Smuggler Archive
Thread: /sigh sometimes things just shut your brain down.
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lurdanta
Wed Apr 06, 2005 9:59 pm
#2
/agree
I guess they would want all the pistol certs to be in pistoleer.
I guess they would want all the pistol certs to be in pistoleer.
Ramsey_Lanclo
Wed Apr 06, 2005 10:15 pm
#3
Ya know though... I agree with the sentiment... Go ahead and give certs to everyone, but if you're going to be a _Master_ pistoleer, or rifleman, or carbiner, you should be able to use any of those things in the game...
Look at it this way... Pikeman can use any pike in the game, Fencers use any one-handed, etc... Granted - They're the only ones who use 'em, but that's not the point.
This post naturally contradicts my desire for a Master Smuggler DL-44, but that's beside the point.
Look at it this way... Pikeman can use any pike in the game, Fencers use any one-handed, etc... Granted - They're the only ones who use 'em, but that's not the point.
This post naturally contradicts my desire for a Master Smuggler DL-44, but that's beside the point.
Ternque01
Wed Apr 06, 2005 10:23 pm
#4
I'm gonna have to back the existing cert system. There needs to be perks for other mastered professions, and nothing is sweeter than a special gun or two. Just think of Master Pistoleers as the "proper school" of pistol users: they train in use of more standard guns. It would be kinda out of place to have a goody-two-shoes pistol user knowing how to operate underworld weapons, plus it just adds flavor to the game to have the certs spread out!
maxtheusher
Wed Apr 06, 2005 10:35 pm
#5
Flavor be DAMMED! NO NEED FOR UNIQUENESS! MAKE ONE SINGLE PROFESSION THAT CAN USE THEM ALL I SAY! THAT WAY NOBODY WILL HAVE ANY FUN! HOORAY!
FearlessBob
Wed Apr 06, 2005 10:46 pm
#6
maxtheusher wrote:
Flavor be DAMMED! NO NEED FOR UNIQUENESS! MAKE ONE SINGLE PROFESSION THAT CAN USE THEM ALL I SAY! THAT WAY NOBODY WILL HAVE ANY FUN! HOORAY!
As a commando AND a smuggler, I demand to be able to fling rubber chickens and play a bandfill. It's not fair that I can't.
Ragnaat
Thu Apr 07, 2005 4:28 am
#7
See, this is the kinda problem you end up with when you have crazy "professions" in the game named after skills and not real professions.
In my fictionaly perfect SWG world the ability to shoot a gun well wouldn't a profession it would be a skill, and a skill that would allow you to take up and excell at a variety of professions from smuggler to BH to squad leader.
Just like being able to use a rifle well would allow you to take up commando or infantryman/stormtrooper or, again, smuggler.
Not saying i'd kill the rifelman or pistoleer profession and move everything like that to brawler/marksman so much as I've always though these there should really be 2 different pools set up instead of 2 tiers. One where you your skills are formed the other where your profession and other activities are pulled from.
In my fictionaly perfect SWG world the ability to shoot a gun well wouldn't a profession it would be a skill, and a skill that would allow you to take up and excell at a variety of professions from smuggler to BH to squad leader.
Just like being able to use a rifle well would allow you to take up commando or infantryman/stormtrooper or, again, smuggler.
Not saying i'd kill the rifelman or pistoleer profession and move everything like that to brawler/marksman so much as I've always though these there should really be 2 different pools set up instead of 2 tiers. One where you your skills are formed the other where your profession and other activities are pulled from.
dlc3007
Thu Apr 07, 2005 5:21 am
#8
I' m a Master Rifleman and there are currently weapons in the game with the word "rifle" in the title that I can't use. Big deal. I don't really care if they call the new smuggler weapons "Underworld-turbo-charged-pea-shooters" as long as the kick ___ and look kinda cool.
(not that I'm suggesting the name change.... just trying to make a point.)
SpinningCloud
Thu Apr 07, 2005 6:33 am
#10
LOL Yimaz...what are you /signing? 
I'm MP and I don't give a fig that there are pistols I can't use, they aren't any better than the ones I CAN use so the only reason to care would be for the graphics. If you care so much about the graphics you should be screaming bloody murder over breaking...and not fixing...the custom barrels and scopes on ALL weapons.
WesBelden
Thu Apr 07, 2005 6:38 am
#11
This idea's been suggested in the Correspondent forum, but didn't go down too well with some correspondents
Ragnaat wrote:
See, this is the kinda problem you end up with when you have crazy "professions" in the game named after skills and not real professions.
In my fictionaly perfect SWG world the ability to shoot a gun well wouldn't a profession it would be a skill, and a skill that would allow you to take up and excell at a variety of professions from smuggler to BH to squad leader.
Just like being able to use a rifle well would allow you to take up commando or infantryman/stormtrooper or, again, smuggler.
Not saying i'd kill the rifelman or pistoleer profession and move everything like that to brawler/marksman so much as I've always though these there should really be 2 different pools set up instead of 2 tiers. One where you your skills are formed the other where your profession and other activities are pulled from.
yimaz
Thu Apr 07, 2005 6:54 am
#13
SpinningCloud wrote:
LOL Yimaz...what are you /signing?
I'm MP and I don't give a fig that there are pistols I can't use, they aren't any better than the ones I CAN use so the only reason to care would be for the graphics. If you care so much about the graphics you should be screaming bloody murder over breaking...and not fixing...the custom barrels and scopes on ALL weapons.
After reading that thread my brain shut down and I went into auto /sign mode. Like many who give little thought to the long term affects of something before the /sign
/sign
see i did it again
/sign....damn!!!
/sign....help me...please
/sig... *blows brains out*
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