Smuggler Archive
Thread: What is everyone hoping for in the Smuggler revamp?
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Trobon18
Sun Oct 24, 2004 9:50 pm
#1
I know I am hoing for three things.
One is the ability to experiment with spice. Right now chefs can make food on par with our spices. The main point of spice is it's supposed to be powerful for a short amount of time. Afterwards we get totaled and start puking. If we could experiment with our spices it would make that branch worth something.
Two, Smuggler missions. I have been waiting for this since I mastered smuggler the first time.I think that we should, well, smuggle stuff from planet to planet. It would be like a delivery mission, only harder. They could put scanners at starports and random checks on city streets.
Finally, I would LOVE to see slicing of ships. I know this probably wont be done, but think about it. Han was able to "modify" his ship to make it better. Now in JTL I am under the impression that you can modify your ship, but its not the same when it comes from a shipwright as when you have a few "special modifications."
I know that Smuggler revamp is a while off but I like posting and my game isn't working right this minute so I'm starting this thread.
crescentwindx
Sun Oct 24, 2004 10:44 pm
#4
SpinningCloud wrote:smuggling
Exactly what I was going to say.
Former Master Smuggler here, will probably go back to it when the revamp comes. Not until then, though
Message Edited by crescentwindx on 10-25-2004 01:47 AM
Sowsky
Mon Oct 25, 2004 1:25 am
#5
Smugging....
And pls no ship slicing... I say this cause I can forsee the following situation:
Dude: Hey can you slice ALL the componets for my ship, pls
Me: Yeah, I can, 5000 Credits per piece.
Dude: Man thats too much, 5000 Credits a piece, you wanna rip me off.
Me: Ok , then move along.
---------- 5 mins later -----------
Dude: Ok, I will let you do it for 5000 Credits a piece.
Me: Ok, lets trade.
---------- Trading -----------
----------Slicing -----------
Me: Ok I am finish, the results are: XX, YY, .....
Dude: YOU RUINED MY SHIP COMPONENTS, YOU ARE SUCH AWORTHLES SMUGGLER.
This is an example of what will happen if they make us space monkey slicers....
I will admit if you are allow to slice your own ship, once done you can't trade it / sell to anyone. That way we gete something Smuggler only.
Styphon.
Mentski
Mon Oct 25, 2004 3:50 am
#7
But that happens anyway, and at least we could make some money from it, and have a few new chuckles for our thread.
Sowsky wrote:
Smugging....
And pls no ship slicing... I say this cause I can forsee the following situation:
Dude: Hey can you slice ALL the componets for my ship, pls
Me: Yeah, I can, 5000 Credits per piece.
Dude: Man thats too much, 5000 Credits a piece, you wanna rip me off.
Me: Ok , then move along.
---------- 5 mins later -----------
Dude: Ok, I will let you do it for 5000 Credits a piece.
Me: Ok, lets trade.
---------- Trading -----------
----------Slicing -----------
Me: Ok I am finish, the results are: XX, YY, .....
Dude: YOU RUINED MY SHIP COMPONENTS, YOU ARE SUCH AWORTHLES SMUGGLER.
This is an example of what will happen if they make us space monkey slicers....
Jaguarrr
Mon Oct 25, 2004 3:54 am
#8
A /droppianoonheadto counterdoc/riflemen and doc/swordsmen
and...
smuggling
Kcocemag
Mon Oct 25, 2004 4:46 am
#9
Well i am just hoping for it to happen. Doesn't even look like that's possible. The devs could AT LEAST pop in every now and then to advise us of the progress or lack there of. (The latter is most likely what we could expect to be true.)
YamadaMan
Mon Oct 25, 2004 5:41 am
#10
Kcocemag wrote:Well i am just hoping for it to happen. Doesn't even look like that's possible. The devs could AT LEAST pop in every now and then to advise us of the progress or lack there of. (The latter is most likely what we could expect to be true.)
exactly the same, I'm hoping it'll happen someday, but I now have high doubts about it. I'm holding master since last january now...
Nicolas_Frost
Mon Oct 25, 2004 6:30 am
#11
These nine things are what I want, in no particular order.
1-
Smuggling
2-
Removal of the Jawa trash game
3-
Pistol Mods in Dirty Fighting
4-
A Modicum of control over slicing results
5-
Unarmed Specials in Dirty Fighting
6-
Complete overhaul of spices and addition of experimentation to spices. If not, then removal of spice branch.
7-
Ability to slice ship components, but in flight. This means, only while in the ship flying. It would be a drastic, yet temporary improvement to the component's performance at the cost of max hitpoints on said component. Possibly slice ship armor pieces in the same respect we slice worn armor.
8-
More use to the Underworld branch.
9-
Resolve the Feign Death issue without nerfing it. Here is the proposed fix: Alter the use of the Feign Death, by makeing someone appear as a corpse. Spread the Feign Death skill mod about the Smuggler tree like creature levels was. The mod should not define if the player can fall to the floor and play dead, as anyone can do that, however, it should define how difficult it would be for someone to recognize whether a player is in fact, dead. Add an option to a player's corpse to "Inspect". Inspection runs a skill check which determines whether or not someone can tell if a Smuggler is really dead or not.
Plus, if a Bounty Hunter uses it, it can save his life, but, it clears his TEF against his target and he fails any Bounty Hunter Mission he currently has. If a Jedi uses it, it can save his life and clear a TEF, but, he will lose as much experience as he would normally lose for being incapacitated +25%.
