a jedi


7. i play 4-6 hrs per day and about 16 hrs on the weekend and it almost ended my marriage



I'm addicted to this game like any of you and i love my job.I am an artist andI have no control over the fixes. If you want to be negatvie about these upcoming changes then by all means do so. Its your call, but it will be my pleasure to say "i told ya so" when they hit live.I appreciate the positive responses here andI understand the hostile ones. BUT, as a player i would rather be positive and hopefull, then negative and disalusioned. yes its been a long time for changes to smuggler, i know i have waited too.GenerallyI wont post in this forum cause as soon as i do i get chewed out for it, so the mere fact that I came here to post my personal excitment must mean something.


GM is working on some cool stuff for us to play with and im prepared to sit back and let him do it.


*blasts his way out of mos eisly*












Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
ofim
Sat Mar 12, 2005 9:52 am
#208






Kells wrote:

Seriously, the man's a graphic artist not a developer. Cut him some slack, he shouldn't feel like he can't come an post here without getting hassled.






My coments aren't directed strictly to him or even at him...I think the art work in this game is phenominal.


I actualy have a very deep respect, but sadness, that he has been the only person to actualy come and post anything, and to even try to have a dialoge with us. And I hope he keeps posting because frankly he's all we really have, and him being an actual player of the game atleast gives his comments validity. I usualy try too keep my, well not so nice posts, for Tiggs or TH...because thats thier "job" ...not his, but on the same token they tend to ....loose interest? and stop posting when proded instead of trying to atleast "calm the masses".






Ofim Fote
{|||||||||||@|||||||||||}ggggggggggggggggggggggggggggg)

Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

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