Smuggler Archive

Thread: A Smuggler's Guide to Manufacturing

dlc3007
Sat Mar 05, 2005 9:45 am
#1



There have been a number of questions about manufacturing recently, so I thought I'd put together this little guide to answer some of the questions and show the begining-to-end process. This is not the guide to get you through the spice grind and this is not for crafting items one at a time. The goal of this guide is to explain the mass-production of smuggler items.


Whatcha makin'?


First step is to decide what you want to make. On your own, you can make (depending on skills) Precision Laser Knives, Flow Analyzer Nodes, Molecular Clamps, and a pile of different spices. Let's start simply with the Laser Knives since all smugglers can make them and they're necessary for slicing anything.


If you look in your datapad at the 'Draft Schematics', you can see all the items you can make. Click on the knife and you'll see that you need a total of 16 of any kind of metal. If you check the other schematics, you'll see that some require more specific ingredients. A Molecular Clamp requires non-ferrous metal, Booster Blue specifically requires copper. You'll need to remember what you need and how much for a single item.


You also need to decide how many you want to make. The max you can create at a time is 1000. This is great because 1000 knives * 10 uses a knife / 2 uses per slice means that you can slice 5000 items before you have to make another knife! It also means that you'll need 16,000 units of metal.


Whatcha makin' it out of?


You have two choices for ingredients: Buy or Harvest. Buying is much simpler: find a vendor selling bulk supplies of resources and buy 16,016 units (round up since you'll probably not find that exact amount). You also have a decent chance of finding the metal on the bazaar. Here is where you'll hear this warning: make sure you have the same metal. No, it can't just be aluminum. You have to examine the resource and see the name, like Napolket aluminum or Fevee Fiberplast. If you can't find the amount you need of a specific kind, look for a different type. If they're not the same, it won't work.


The second choice you have is harvesting the resource yourself. This means you'll have to have Novice Artisan so you can survey (or a friend who will survey for you), and a harvester. Harvesters cost money. You can buy a cheap, little personal harvester on the bazaar or the Big-Mama harvesters from an architect. For the metal we need, we'll want a mining installation. If you're making Zypolene Spice, you'll need a natural gas processor for the gas ingredient, etc. etc.


For those of you buying your ingredients, you can skip this part.


  • If you're already an artisan, you know how to survey. If you don't have artisian, get a friend to point you to a high concentration of metal.

  • Deploy your harvester

  • Use the radial menu to pay maintenance and deposit power (power can be obtained like any other resource) under the Structure Management menu.

  • Now go to Operate Machinery. Click the 'Change Resource' button to pick what you want to harvest. Then click 'Turn On Harvester'. Check back later (days) to pick up your resource.

How ya gonna make it?


Now that you have your ingredients assembled, you're going to need a factory schematic. For any of the items you have in your datapad, you can create your own schematic. To do this, you will need a crafting tool-- 'Weapon, Droid, and General Item' for slicing gear, 'Food and Chemical' for spices. Since we can't currently experiment, and quality means nothing, then you can buy the first ones you find. I found both of these tools on the bazaar, so they were cheap.


Next, you'll need to find a crafting station. These can be found in NPC towns and are generally hard to miss. You don't actually do anything with them. You just have to be standing next to them. Of course, there are different types so make sure you're standing next to the one that matches the tool you're using.


Now just go through the crafting process as normal. After step 3, you'll get a new screen giving you a choice of: 'Experiment', 'Create a Prototype Item', or 'Create Manufacturing Schematic'. Experimentation does nothing for smugglers at this point and creating a prototype item is what we always do. Obviously, we're picking the third choice. Here is where you can give your item a new name and pick the number you want on the schematic. This is also why we needed 16,016 units of the same metal. We just used 16 units making the schematic, we'd like to make 1,000 in the factory, and we now have enough ingredients for that run.


Click the 'Create Object' button and don't panic because you don't see it. The schematic shows up in your datapad under the 'Data'tab -- not in your inventory and not under the 'Draft Schematics' tab.


This is also where it is nice to have friends who are weapon and/or armorsmiths. They can make weapon and armor upgrade kit schematics for you. You'll need 20 metal and 10 chemical for either WUKs or AUKs. Again, you'll want to gather your own ingredients and give them to the smith to make sure the schematic matches the ingredients you have.


Where ya gonna make it?


Now you're ready to start cookin'. First off, you'll need a factory. Find an architect vendor and purchase an 'Equipment Factory' for slicing gear or a 'Food Factory' for spices.



  • Deploy your factory.

  • Under 'Structure Management', deposit power and pay maintenance (see harvesting).

  • Under 'Options, select 'Access schematic slot'. Pick the schematic you want to manufacture -- the Laser Knife in our case. Click 'Use Schematic'.

  • Go back to'Options', then select 'Access station ingredient hopper'. This will open a new window. Drag and drop the ingredients (16,000 metal in this case) into this window and close it. You can verify that you have the correct ingredients by selecting 'List ingredients needed for station.'

  • Click 'Start manufacturing objects' button under 'Options' and go away. You'll get an email when the factory stops.

That about does it.


At this point, you should be well on your way to mass-production. Not only do you no longer need to buy your slicing gear. In fact, you can start supplying other smugglers, giving you that air of being a legitimate business owner. Please let me know if there was anything I missed or misstated.


----------------------

Fixed two errors dealing with harvesters. Thanks Krite.

