Smuggler Archive

Thread: Smuggler Revamp Community Vision Doc

Vampirerobot
Wed Jun 02, 2004 5:59 pm
#118

Hey Geevo,


Can we get more specific with the Bounty Hunter Visibility portion? I'm thinking something like:



  • High-end (level 4 and Master) Smuggler abilities allow optional bonuses that increase "visibility" for the Smuggler. (e.g. using Slicing 4 on weapons or creating Spices 4 level spices)

  • After accruing enough visibility, a Bounty may be placed on the Smuggler.

  • Smugglers have abilities to both reduce their visibility and evade Bounty Hunters/cancel bounties.

  • The "endgame" for Smugglers is high-end criminal activity and an antagonistic relationship with Bounty Hunters.

right now it's missing something.




Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
Geevo
Wed Jun 02, 2004 10:26 pm
#119






Vampirerobot wrote:

Hey Geevo,


Can we get more specific with the Bounty Hunter Visibility portion? I'm thinking something like:



  • High-end (level 4 and Master) Smuggler abilities allow optional bonuses that increase "visibility" for the Smuggler. (e.g. using Slicing 4 on weapons or creating Spices 4 level spices)

Already included (Master Level listed)



  • After accruing enough visibility, a Bounty may be placed on the Smuggler.

Already included



  • Smugglers have abilities to both reduce their visibility and evade Bounty Hunters/cancel bounties.

Already included



  • The "endgame" for Smugglers is high-end criminal activity and an antagonistic relationship with Bounty Hunters.

Presumed...


right now it's missing something.








I thought we had basically all of it?




Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
JTGAlpha
Thu Jun 03, 2004 2:37 pm
#120

Geevo...why bother?


We don't have any info from the devs. They're just going to ignore this proposal like they have EVERY other proposal. I'm sorry, but I just don't see the point.


TH's non-answer today just clinched that this wonderful new "era of communication" before the re-vamp is just one more blow off. One more time where they keep us busy while they go and take care of the real professions, the one's with defined roles of "socializer, killer, explorer, and achiever." They don't know what to do with us, and I'm not entirely certain they care. They're clueless about us and have decided to focus on things they know about. Combat, healing, and crafting. We're none of those.






Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Geevo
Thu Jun 03, 2004 3:21 pm
#121






JTGAlpha wrote:

Geevo...why bother?


We don't have any info from the devs. They're just going to ignore this proposal like they have EVERY other proposal. I'm sorry, but I just don't see the point.


TH's non-answer today just clinched that this wonderful new "era of communication" before the re-vamp is just one more blow off. One more time where they keep us busy while they go and take care of the real professions, the one's with defined roles of "socializer, killer, explorer, and achiever." They don't know what to do with us, and I'm not entirely certain they care. They're clueless about us and have decided to focus on things they know about. Combat, healing, and crafting. We're none of those.









Simply put...I don't give up easily.


I want the best ... and I will continue to work towards what is best for the community ... and will continue to hope that the Devs eventually pay attention.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Raanan
Thu Jun 03, 2004 8:27 pm
#122






Geevo wrote:





JTGAlpha wrote:

Geevo...why bother?


We don't have any info from the devs. They're just going to ignore this proposal like they have EVERY other proposal. I'm sorry, but I just don't see the point.


TH's non-answer today just clinched that this wonderful new "era of communication" before the re-vamp is just one more blow off. One more time where they keep us busy while they go and take care of the real professions, the one's with defined roles of "socializer, killer, explorer, and achiever." They don't know what to do with us, and I'm not entirely certain they care. They're clueless about us and have decided to focus on things they know about. Combat, healing, and crafting. We're none of those.









Simply put...I don't give up easily.


I want the best ... and I will continue to work towards what is best for the community ... and will continue to hope that the Devs eventually pay attention.






Good. They can't ignore us forever.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Vrel
Tue Jun 22, 2004 6:03 pm
#123


I have long been reading the forums, but I never really felt the desire to post anything. However now that I have chosen Smuggler as my permanent profession I have been reading much about the revamp. Many good ideas and thoughts, but one thing that I thought of doesn't seem to have been even hinted at yet. It is possible that I missed it and if I did I'm sorry. Even though the discussion has moved away from the Underworld tree I feel I must express my thought.


Ever since I first got into smuggler I realized that we have "connections" and yet oddly enough don't actually have any connections at all.

I suggest that this be changed. The concept wouldn't be that difficult, and could be changed or expanded in many ways. Perhaps we have something to the effect of BH contacts that we can get information from (of course at a price thats how our business works). By whatever means it only stands to reason that we should be able to use out "underground connections" to actually find things out. Information could range from faction bassed things such as standing (as some people suggested earlier) or even current possitions and operations. Or even different resource quantities or qualities on different planets. What ever anybody else either can't find out or has to travel long distances to find out we should be able to find out with more ease. This is just a general idea and can easily be molded to whatever works best, but I feel it would make the Underworld tree actually mean something that was fitting of a smuggler without too much major alteration.
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