Smuggler Archive
Thread: Underground Smuggler Tunnels (Instanced)..Plz provide input
- Think of Ways we can use them.
- Who should be allowed in them?
- How are they accessed?
- What things can and cant be done while in the tunnel?
- Why should we have these?
- Does this in some way deviate from Star Wars feel?? (Do Jedi concaves get away from SW feel?)
- Can we travel to other planet cities in them?? (including ones not accesible by shuttle ports)
- Please add anything else you like here.
If popular opinion likes this then we can develop this and hopefully see something like this after SE. Thanks folks.
Message Edited by WookieBounty on 06-01-2004 01:52 AM
I don't think we will get something like this... but hey, worth a try.
- Escape, probably from a Bounty Hunter or with some Rebels or even Jedis from the imperial Law
- Smugglers and anyone who is grouped with one
- Could be in back streets but first thing that came to my mind was near the back entrance of a cantina inside the cantina
- no slicing because it's too dark and wet down there (so they are not that easy exploitable if we ever get a tef or anything similar from slicing)
- right now: RP. later: maybe running from a BH who has a mission to get us
How about a secret tunnel from bestine to anchorhead?
Something that only rebel smugglers and grouped members can navigate... have cave rats or something in there.
Message Edited by DigiDante on 05-29-2004 09:13 AM
DigiDante wrote:
I thought of it as an escape route out of Bestine in a sticky situation... Not to be used as a raid route.
Then it still could be rebel and neutral smugglers, I see no reason to exclude neutrals once again.
WookieBounty wrote:
Ok this is just an idea I wanted to post and I'll work on it some more. But I'd like to have some of you give some input on if this would be cool to you.
What I want..
- Think of Ways we can use them.
- Who should be allowed in them?
- How are they accessed?
- What things can and cant be done while in the tunnel?
- Why should we have these?
- Does this in some way deviate from Star Wars feel?? (Do Jedi concaves get away from SW feel?)
- Can we travel to other planet cities in them?? (including ones not accesible by shuttle ports)
- Please add anything else you like here.
If popular opinion likes this then we can develop this and hopefully see something like this after SE. Thanks folks.
Hmm, thats kind of a cool idea.
Maybe not a cave or a tunnel, but like an underground warehouse or something,just off of or near the starports we are going to be flying from.
Make it by the starport because it could be a place to bypass whatever searches I think there should bein the starport by going through maybe a different entance, or a tunnel to the landing pad, or whatever we will be taking off from. Like a "back door"past the scans. Make it so only a smuggler and whoever he is grouped with can get in. They are making those jedi caves accesable only to jedi, and I dont think those are instancedthey could do that here. It would make us "smuggle" people past the scans. We could charge whatever we wanted to bring people through.
They could even make it sothatplace is the only place we can slice things aside from maybe our own residences or something so we arent doing this in city streets anymore. Lol, it would probablybe a hassle, but we could use it to justify highering the prices. Dont know about that, but its a thought. There are alot of things that could be done with this, I kind of like it.
Message Edited by neros666 on 05-30-2004 04:45 AM
WookieBounty wrote:
- Think of Ways we can use them.
- Who should be allowed in them?
- How are they accessed?
- What things can and cant be done while in the tunnel?
- Why should we have these?
- Does this in some way deviate from Star Wars feel?? (Do Jedi concaves get away from SW feel?)
- Can we travel to other planet cities in them?? (including ones not accesible by shuttle ports)
- Please add anything else you like here.
- Alternate Routes to "hot" areas.
- Smugs and their groups only.
- Towns, Sewer Vents, etc
- Fighting, Dieing, Everthing BUT calling pets and healing wounds/buffing.
- Same as #1
- There will always be alternate routes, places that only the experienced will know of. Assuming that smugglers hide from the law alot, they would be the ones to know of such enterances.
- Perhaps over a small distance, but I think you should be forced to walk.
- Good Idea, but the GCW needs attention for this to be worth the development time.
My 2 cents.
Message Edited by WookieBounty on 06-01-2004 01:57 AM