Smuggler Archive
Thread: question about faction selling
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Steveman84
Tue Aug 10, 2004 10:07 pm
#1
I had my first customer today asking about buying faction and i sadly had to turn him away because i am not really understanding how this whole thing works and what is a good price to charge per point etc..
I read the guide and the way i'm understanding it is that since i'm a lance corporal at the moment, for every 100 faction points i sell, i lose 500. This means (as far as i can tell) at the moment, i would have to sell 100 faction points for nearly 30k to break even. I imagine this is probably pretty expensive and people wouldn't want to pay that.
So the way i understand it is that i probably shouldn't start business with this until i'm a colonel so that it's cost effective for me. So i guess it would cost me approximately 30k credits for 500 points which i would then trade (at colonel for a 1.18:1 ratio) at a cost of 590 points to myself. Which means it'd cost me (going with the 30k thing) 35400 credits to break even. Now, i would like to get a profit out of this of course for the wasted time with my macro so at a cost to me of 60 credits per point, it'd probably be a good call to do something along the lines of 80 credits per point i guess. So, for 500 points, it'd cost them 40k credits. Does that sound right?
Any help or advice is greatly appreciated.
Thanks,
Frylok
Master Smuggler
Novice Commando 4241
Eclipse
Bzzzz
Tue Aug 10, 2004 10:19 pm
#2
Since most of my customers want smaller chunks (those people that want to be Rebel for the weekend, for example), I usually want to hit an acceptable profit worth my trouble in the first 5000 FP or so. As a Rebel Colonel (with the Alderaan bonus), I'll usually ask for 100cr/fp. Most customers see that asvery reasonable when compared to the Imps on our server that will charge them 125cr or more to return to their original status.
Zz
BloodMonk
Wed Aug 11, 2004 4:39 am
#3
imps smugglers PAY appr. 100c/FP...because the devs wanted to let the rebs win cries of alderaan (so they got the FP perk)
Sly
Spec-Ops
Sat Aug 14, 2004 9:48 pm
#4
BloodMonk wrote:imps smugglers PAY appr. 100c/FP...because the devs wanted to let the rebs win cries of alderaan (so they got the FP perk)Sly
yeah, cause imps are so totally unblanced compared to rebs, what with their AT-ST bein SO weak and everything.. yeah
Nicolas_Frost
Sun Aug 15, 2004 12:05 pm
#5
Tell me about it, a Master TKA and myself(TKA 0143 at the time) took down a walker ourselves. Yes, we were buffed, and yes, we did get a doctor to heal us occasionally, but how wrong is it that two people with knucklers can take down an armored mobile weapons platform?
DaPrez
Sun Aug 15, 2004 1:39 pm
#6
Nicolas_Frost wrote:
Tell me about it, a Master TKA and myself(TKA 0143 at the time) took down a walker ourselves. Yes, we were buffed, and yes, we did get a doctor to heal us occasionally, but how wrong is it that two people with knucklers can take down an armored mobile weapons platform?
It is soooo wrong. People should fear these things. You should need like 4-5 peeps and some heavy weapons to destroy one(IMO).
Iawo
Mon Aug 16, 2004 4:08 am
#8
Yeah, Imps are underpowered... what the F. ever. If you want godly ATs, then I want rebels to have the ability to hire indigenous peoples to kill them for me.
Wrong place.
Wrong topic.
Take your whiny "I want to be god mode Imperials" butts to the CGW forums for this.
Nicolas_Frost
Mon Aug 16, 2004 12:18 pm
#9
DaPrez wrote:
Nicolas_Frost wrote:
Tell me about it, a Master TKA and myself(TKA 0143 at the time) took down a walker ourselves. Yes, we were buffed, and yes, we did get a doctor to heal us occasionally, but how wrong is it that two people with knucklers can take down an armored mobile weapons platform?It is soooo wrong. People should fear these things. You should need like 4-5 peeps and some heavy weapons to destroy one(IMO).
Yeah, we used to. I remember when we needed *any* commando simply to put a flame DOT on the walkers. Why remove the flame DOT? I understand people were using staves with flame DOTs to take the walkers out, but here's a better idea, REMOVE THE FLAME DOTS FROM *WOODEN STAVES* AND THE LIKE. Then you don't have a Novice Brawler taking down a walker...
Message Edited by Nicolas_Frost on 08-16-2004 02:20 AM
actnjcksn
Mon Aug 16, 2004 1:18 pm
#10
I have created a handy dandy FP calculator that can do all of the calculations. It can be found here. Right click on FactionCalc.exe and select "Save Target As..." to save the program. The only requirement is that you have the .NET Framework installed (free download from Microsoft Windows Update).
Message Edited by actnjcksn on 08-16-2004 03:20 PM
Jibbrish
Tue Aug 17, 2004 12:13 am
#12
I have this threadfloated, it's the faction selling bible. Keep in mind that you buy 125 fp for 10k credits regardless of rank or smuggler skill. Then, when you delegate:
- Private = 200 = 2,020 =6.5:1 (Costs 650 to send 100)
- Lance Corporal = 400 = 6,060 = 5.0:1 (Costs 500 to send 100)
- Corporal = 800 = 10,100 = 4.0:1 (Costs 400 to send 100)
- Staff Corporal = 1,200 = 14,140 = 4.0:1 (Costs 400 to send 100)
Good luck!
Yeebus
Tue Aug 17, 2004 12:54 am
#13
Definitely need to grind out colonel to sell fp
Of course, with the borken GCW, does anyone sell faction on a regular basis? I used to sit in the basements of bases replacing turrets during raids - now that was a fun time!
ALWAYS have your FD macro running when you are delegating 
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