Message Edited by dlc3007 on 03-05-2005 02:06 PM

Message Edited by dlc3007 on 03-09-2005 08:33 AM



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Vrond
Sat Mar 05, 2005 11:17 am
#2

nice helpfull lil post. here have 5 stars



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
EnderUK
Sat Mar 05, 2005 11:20 am
#3


nice


one point is never bother about experimenting. it doesn't matter expect to add more time to the factory time. The qualitity does not appear on the tool so you could put 100% mole clamp as the name of your tools and know one would ever know the difference.

Message Edited by EnderUK on 03-05-2005 06:29 PM



I too use to have a fancy sig, then it got pwned - Kenney Ender
Qojan
Sun Mar 06, 2005 12:52 am
#4

nice job



Main Qojan-Master Carbiner, Master CH, Master Cynic, Explorer, Sabacc player, Glowing Fool and Reluctent Pilot, Retired Smuggler
"Hokey religions and ancient weapons are no match for a good blaster at your side."
Alt Bohica-Master Artisan/Master Talior Glowie Clothing and Spice vendor 759 -5519 just steps from the shuttleport in Athens Smuggler vendor in Woofie's Warez and Watering Hole Athens, Corellia. 661 -5246
We Want to SMUGGLE!!
Obono
Sun Mar 06, 2005 8:12 am
#5

Good guide, should be stickied, or atleast a linked from the smuggler faq.



Obono - Master Smuggler (Elder Smuggler/Elder Commando)
Narwuun - Commando

Cuddlest master smuggler there is!!!!!

Smugglers History - Written by the DEV's
Akiram_Glockem
Sun Mar 06, 2005 8:06 pm
#6


Obono wrote:
Good guide, should be stickied, or atleast a linked from the smuggler faq.


QFE



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
DrevenStrobe
Sun Mar 06, 2005 8:31 pm
#7






Akiram_Glockem wrote:




Obono wrote:
Good guide, should be stickied, or atleast a linked from the smuggler faq.




QFE






um...isn't this IN the Smuggler FAQ?


I coulda sworn Kav included that in the original version...or Caylin added it in on one of the revisions...


At any rate...like Ragu spaghetti sause...IT'S IN THERE!




Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Akiram_Glockem
Sun Mar 06, 2005 8:38 pm
#8


DrevenStrobe wrote:


Akiram_Glockem wrote:

Obono wrote:
Good guide, should be stickied, or atleast a linked from the smuggler faq.


QFE


um...isn't this IN the Smuggler FAQ?

I coulda sworn Kav included that in the original version...or Caylin added it in on one of the revisions...

At any rate...like Ragu spaghetti sause...IT'S IN THERE!




So it is. Now if only people would learn to read the stickies.



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
dlc3007
Mon Mar 07, 2005 5:59 am
#9






DrevenStrobe wrote:


um...isn't this IN the Smuggler FAQ?


I coulda sworn Kav included that in the original version...or Caylin added it in on one of the revisions...


At any rate...like Ragu spaghetti sause...IT'S IN THERE!



I thought I searched through the 'helpful links' section and didn't find anything about mass production. FAQs on spices, grinding, macros, etc -- but I didn't see anything detailing the use of factories, etc. Maybe I just missed it. *shrug*




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
meltony
Mon Mar 07, 2005 7:11 am
#10

Great Job......... 5 little gold ones for u



Meltony
Master Smuggler - HK Expendables

Seremaz - Jedi - HKx | Zekk Bertone - Medic - SEA | Arleritas - Trader - WS
-Brody- - Dancer - STAR | Bezerk - Pilot - WS | Wabbacha - Officer - WS | Arlerita - Spy - HKx
Mesascu - Shipwright -WS | Cleaver - Tailor - HKx | Dilemma - AS - Unguilded


Krite
Mon Mar 07, 2005 8:51 am
#11

Nice guide, 5 *s.


Couple of possible mis-stated bits:


  • Power doesn't have to be of the same type, can put many different types in structures that require it (or am I just the lucky one?)

  • You don't get an email if your harvester stops (unlessthis changed very recently which would be fantastic)

  • Don't see where the weaponsmiths/armorsmiths come in to this



Ipho (Rebel) - Master Doctor/Smuggler - Infinity [Cancelled]
Rilo (Rebel) - Master Artisan/Chef/Architect - Infinity [Cancelled]
Cemoisreoc (Rebel) - Master CM/BH- Infinity [Cancelled]
dlc3007
Mon Mar 07, 2005 9:15 am
#12






Krite wrote:


  • Power doesn't have to be of the same type, can put many different types in structures that require it (or am I just the lucky one?) I couldn't get power types to mix. maybe there was something else that was causing me problems. I'll check again.

  • You don't get an email if your harvester stops (unlessthis changed very recently which would be fantastic) I may have confused this with factories. I'll check this also.

  • Don't see where the weaponsmiths/armorsmiths come in to this They come in the bit where I talk about schematics. The only way a smuggler can manufacture these kits is to get the schematic from someone else.



Thanks for the notes. I'll recheck these this afternoon.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
meltony
Thu Mar 24, 2005 8:30 am
#13

said it once i say it again........


Thx for that thats going to most helpful..........



Meltony
Master Smuggler - HK Expendables

Seremaz - Jedi - HKx | Zekk Bertone - Medic - SEA | Arleritas - Trader - WS
-Brody- - Dancer - STAR | Bezerk - Pilot - WS | Wabbacha - Officer - WS | Arlerita - Spy - HKx
Mesascu - Shipwright -WS | Cleaver - Tailor - HKx | Dilemma - AS - Unguilded


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