Smuggler Archive

Thread: HOTDOG rates some new temps... Help guys, you're my only hope!

HOTDOG
Wed Mar 23, 2005 9:12 am
#1



Well,

I went and dropped my medic 0040 yesterday in my search for commando and that SUCKED!

Got caught off guard and a couple of STs handed me my ass. I'm definitely going to have to adapt to that- or use my FD more...


SOOOOO...


Now I'm thinking of diffferent combos for offense and defense.

Of course this is IF they keep the "gist" of the professions the same


Offensive:

Master Smuggler

TKM

Commando 0044 (anyway you use the two lines is gonna be money)


This template is good for layin' the smack down (literally). I understand that TKMs are good tanks but I've never had it so I have to take ya'lls word for it. Probably going to want to wear some decent armor with this combo.


You will SUCK at pistols with this but the damage you can drop with the commando lines should make up for that and melee wise- fuhgetaboutit!



Defensive:

Master Smuggler

Master Fencer

Pistoleer 0404


Who knows how well this will work for defense after the changes but if it's anything close to now you will be hard to hit, knockdown, blind or dizzy.Your dodge abilities isyour star defense with this temp (unless you get intimidated then you are screwed).


However you are not going tobe dropping heavy amounts of damage AND you would benefit from a few million in tapes.


Good mixtures:


Master Smuggler

Master Pistoleer

Fencer 0440


IF they fix pistoleer to drop any kind of real damage OR you get a hold of one of those KICK ASS, million dollarDe-10s you will be able to lay out some damage here AND retain a great deal of your evasiveness BUT you will be outgunned (seriously) by those who took up BH.


Master Smuggler

Master Pistoleer

TK 4004


This is as the one above except weaker. Well, you DO get to meditate. *cough, you'll need it. cough, cough*


Master Smuggler

Master Fencer

Commando (one line- Any line)

Pistoleer 0030


This is good against states and you have decent defense as well as being able to drop decent damage. Should be a able to handle someone fair enough if they are up close OR far away.


Master Smuggler

Master TKM

Commando (one line- Any line)

Pistoleer 0030


Strong but not as strong as the Offensive temp. If you are gonna do this then you might as well go all the way offensive.




Smugglin' and Bounties:


Master Smuggler

TK 4004

BH 3040

Novice Commando


This is the CONTENT temp. You will be able to hunt Jedi (if they don't change things and even so I don't know how well.) and hopefully other smuggler's muscling in on your turf AND smuggle (if the revamp is what it claims to be). This is also known as the FAITH TEMPLATE.

You WILL be pretty fast with a pistol...if they don't change that...DAMN CU.



Master Smuggler

Master BH

Pistols 0040 (or 0004 for speed)


Good with a pistol but I doubt that will help you when it comes to someone waving a saber in your face. That is the ONE thing I don't expect to change too much in the CU. Yeah, it will be better but not by MUCH. This is why I put the other temp over this one. I could be wrong though. It's happened.

***AMENDMENT*** I DID however read in the BH forums a tester saying "MBH is going to be worth having after the CU". I don't know if he meant you would have to have it in order to hunt Jedi or if you have it you will be ABLE to hunt Jedi- if you get my drift...



Extremes:


Master Smuggler

Master Pisoleer

BH Pistols


Dude. You really like pistols don't ya? You are using EVERY pistol in the game at cap (if it still works that way).

To me though, it doesn't make sense to have BH and not be able to take advantage of the content that comes with the Invest. lines- BUT if you really love pistols- it don't get much better than this...



Master Smuggler

Master TKM

Master Brawler


This cat likes to fight. And getting serious bennies for being deadly in the 6 meter range. This is a tank that can use FD to take a break and recharge then come back at you...IN PvE. Center of Being, Warcry, Intimidateand kick the snot outta someone...Will this still work after the CU? Doubtful. But it's gotta be an awesome pairing.

Not to mention you would have 18 points left over! That's enough to get medic and (I would imagine) some kind of bonuse for those stims everyone is going to be popping.



Master Smuggler

Master Fencer

Master Brawler


Same as above except you wouldn't be able to hit this person. I'd kite you until you got lucky with a shot to the groin...If ANY of this will still be possible after the CU.



Here are some rumors floating that might affect your decision process...


The Smuggler might get his own weapon cert!

This was hinted at here on the forums about 2 months ago in one of our threads about being nerfed FD style.

Someone wrote a short list of things Smuggler needed and a testing person replied "A few of these things have been addressed in the CU".

SO I AM ASSUMING but if itIStrue- perhapswe won't have to be so dependant on other profs for mods. Something to think about.


The more Masteries you have the higher your HP goes.

It was stated thatone's HP would go up with their Combat Level.

It has been surmised that those with twoMasteries wouldmax out their HP (3000). Whether you get more HPper BOX orper MASTER'S BOX has yet to be determined though.