Then, give Bounty Hunters an "Inspection" skill mod in which they get a bonus to being able to see if a Smuggler is playing dead or not. Make the Skill mods for Feign Death and Inspect equally distributed throughout each tree, so that in the case of a Master Smuggler vs Master Bounty Hunter be a 50% chance for either player to win. Anything below Master Bounty Hunter should have a difficult time of being able to successfully pull a Master Smuggler out of Feigning. Likewise, a Master Bounty Hunter should be able to easily detect anyone who's playing dead short of a Master Smuggler.
Give Jedi a Skill Mod that allows them to sence life in a player that would work just the same as the Bounty Hunter's Inspection skill mod.
1-
Smuggling
2-
Removal of the Jawa trash game
3-
Pistol Mods in Dirty Fighting
4-
A Modicum of control over slicing results
5-
Unarmed Specials in Dirty Fighting
6-
Complete overhaul of spices and addition of experimentation to spices. If not, then removal of spice branch.
7-
Ability to slice ship components, but in flight. This means, only while in the ship flying. It would be a drastic, yet temporary improvement to the component's performance at the cost of max hitpoints on said component. Possibly slice ship armor pieces in the same respect we slice worn armor.
8-
More use to the Underworld branch.
9-
Resolve the Feign Death issue without nerfing it. Here is the proposed fix: Alter the use of the Feign Death, by makeing someone appear as a corpse. Spread the Feign Death skill mod about the Smuggler tree like creature levels was. The mod should not define if the player can fall to the floor and play dead, as anyone can do that, however, it should define how difficult it would be for someone to recognize whether a player is in fact, dead. Add an option to a player's corpse to "Inspect". Inspection runs a skill check which determines whether or not someone can tell if a Smuggler is really dead or not.
Plus, if a Bounty Hunter uses it, it can save his life, but, it clears his TEF against his target and he fails any Bounty Hunter Mission he currently has. If a Jedi uses it, it can save his life and clear a TEF, but, he will lose as much experience as he would normally lose for being incapacitated +25%.
Then, give Bounty Hunters an "Inspection" skill mod in which they get a bonus to being able to see if a Smuggler is playing dead or not. Make the Skill mods for Feign Death and Inspect equally distributed throughout each tree, so that in the case of a Master Smuggler vs Master Bounty Hunter be a 50% chance for either player to win. Anything below Master Bounty Hunter should have a difficult time of being able to successfully pull a Master Smuggler out of Feigning. Likewise, a Master Bounty Hunter should be able to easily detect anyone who's playing dead short of a Master Smuggler.
Give Jedi a Skill Mod that allows them to sence life in a player that would work just the same as the Bounty Hunter's Inspection skill mod.
Solidous
Mon Oct 25, 2004 6:53 am
#12
I would like to just have a revamp. Also here are a few key things that would be nice to have done.........
1. Smuggler Missions-Make us do what our title says. ( No brainer there )
2. Some choice on our slices that we do.
3. Put more unarmed skills in the profession for those who don't want to be a pistoleer.
4. DO SOMETHING WITH THE UNDERWORLD TREE!!!
5. Spices- Make Muon gold for Master Smuggler so people who want it will have to go all the way and not just have way. Experimentation-Leave out. I like it that I can use the most crappy of resources and still get the same results with good resources.
6. Feign Death- I like it but don't give it right away to novice smugglers. Make them go up the tree a bit to earn it and then they would be more commited to finish the whole smuggler tree.
What I would like NOT to happen.............
1. SMUGGLERS TO NOT BE ON THE BOUNTY HUNTER FORMS.- If smugglers are put on the bounty hunter forms this will greatly hinder our slicing opportunities. They way we get slicing done is advertising. If we are put on the forms we won't be able to shout out and tell other people that a MS is available for slicing. Also if we are put on this would greatly discourage people to become smugglers and with so few numbers at the moment on the bria server ( that what I know so far be we are growing
) that the numbers may fall lower or never grow.
PixellJ
Mon Oct 25, 2004 7:00 am
#13
Sowsky wrote:
Smugging....
And pls no ship slicing... I say this cause I can forsee the following situation:
Dude: Hey can you slice ALL the componets for my ship, pls
Me: Yeah, I can, 5000 Credits per piece.
Dude: Man thats too much, 5000 Credits a piece, you wanna rip me off.
Me: Ok , then move along.
---------- 5 mins later -----------
Dude: Ok, I will let you do it for 5000 Credits a piece.
Me: Ok, lets trade.
---------- Trading -----------
----------Slicing -----------
Me: Ok I am finish, the results are: XX, YY, .....
Dude: YOU RUINED MY SHIP COMPONENTS, YOU ARE SUCH AWORTHLES SMUGGLER.
This is an example of what will happen if they make us space monkey slicers....
I will admit if you are allow to slice your own ship, once done you can't trade it / sell to anyone. That way we gete something Smuggler only.
Styphon.
I would love ship slicing, personally, I like the tinkering angle of smuggler. I'd prefer a revamp of slicing to shoose what you're slicing against (speed, damage, encumbrance, etc). Doesn't seem too unreasonable to think a particular desired effect in a slice is preferred. Barring that though, your above scenario is easily amended:
Dude: Hey can you slice ALL the componets for my ship, pls
Me: No, I don't know you.
/addignore Dude 
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