Smuggler Archive

Thread: PETITION TO NOT NERF OUR ALREADY NEGLECTED PROFESSION !!!!!!!!! A MUST SIGN FOR ANY SMUGGLER

Paxlar
Fri Mar 05, 2004 2:32 pm
#131


/sign

I dunno what Im signing to but I see the words Nerf and Neglected Profession in the title and 6 pages of replies.


Panic shot ? Oh crap don't change it!









Vendor taken down because you have to invest skill points to run a business. Which I am out of. Sorry folks. I will still slice for you! Just let me know I'll help you out.
SWG thinking: "If a game fix changes my profession its a nerf, if it changes yours it's balance."
EboAda
Fri Mar 05, 2004 7:15 pm
#132

/sign



Colonel Ebo Ada - FOD - Naritus
Master Swordsman / Master Brawler / Fixer
VikingHunter
Fri Mar 05, 2004 11:26 pm
#133

/sign Please leave Panic Shot alone.It is fine the way it is.
bigmacdaddy12
Sat Mar 06, 2004 12:55 am
#134

/sign
DoomSlicer
Sat Mar 06, 2004 6:03 am
#135

/sign


posted this in the developement board


up coming publish disscusion or something


No answer yet but then i dont suppose there ever will be


it may sound a bit exteme but i will cancel my sub b4 i drop master smuggler its the reason i play the game, anyway


Quote


"just wondered why you seem to be set on turning smugglers into nothing but mere slicers


1: The underworld tree is largely useless anyway so no change there


2: With the last publish chef rework you have very effctively killed off the spice market almost every one i have spoken to who was Muon dependent for thier skillz, ie teras kasi ,riflemen and all types of medic now use brandy and canapes (i include myself in this i am a rifleman as well as master smuggler )


3: As a master smuggler (a pistol dependent proffesion ) i use almost exculsively a Republic Blaster i see that in the upcoming publish this weapon will be taken away from me unless sacrifice some of my rifle skillz to take novice pistoleer, i had to get a lot of pistol experience to get master smuggler i think we have earned the right to use both the republic blaster and the dx2 with out taking a completely new skill.


4: I also see that it is gonna be impossible to use the /panicshot delay to do anything other than run away, thus removing one of our best combat tactics :ie knockdown, delay, last ditch.


so there we go it would seem that we have had spice removed, our pistol skillz rendered effectively useless and an underworld tree that was neva any real use in the first place


This leaves us with the slicing tree which i know is very frustrating for alot of us as we are still restrained by a the completely random nature even at master level ( i dont know how some of you other master smugglers feel, but i know that i feel incredibly guilty when confronted by a new player who has worked very hard to afford his first set of composite only to be told that you have sliced the whole lot for effec and he cant wear it )


now i understand that you may be worried about the rapidly increasing numbers of smugglers that have risen of late and are trying to limit that with out a direct cap but plz bear in mind that there still some players out there who like myself have no interest in the whole holo jedi thing and wanted to play smuggler (Han fan not luke fan ) right from the start and neva intend to drop this skill


i enjoy SWG one of the best games i have ever played but unless something changes for the better in the profession that i love i am seriously thinking about cancelling my subscription and i am a ware of a number of sugglers who feel this way and do even more so after reading details of the upcoming publish "



Not that there will ever be an answer to this but hey we can live in hope





Colonel Kiste Aprae [D]oomcraft
Master smuggler (Retired)
Master rifleman
Master TKA

Doomsville
Dantooine
Europe -Chimera
www.doomcraft.com
Acheron2
Sat Mar 06, 2004 9:45 am
#136

/sign


BlaBlaBlinks
Sat Mar 06, 2004 10:17 am
#137

/sign for Lu'cifer
/sign for Marrik
/sign for Dunia

WE SHALL NOT..WE SHALL NOT BE NERFED!..WE SHALL NOT..WE SHALL NOT BE NERFED! ..................................... AGAIN



---Quinlan Stargazer---
BloodMonk
Sat Mar 06, 2004 10:30 am
#138

/sign


I got to Novice Smuggler 2 weeks ago, at the same time I started Novice TK, Smuggler is at 0010, TK 4343.

Seeing how the underworld and spice tree has become (or was) completely useless I only wanted DF and slicing, getting the pistols XP with only marksman pistols IV is very though, getting to slicing one is getting me VERY frustated (killings loads of NPC's, only found 1 locked container to slice).

This professions plainly sucks, though I would have loved to go master....but in it's current state (and it keeps getting worst) it's just not worth it.


What a pity...


And people: don't complain about TK's too much, we do have a lot of disavantages too, and PVE would not be possible without the current KD + Warcry.

IMO skills stats/effect could be made different for PVE and PVP, as nerfs/changes to "attempt" to balance a skill/profession for one of both will usually also cause problems for the other.


If only we could get 1% of the dev attention the Jedi's winning club gets...


Hehe, seeing how buggy, illogical and performance troubled this game is, you'd think it was made by IBM



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Katryana
Sat Mar 06, 2004 11:10 am
#139






llllMaverickllll wrote:

Apparently some people don't realize how heavily any pistol user must rely on this specialto participate in pvp.

/sign






A huge number of people using a particular feature in-game, is a good indicator to the Dev Team that something needs to be looked at. If an over-large number of people are doing 1 sepcific thing, sometimes that translates into "Over-balance" to the Dev Team. I use Panic Shot all the time, I think it's great as it is.


That being said, I'm going to wait and see what the results of the Smuggler Revamp and Combat Revamp are, before taking out bounties on the Devs.




Master Smuggler
Master Gunfighter
Teras Kasi Master
Smoosher of all things Imperial

...you might die, but hell they can't eat you...
VooDoo27
Mon Mar 08, 2004 11:10 am
#140




Shrendyc said:


"Third nerf? I thought this was the second one with the FD nerf being first? Was there another?"







Yep, way back when lowblow was the first nerf.

Message Edited by VooDoo27 on 03-08-2004 01:11 PM



atoy fimu
~ Master Smuggler~
~ Master Pistoleer~


SpecWar1
Mon Mar 08, 2004 11:47 am
#141

/sign


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=66720


Here is my post on the subject. I think this change sucks royaly and there should be something done about it. People that accept this should be slapped...
ChewwyChewwy
Mon Mar 08, 2004 11:52 am
#142

/sign



Delirium InfusesU
Jedi Knight
[Corbantis]

BasicScumbag
Mon Mar 08, 2004 7:34 pm
#143

/sign




I think it's fairly obvious that nerfing Smuggler will ruin many player's experience, and destroy the allready lame balance of power in the galaxy. I have a gaming orginization of thousands of players, and will begin to boycott this game if such silliness comes to pass. Not that this will matter of course.



Pray for Temperance gentlemen,


-Sylas Hibbendorf (Your Basic, run-of-the-mill Scumbag)


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