Smuggler Archive

Thread: The REAL Missing publish 20 patch note (no joke)

JediArashi
Wed Jul 13, 2005 1:16 pm
#1

I'll take a look at it once I get a chance to go into TC-Bloodfin. I will also let my brethren know to keep an eye out for some of the change effects and how they relate.



Nice heads up Red!





Arashi - The one and only "Agent Zero"

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maxtheusher
Wed Jul 13, 2005 1:21 pm
#2

Hm, well guys, it would seem as though the Devs themselves are in fact, Smugglers.

It would seem as if they have used both Panic Shot AND Concussion on me, because I'm feeling both angry AND engraged.

Well, I guess this means I'll be taking FULL advantage of any Mezzes I lay on people, I'm going to use them and let them wear out naturally, just to piss people off for having to wait so long.



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Drakenya
Wed Jul 13, 2005 1:23 pm
#3

TC and TC2 coming down, maybe we will get the official word on this ...

(Like "We realised that this code was never supposed to work like this, so we are removing it until we resolve all bugs in this new system". Of course, it will probably say "Its just like what Red reported, only much, much worse".)




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

Red-Dwarf
Wed Jul 13, 2005 1:34 pm
#4




Drakenya wrote:
that means they can be concuzzed/panicked for 25-40 seconds (depending on what move you use), then after that wears off naturally they cant be mez/dazed again for 20ish seconds (20sec following startle/panic shot, 30sec following concussion shot)?




When it works - yes. and it doesn't matter whether it 'wears off naturally' or you use another attack to break the daze, the anger/rage will kick in.


If you think the times are too nasty I suggest discussing it here or the TC Discussion thread. Personally I think it isn't too bad, although I would like a lower number (hey, we smugglers are greedy). Shortly after I posted in the bug thread Tiggs made a new one and is VERY clear in it she doesn't want discussion in that thread.


Also remember - it is now important to use Panic shot FIRST, as Concussion shot can be used over Anger (at least I think that's how it is supposed to work).





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
GanymedePharuu
Wed Jul 13, 2005 1:35 pm
#5



maxtheusher wrote:
Hm, well guys, it would seem as though the Devs themselves are in fact, Smugglers.

It would seem as if they have used both Panic Shot AND Concussion on me, because I'm feeling both angry AND engraged.

Well, I guess this means I'll be taking FULL advantage of any Mezzes I lay on people, I'm going to use them and let them wear out naturally, just to piss people off for having to wait so long.




we must think of /emotes to create to taunt our enemies while they're mezzed.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Drakenya
Wed Jul 13, 2005 1:39 pm
#6

I guess I just see this as a major hit to our CC abilities. I could understand if it was a timer set when a shot was first applised, so you couldn't spam startle shot (like what concussion shot has now, you can only stick it once every 20-30 seconds). But if it only starts after the effect wears off, smugglers have no use after that first 25-40 seconds of comabt as they cannot re-mez. I thought it would be a fix to those that spammed panic shot and killed someone/thing without taking damage, never knew it was a problem if a person at full health was just kept at bay for a bit.

CC_value[smuggler]--;




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

GanymedePharuu
Wed Jul 13, 2005 1:42 pm
#7

i got a question for you testers...

does Overwhelming shot remove the Angry or Rage states on your target?



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Ackehece
Wed Jul 13, 2005 1:45 pm
#8

I would like to see the timer reduced to 5-7 secs ... 20 secs is a little to long especially for CC purposes.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




maxtheusher
Wed Jul 13, 2005 1:47 pm
#9

If this is going to stay in any form, I think the Special timers should be reduced on them. They're pretty slow specials.

If they kept the action costs high like they are, kept some kind of mob-bound timer, but made the specials really REALLY fast, we could be crowd control gods, without any griefery, because we couldn't chain root an individual.

But as it stands, this is BS.



大胆框
赏金猎人

动 性交 你 SOE
GanymedePharuu
Wed Jul 13, 2005 2:00 pm
#10



maxtheusher wrote:
If this is going to stay in any form, I think the Special timers should be reduced on them. They're pretty slow specials.

If they kept the action costs high like they are, kept some kind of mob-bound timer, but made the specials really REALLY fast, we could be crowd control gods, without any griefery, because we couldn't chain root an individual.

But as it stands, this is BS.




yes, i see no reason why i should have to wait any amount of time to Mezz separate targets.

chain mezzing = bad.
group mezzing = neccessary.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Drakenya
Wed Jul 13, 2005 2:01 pm
#11

Does this apply to Rifleman's Startle Shot and/or Pistoleer's Disarming Shot?




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

Red-Dwarf
Wed Jul 13, 2005 2:12 pm
#12






Drakenya wrote:
Does this apply to Rifleman's Startle Shot Yes, gets the "Anger" effect

and/or Pistoleer's Disarming Shot Don't know








The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Antonnio
Wed Jul 13, 2005 2:15 pm
#13

I'm worried about this slightly...



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