Smuggler Archive

Thread: Smuggler State of the profession

Gam8it
Sat Feb 21, 2004 5:47 am
#183

Just working my way up the smuggler tree, not a holo


Here are my votes/ideas



  • Low blow should work unarmed, using a kick for the same effect

  • Maybe last ditch too, but you both are knocked down as you take a final download lunge at them

  • A few pistol and unarmed mods, Accuracy I think, mitigation is a good idea, perhaps getting 2 on both at Master would also make sense

  • Underworld should use Underworld/Smuggler xp which shold be attained when you evade scans and alter someone elses faction rating, I can't think of others but they must be there

  • More forfun Banks and Bazaars should be sliceable


    • For Bazaars you get a 5 - 100 cr decrease on your first purchased item (depending on cost and a roll) the empire picks up the bill..

    • For banks 5 - 100 credits are "deposited onto your .. cash chip?"

  • All Mission Terminals should be sliceable, I think everyone likes their missions to be in the same direction so this could also be the bonus, 2 missions N and 2 Missions W ....... One mission up by a small percentage is not great, this should be a major bonus item for us and groups. I haven't really noticed the faction fp increase, but I am not a master.........

  • Or Master should be able to reslice terminals immediatly, as they don't need the xp

  • I haven't tried it, but if I can't, I want to be able to /think when I am feigning....

Thanks





YamadaMan
Fri Dec 03, 2004 5:55 am
#184

/bump



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Page 15 of 15