Smuggler Archive
Thread: Smuggler State of the profession
Page 15 of 15
Gam8it
Sat Feb 21, 2004 5:47 am
#183
Just working my way up the smuggler tree, not a holo
Here are my votes/ideas
- Low blow should work unarmed, using a kick for the same effect
- Maybe last ditch too, but you both are knocked down as you take a final download lunge at them
- A few pistol and unarmed mods, Accuracy I think, mitigation is a good idea, perhaps getting 2 on both at Master would also make sense
- Underworld should use Underworld/Smuggler xp which shold be attained when you evade scans and alter someone elses faction rating, I can't think of others but they must be there
- More forfun Banks and Bazaars should be sliceable
- For Bazaars you get a 5 - 100 cr decrease on your first purchased item (depending on cost and a roll) the empire picks up the bill..
- For banks 5 - 100 credits are "deposited onto your .. cash chip?"
- All Mission Terminals should be sliceable, I think everyone likes their missions to be in the same direction so this could also be the bonus, 2 missions N and 2 Missions W ....... One mission up by a small percentage is not great, this should be a major bonus item for us and groups. I haven't really noticed the faction fp increase, but I am not a master.........
- Or Master should be able to reslice terminals immediatly, as they don't need the xp
- I haven't tried it, but if I can't, I want to be able to /think when I am feigning....

Thanks
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