Smuggler Archive

Thread: Slicing 4 as good as Master?

VYRIS
Sun Oct 02, 2005 6:58 pm
#1

Is it true slicing 4 is as good as master? I see there are some bonuses in master for armor and weapons but wasn't sure. Didn't want to make a decision til I knew the real deal.


Thanks!




Blackpool - Smuggler's Alliance Space Pirate - Tarquinas
Killing both factions equally
In space, no one can hear you scream
noahTHEpurdy
Sun Oct 02, 2005 8:44 pm
#2

Master Smuggler > Slicing 4.
NickHeel
Sun Oct 02, 2005 11:02 pm
#3






VYRIS wrote:

Is it true slicing 4 is as good as master? I see there are some bonuses in master for armor and weapons but wasn't sure. Didn't want to make a decision til I knew the real deal.


Thanks!


You posting this here makes N'Joh cry




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Landlubber
Mon Oct 03, 2005 1:50 am
#4

You needMaster Smuggler to slice an item (no matter if weapon or armor) to 100% customization. At Slicing 4 you can only reach 75% (or maybe it's 80%, not sure).




______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Iawo
Mon Oct 03, 2005 6:38 am
#5

The smuggler FAQ is your friend. Read it, learn it, live it, love it. Otherwise you risk being told things like this:





Landlubber wrote:

You needMaster Smuggler to slice an item (no matter if weapon or armor) to 100% customization. At Slicing 4 you can only reach 75% (or maybe it's 80%, not sure).







... which is completely false. Customization has nothing... I repeat, nothing... to do with your slicing level. It's just there to prevent people from modifying weapons and armor with every single slice there is. You have to pick and chose instead. Slicer can do everything a master can do except:



  • (Weapon) Increase Critical Strike Chance: Install feather-touch trigger pull (T3 critcal slice)

  • (Armour) Improve Impact Deflection: Install reactive motivators (T3 deflection)

  • (Armour) Add Hardening: Install Mandalorian style intraframe (T3 hardening)

  • (Armour) Armour Break Reduction: Install reactive plating over vital areas (T3 armor break reduction)



  • So to summarize, read the stickies, especially the one called the FAQ. It stands for Frequently Asked Questions, which means people come in here every day asking the same thing.


    Just to be clear, I'm not trying to flame anybody. (I just got off a forum ban for "flaming) I'm just trying to make sure you get the right info, and the only way to make sure of that is to read the FAQ. If you don't, somebody starts a rumor, and tons of people get totally off-the-wall incorrect info.



    Iawo Eatevai
    Zabrak Rebel Smuggler
    Crimson Phoenix Ace

    I thought the NGE couldn't be any worse than the CU, but I was wrong.

    PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
    Landlubber
    Mon Oct 03, 2005 9:51 am
    #6

    Correction noted, and no offense taken. After taking a closer look at the Smuggler skill tree againit's obvious that you are correct. However, that makes me wonder what the Slicing: Armor and Slicing: Weapons skill modifiers are there for. Because these are the only thing that yousee in the Slicing branch. Nowhere is it noted in that skill branchthat at slicing level x you get the ability to perform weapon or armor slice y. All you get are these numbers.

    For that reason I had always (well, since the slice revamp) connected these skill mods with customization level. Although I'll admit I never added up the numbers, and given that I already was Master before the slicing changes hit, I never was in the situation of not being able to do all slices under the new system.


    Which still leaves the question: what is the point of the two Slicing modifiers? Do they actually have an effect on slicing, or are they just a leftover from the old system and SOE never bothered to adjust the information shown in our skill tree? That wouldn't exactly been unheard of, entertainers also had a bunch of non-functional skill mods for months after the CU...



    ______________________________________________________
    The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
    Klofi (Smuggler/Chimaera) -- Cancelled,
    "You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
    ______________________________________________________
    Raph Koster on: "SWG: What went wrong?"


    Iawo
    Mon Oct 03, 2005 10:53 am
    #7

    Who knows, smuggler skills and modifiers have always been either vague or not even listed whatsoever. There was a huge debate a long time ago about how there were practically no mods in the master box, although it said we had extra mods from the description.



    Iawo Eatevai
    Zabrak Rebel Smuggler
    Crimson Phoenix Ace

    I thought the NGE couldn't be any worse than the CU, but I was wrong.

    PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
    fishbrains
    Tue Oct 04, 2005 9:06 am
    #8



    NickHeel wrote:


    VYRIS wrote:
    Is it true slicing 4 is as good as master? I see there are some bonuses in master for armor and weapons but wasn't sure. Didn't want to make a decision til I knew the real deal.
    Thanks!
    You posting this here makes N'Joh cry



    QFE



    Joras 'Godfather' Kal'lan/Aethen Dor

    Master Smuggler/Master Officer
    Sunrunner's Elder Smuggler


    NickHeel
    Tue Oct 04, 2005 11:16 am
    #9






    fishbrains wrote:





    NickHeel wrote:





    VYRIS wrote:

    Is it true slicing 4 is as good as master? I see there are some bonuses in master for armor and weapons but wasn't sure. Didn't want to make a decision til I knew the real deal.


    Thanks!


    You posting this here makes N'Joh cry



    QFE




    Everyone onmy serverknows that Captain N'Joh Sonik is the Best Master Smuggler on Tarquinas. Yet this was posted here.


    My feelings are hurt.






    THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
    Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
    VYRIS
    Tue Oct 04, 2005 12:06 pm
    #10

    Thanks for the info. I was a Smuggler before the CU, before all these slicing changes. I have decided to pick it up again, and I see now that Master offers some exclusive slices. So in that case, I will return to master this profession.


    Thanks!






    Blackpool - Smuggler's Alliance Space Pirate - Tarquinas
    Killing both factions equally
    In space, no one can hear you scream
    lurdanta
    Tue Oct 04, 2005 2:30 pm
    #11



    Landlubber wrote:
    Correction noted, and no offense taken. After taking a closer look at the Smuggler skill tree again it's obvious that you are correct. However, that makes me wonder what the Slicing: Armor and Slicing: Weapons skill modifiers are there for. Because these are the only thing that you see in the Slicing branch. Nowhere is it noted in that skill branch that at slicing level x you get the ability to perform weapon or armor slice y. All you get are these numbers.

    For that reason I had always (well, since the slice revamp) connected these skill mods with customization level. Although I'll admit I never added up the numbers, and given that I already was Master before the slicing changes hit, I never was in the situation of not being able to do all slices under the new system.
    Which still leaves the question: what is the point of the two Slicing modifiers? Do they actually have an effect on slicing, or are they just a leftover from the old system and SOE never bothered to adjust the information shown in our skill tree? That wouldn't exactly been unheard of, entertainers also had a bunch of non-functional skill mods for months after the CU...





    The reason it's there, as I recall, is the original intended system, that broke down on the TC so much they came up with a last minute Plan B, which is the system we now use made more of a distinction between master and slicing 4. So the reason there are holes in the story/documentation as it were is because some of it was written with the system that was scrapped a couple days before it went live and hasn't been rewritten. In point of fact the new system was pretty much thrown together a few days before going live...if you go back to the posts around the time it went on TC you will find some more information on it.

    Yet another promise broken by the devs....imagine that.

    SmugglinZane
    Tue Oct 04, 2005 3:27 pm
    #12



    What was removed was the breakage. That was all screwey so, even as part of plan b, it never made it into live.


    The original intended plan never even made it to Test Center. If it broke down anywhere it was on the "dev" server and instead of taking the time to get it right they pushed the Plan B out.


    Then again, they tried to say all the smuggling missions had left were some dialogue inputs and they'd be ready and we never saw them. I think they tried to short cut the whole deal that was proposed and realised they botched it up big time, and then pushed slicing plan b out so they could say they gave us something.


    GM's imminent departure could have played a role as well if they realised he wouldn't have time to finish the system as planned so they had him do a quickie in order to finish before his time with the company was done.


    Message Edited by SmugglinZane on 10-04-2005 06:29 PM



    "Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
    lurdanta
    Tue Oct 04, 2005 11:36 pm
    #13



    SmugglinZane wrote:

    What was removed was the breakage. That was all screwey so, even as part of plan b, it never made it into live.

    The original intended plan never even made it to Test Center. If it broke down anywhere it was on the "dev" server and instead of taking the time to get it right they pushed the Plan B out.

    Then again, they tried to say all the smuggling missions had left were some dialogue inputs and they'd be ready and we never saw them. I think they tried to short cut the whole deal that was proposed and realised they botched it up big time, and then pushed slicing plan b out so they could say they gave us something.

    GM's imminent departure could have played a role as well if they realised he wouldn't have time to finish the system as planned so they had him do a quickie in order to finish before his time with the company was done.

    Message Edited by SmugglinZane on 10-04-2005 06:29 PM





    Didn't know that about the original not making it out of the dev server, so then would that make the current system Plan C?

    Geez it just keeps getting better and better.

    /bangs head against wall

    I wonder if the oodles of money Serenity made last weekend might open the devs eyes to what we are all hungry for...or better yet, maybe Universal will produce a Firefly based MMORPG.

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