Smuggler Archive
Thread: Is Feign death still able to be broken?
scathing wrote:
what about PvP. Last I heard, this was not allowed so it does not work during pvp anymore?
Yes, it does work. I had just finished a faction sale and was standing around when two rebs show up looking to gun me down, so I hit the FD and it succeeded. There wasn't much they could do but stand there waiting for me to get up they told me that they could wait there all day if needed, but I my on-leave timer only had about 2 minutes left on it. ![]()
As for PvE it seems to meto be a fixed success rate. I seem to FD just as well in a mob crowd as I doagainst a single mob. When the thug in Kaadara was still agroing, he's level 4, I was still failing about 1/2 the time as a level 80 master Smuggler. Your milage may vary though.
-Zaka'lex
DeepProgress wrote:
Can they keep shooting and destroy your armor like before?
No, these ladies who attacked me couldn't do anything to me except stand there and watch me nap.
Message Edited by EnderUK on 06-06-2005 11:38 PM
Message Edited by EnderUK on 06-06-2005 11:39 PM
Soon, FD won't be a problem in PvP (although I have no idea how soon.)
Bah, I thought it was working as it should with the chance of failure plus supposed breaking moves
MISTagent01 wrote:
At Fan Fest, the devs were told it was working in PvP again, and said that it would be fixed.
Soon, FD won't be a problem in PvP (although I have no idea how soon.)
WesBelden wrote:
Bah, I thought it was working as it should with the chance of failure plus supposed breaking moves
MISTagent01 wrote:
At Fan Fest, the devs were told it was working in PvP again, and said that it would be fixed.
Soon, FD won't be a problem in PvP (although I have no idea how soon.)
The main change they made is that it's not a 99% guarantee to work anymore. At master it's a 50-60% success rate, though to me it feels more like a 40-50% chance. I believe the odds get worse the lower you are in the Smuggler tree.
I think I've taken too many pixies but I could have sworn I've seen some posts here, or another forum,not long after CU went live about moves that can break FD. I wish search worked so I could try to find those posts I thought I saw.
-Zaka'lex
I actually think feign death works more like this:
At master level, your points in Feign Death = (I think) 75.
For each enemy in combat with you, you have a 75% chance of successfully pretending that you are dead.
So, with one enemy, it will work 75% of the time. With two 56%, three 42%, 31%, 23%, 17%, 13%, 10%... More than eight guys aggro'd on you and your chances of feigning look... well, maybe some points in FS luck would help.
WesBelden wrote:
Bah, I thought it was working as it should with the chance of failure plus supposed breaking moves
MISTagent01 wrote:
At Fan Fest, the devs were told it was working in PvP again, and said that it would be fixed.
Soon, FD won't be a problem in PvP (although I have no idea how soon.)
Wes please try to explain that to them. It does fail, it does break and the only thing it really needs is a cool down timer of a couple of seconds so that it cannot be spammed when it fails. People see a smuggler on his back and cry that it is somehow over powering. Never mind other proffessions have avoid incap, force of will, selfrevivie. Please tell the devolpment exactly how it works or PM a name that I can PM and tell them exactly how it works.
These run up to nerfs are always one side with one proffession not having a clue how something works crying it's over powered. Look at the cries for nerfing last ditch, Roots, and now fiegn death.
I like Fiegn death as it is now, it has a counter, it has a natural chance to break and I use it as a break to take incomming pvpfire off me or wait out a root or a stim time.
Message Edited by EnderUK on 06-07-2005 10:49 AM
EnderUK wrote:
WesBelden wrote:
Bah, I thought it was working as it should with the chance of failure plus supposed breaking moves
MISTagent01 wrote:
At Fan Fest, the devs were told it was working in PvP again, and said that it would be fixed.
Soon, FD won't be a problem in PvP (although I have no idea how soon.)
Wes please try to explain that to them. It does fail, it does break and the only thing it really needs is a cool down timer of a couple of seconds so that it cannot be spammed when it fails. People see a smuggler on his back and cry that it is somehow over powering. Never mind other proffessions have avoid incap, force of will, selfrevivie. Please tell the devolpment exactly how it works or PM a name that I can PM and tell them exactly how it works.
These run up to nerfs are always one side with one proffession not having a clue how something works crying it's over powered. Look at the cries for nerfing last ditch, Roots, and now fiegn death.
I like Fiegn death as it is now, it has a counter, it has a natural chance to break and I use it as a break to take incomming pvpfire off me or wait out a root or a stim time.
Message Edited by EnderUK on 06-07-2005 10:49 AM
/shakes head
You know..I almost feel like I have a sign on my back that says nerf me.