I myself am leaning HEAVY towards the Offensive temp. with the Defensive tying for second along with the idea of just taking one line of Commando and medic 0100.



What are your thoughts and have you come up with a better combo!?



Message Edited by HOTDOG on 03-23-2005 08:24 AM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Ackehece
Wed Mar 23, 2005 9:30 am
#2








Smugglin' and Bounties:


Master Smuggler

Master BH

Pistols 0040 (or 0004 for speed)


Good with a pistol but I doubt that will help you when it comes to someone waving a saber in your face. That is the ONE thing I don't expect to change too much in the CU. Yeah, it will be better but not by MUCH. This is why I put the other temp over this one. I could be wrong though. It's happened.

***AMENDMENT*** I DID however read in the BH forums a tester saying "MBH is going to be worth having after the CU". I don't know if he meant you would have to have it in order to hunt Jedi or if you have it you will be ABLE to hunt Jedi- if you get my drift...


Agrees with the BH on this matter - after the CU with ranged being premier again this will be better then your other bounty template.








Extremes:


Master Smuggler

Master Pisoleer

BH Pistols


Dude. You really like pistols don't ya? You are using EVERY pistol in the game at cap (if it still works that way).

To me though, it doesn't make sense to have BH and not be able to take advantage of the content that comes with the Invest. lines- BUT if you really love pistols- it don't get much better than this...


Even by todays standards you are missing 1 pistol - launcher pistol from commando. And as for tomorrow... well surprises can happen.







The more Masteries you have the higher your HP goes.

It was stated thatone's HP would go up with their Combat Level.

It has been surmised that those with twoMasteries wouldmax out their HP (3000). Whether you get more HPper BOX orper MASTER'S BOX has yet to be determined though.


Very true - who knows what is happening here yet. This info is being held close to the devs chests right now and hopefully they will take some of the feedback on this idea before implementing it.








"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




fishbrains
Wed Mar 23, 2005 9:43 am
#3

I'd like to comment on each of these templates......but I can't



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Ternque01
Wed Mar 23, 2005 9:50 am
#4

Hey fish, is your bria guy named Aurok? I looted a decent EE3 carbine that i got a speed slice on if it would make your life easier. Sorry for the hijack, btw.


I must say, i just bought a 655 DE-10 with MP/MS/Fencer 2040/Nov Medic, and I'll tell you something.... the accuracy is so poor at Master Pistoleer that my damage output really takes a HUGE hit. Time to start eating that food that I have. I even have +20 to pistol accuracy in tapes, and a few in standing/moving


I hate to say it, but even if you cap speed with skill tapes at master pistoleer, the accuracy SUCKS!



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
fishbrains
Wed Mar 23, 2005 9:52 am
#5



Ternque01 wrote:
Hey fish, is your bria guy named Aurok? I looted a decent EE3 carbine that i got a speed slice on if it would make your life easier. Sorry for the hijack, btw.
I must say, i just bought a 655 DE-10 with MP/MS/Fencer 2040/Nov Medic, and I'll tell you something.... the accuracy is so poor at Master Pistoleer that my damage output really takes a HUGE hit. Time to start eating that food that I have. I even have +20 to pistol accuracy in tapes, and a few in standing/moving
I hate to say it, but even if you cap speed with skill tapes at master pistoleer, the accuracy SUCKS!



woot! Yeah, my Bria toon in kinda on hiatus untill I can get a bloody cross server credit trade. Cause I refuse to do the whole broke grinding thing again. I've kind of have gotten used to having money in game......lots of it.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


DragonSnack
Wed Mar 23, 2005 9:55 am
#6

Hotdog

Some info from a Commando;

Do not be mistaken- regardless of what I write here I love being a Master Commando and I willl give it up if George Lucas actually gives meLukes, or Darth's part in the remakesof themovies.I actually think it is the best combat profession to have.

As it is today: (unless the Commando skills are supplemented by other profs' skills)

Our melee defenses are almost non existent.

Our acid rifle isnot worth the time or energy in obtaining one.

The heavy weapons branch gives you acdess to extreamly rare and expensive limited use weapons.

Unless you are aFS grinding monkey the grenade (tatics) branch is not worthclimbing. And if I offended any FS monkeys - I intended to offend you -

We only have our Flame Thrower as a decent (in fact very good) weapon. However it is not very accurate, effective, or speedyuntil you have reached Flame III. We use the LP unitl we get to FlameIII and from then on it is the Flamer or nothing.

So if you aren't going for Flame IIIand Flame IV I'd stay away from Commando for now.

remember you will probably only get off1 shot in combat and if it doesn't hit -and the per centages are against you scoring a hit- you get a free trip to the cloner.


That being said---

When the CU finally arrives the Commando is supposed to be most damaging profession using ranged weapons in the galaxy.


