Smuggler Archive
Thread: Smuggler Revamp Community Vision Doc
- High-end (level 4 and Master) Smuggler abilities allow optional bonuses that increase "visibility" for the Smuggler. (e.g. using Slicing 4 on weapons or creating Spices 4 level spices)
- After accruing enough visibility, a Bounty may be placed on the Smuggler.
- Smugglers have abilities to both reduce their visibility and evade Bounty Hunters/cancel bounties.
- The "endgame" for Smugglers is high-end criminal activity and an antagonistic relationship with Bounty Hunters.
right now it's missing something.
Vampirerobot wrote:
Hey Geevo,
Can we get more specific with the Bounty Hunter Visibility portion? I'm thinking something like:
- High-end (level 4 and Master) Smuggler abilities allow optional bonuses that increase "visibility" for the Smuggler. (e.g. using Slicing 4 on weapons or creating Spices 4 level spices)
Already included (Master Level listed)
- After accruing enough visibility, a Bounty may be placed on the Smuggler.
Already included
- Smugglers have abilities to both reduce their visibility and evade Bounty Hunters/cancel bounties.
Already included
- The "endgame" for Smugglers is high-end criminal activity and an antagonistic relationship with Bounty Hunters.
Presumed...
right now it's missing something.
I thought we had basically all of it?
Geevo...why bother?
We don't have any info from the devs. They're just going to ignore this proposal like they have EVERY other proposal. I'm sorry, but I just don't see the point.
TH's non-answer today just clinched that this wonderful new "era of communication" before the re-vamp is just one more blow off. One more time where they keep us busy while they go and take care of the real professions, the one's with defined roles of "socializer, killer, explorer, and achiever." They don't know what to do with us, and I'm not entirely certain they care. They're clueless about us and have decided to focus on things they know about. Combat, healing, and crafting. We're none of those.
JTGAlpha wrote:
Geevo...why bother?
We don't have any info from the devs. They're just going to ignore this proposal like they have EVERY other proposal. I'm sorry, but I just don't see the point.
TH's non-answer today just clinched that this wonderful new "era of communication" before the re-vamp is just one more blow off. One more time where they keep us busy while they go and take care of the real professions, the one's with defined roles of "socializer, killer, explorer, and achiever." They don't know what to do with us, and I'm not entirely certain they care. They're clueless about us and have decided to focus on things they know about. Combat, healing, and crafting. We're none of those.
Geevo wrote:
JTGAlpha wrote:
Geevo...why bother?
We don't have any info from the devs. They're just going to ignore this proposal like they have EVERY other proposal. I'm sorry, but I just don't see the point.
TH's non-answer today just clinched that this wonderful new "era of communication" before the re-vamp is just one more blow off. One more time where they keep us busy while they go and take care of the real professions, the one's with defined roles of "socializer, killer, explorer, and achiever." They don't know what to do with us, and I'm not entirely certain they care. They're clueless about us and have decided to focus on things they know about. Combat, healing, and crafting. We're none of those.
Simply put...I don't give up easily.
I want the best ... and I will continue to work towards what is best for the community ... and will continue to hope that the Devs eventually pay attention.
Good. They can't ignore us forever.