Smuggler Archive
Thread: Why Only Missions for Combat Skills???
You mean they are not talking to you?
But seriously, there is this Tattooine Mystery quest for entertainers, so I think it should be possible to create missions for crafters as well. But named quest is neither especially exciting, nor is the reward really worth the trouble. (Wheee, I got a T-shirt... literally!)
Ok..Point Takin On the Devs...And Yea I played UO...Heck I didnt think anyone could be worst than OSI...LOL...But mabye they can huh???
Hell Even OSI respected the way merchant skills work in the game...Hell....I just thought they shoulda made the artisian skill a little more rewarding ...At least weapon and ArmorSmith's.....If im not mistakin The Merchant skill that makes the most Credits or rewards is the Tailor skill...LOL...Damn thats bad......SWG artisians is takin after Tommy Hilfigure...lol
And I know I spelled Hilfigure wrong... (Bows)
Glixx Axelgear
You mean they are not talking to you?
But seriously, there is this Tattooine Mystery quest for entertainers, so I think it should be possible to create missions for crafters as well. But named quest is neither especially exciting, nor is the reward really worth the trouble. (Wheee, I got a T-shirt... literally!)
AngusMacGregor wrote:I played UO for 5 years. I started in the beta.Talk about getting ganked... back in the early days it was crazy. I did get really good at sneaking around and running from PK's, though. Nothing like seeing a red name nearby to get the old heart pumping.
so in UO, people could go around killing anyone whenever they wanted??
that sounds crazy! but at the same time would probably make a more interesting game.