If I were you I'd add Commando Flame 4 and put the rest in melee.



Looking at the new pre-reqs - I am getting back 36 SP so I will be able keep my Master Comando and Master Smuggler and get my 24 FS boxes and add pistoleer 0003 (i think I can get 3 if not then 2) which will add 70 to my melee defenses.







Strolan
Wed Mar 23, 2005 9:55 am
#7

I don't know why I am replying and admitting to this build on the forums. At Fan Fest last June Green_Marine actually called out my build as one of the dumbest builds for a smuggler. Anywho, here it is;

Master Smuggler
Master Swordsman
Master Brawler
Novice Fencer
Melee Speed Tree

With FS Melee speed and +3 in Melee Speed SEA's I am capped out on 2Hand weapons speed. This build doesn't leave much for pistols nor defense but the high damage rate makes for a overwhelming offense in all but the most high end PvE content. Grouped, with a 750+ Power Hammer or 400+ Scythe blade, you are prety scary in PvPas well. Just be sure to keep a doc close if you are SF.

What do you guys think? From what I read about the CU it seems I will be able to keep this build intact. If the Smuggler gets some special pistols/pistol skill this build may have a lot of potential.

Anyways, there is my wacky build. I like it!

-Strolan





Strolan Tarkilles - Master Smuggler
Belati Minwara - Elder Dancer
JehJeh Tarkilles - Commando

"When a pilot see's a enemy he attacks and kills. Anything else is rubbish" - Baron Von Richthofen


WesBelden
Wed Mar 23, 2005 10:09 am
#8


I'd say that you should bare in mind that these templates, while using the new pre-reqs, are still looking at things from the old system and not the new (admitedly, you're can't look at the new system yet, but there you have it ).



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
fishbrains
Wed Mar 23, 2005 10:18 am
#9



WesBelden wrote:
I'd say that you should bare in mind that these templates, while using the new pre-reqs, are still looking at things from the old system and not the new (admitedly, you're can't look at the new system yet, but there you have it ).



big freaking QFE



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


DRWolfe
Wed Mar 23, 2005 10:33 am
#10



fishbrains wrote:


WesBelden wrote:
I'd say that you should bare in mind that these templates, while using the new pre-reqs, are still looking at things from the old system and not the new (admitedly, you're can't look at the new system yet, but there you have it ).



big freaking QFE


That's why I'm holding off making any plans except knowing Renn will be whatever makes him best with Pistols. And, since I may be re-creating Renn on a new server, I'll focus on Smuggler and Pistoleer and wait for the rest...



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

HOTDOG
Wed Mar 23, 2005 10:40 am
#11






Strolan wrote:
I don't know why I am replying and admitting to this build on the forums. At Fan Fest last June Green_Marine actually called out my build as one of the dumbest builds for a smuggler. Anywho, here it is;

Master Smuggler
Master Swordsman
Master Brawler
Novice Fencer
Melee Speed Tree

With FS Melee speed and +3 in Melee Speed SEA's I am capped out on 2Hand weapons speed. This build doesn't leave much for pistols nor defense but the high damage rate makes for a overwhelming offense in all but the most high end PvE content. Grouped, with a 750+ Power Hammer or 400+ Scythe blade, you are prety scary in PvPas well. Just be sure to keep a doc close if you are SF.

What do you guys think? From what I read about the CU it seems I will be able to keep this build intact. If the Smuggler gets some special pistols/pistol skill this build may have a lot of potential.

Anyways, there is my wacky build. I like it!

-Strolan




Dude!


Master Swordsman


Master Smuggler


Pistoleer 0004


Medic 0040


I was pretty dangerous myself- till I dropped medic.


Anyway. I figure I will be better balanced with a ranged/melee template after the CU. Hence all the hubbub.



I've debated taking master brawler for the longest time but I do like pistols. IF they do give us a weapon and we don't need another prof. to excel at it. I might focus the rest of my template on melee.



...but burning avatars DOES sound cool.










TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
cpz
Wed Mar 23, 2005 6:35 pm
#12


For me it all depends on what this 'Health = combat profs mastered' rumour turns out to be



And I'm assuming that mastery of Smuggler will count in such a system. If Smuggler doesn't, there'll be hell to pay. Or rather I'll come and b!tch about it on the forums loads.



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
HOTDOG
Wed Mar 23, 2005 8:06 pm
#13






WesBelden wrote:


I'd say that you should bare in mind that these templates, while using the new pre-reqs, are still looking at things from the old system and not the new (admitedly, you're can't look at the new system yet, but there you have it ).







Yeah, I know...



But it SURE IS FUN ISN"T IT!?



Plus it's the only thing keeping me sane til they come with more info. These guys are EVIL...


How do I get inside them NDA walls?



**edited for style**

Message Edited by HOTDOG on 03-23-2005 07:07 PM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
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