Smuggler Archive
Thread: THE FP purchase and transfer macro
/pause .5;
/ui action conversationResponse0;
/pause .5;
/ui action conversationResponse3;
/pause .5;
/ui action conversationResponse0;
/conversationstop;
/pause .5
/conversationstart;
/pause .5;
/ui action conversationResponse0;
/pause .5;
/ui action conversationResponse3;
/pause .5;
/ui action conversationResponse0;
/conversationstop;
/pause .5
/conversationstart;
/pause .5;
/ui action conversationResponse0;
/pause .5;
/ui action conversationResponse3;
/pause .5;
/ui action conversationResponse0;
/conversationstop;
/pause .5;
/delegatefaction 250 [delegatee]
/pause .5
To use this you select the recruiter, and fill in the delegatee's name into the macro. This will attempt to purchase 3 chunks of 125 FP each, and then delegates 250FP per shot. This works extremely well for the Smuggling Colonels out there. Use but don't abuse
What changes? I couldn't get it to go straight to purchasing FP because /ui action conversationResponse[#] doesn't go past 5. Originally I attempted to go through the Going Covert menu, but after 3 runs it would just disappear.
Fair enough. Just be warned that in any sort of lag at all, this can result in resigning from the faction. If you do resign, make sure you're overt, log completely out, and stay out for the remainder of the hour (no peeking). You should be able to salvage your rank.
Increasing the timers will prevent such an occurance, however I've been running out of an isolated base in the middle of no where... no lag... so I run hot an furious. I've also made it a recursive macro so it'll trigger itself. This means I can auto fill someone up for hours while I'm afk. Here's the adaptation:
/conversationstart;
/pause .5;
/ui action conversationResponse0;
/pause .5;
/ui action conversationResponse3;
/pause .5;
/ui action conversationResponse0;
/conversationstop;
/pause .5
/conversationstart;
/pause .5;
/ui action conversationResponse0;
/pause .5;
/ui action conversationResponse3;
/pause .5;
/ui action conversationResponse0;
/conversationstop;
/pause .5
/conversationstart;
/pause .5;
/ui action conversationResponse0;
/pause .5;
/ui action conversationResponse3;
/pause .5;
/ui action conversationResponse0;
/conversationstop;
/pause .5;
/delegatefaction[delegatee] 250;
/ui action toolbarSlot00
Where 00 = F1, 01 = F2, etc
I saw your post on one of the other boards on this when you were working out the details. Its good to see you found some time to post it here. As you can see, this is very much appreciated. 5 stars.
if your buying 375fp per macro cycle, why do you only /delegate 250?
Is this to offset the loss of points on transfer?
For the Rebels out there...you'll need to adjust the math on this macro a little bit, since we're buying 137 fp for 10k, instead of the regular 125...thanks to our 10% CoA bonus.
If you start with exactly 200 faction points, you'll end up with 611 faction after you buy 3 rounds. You'll then need to delegate exactly 348 faction points to whoever is buying them. At Colonel, you would lose 410 or 411 faction, depending on how the silly game rounds numbers.
This is assuming you want to loop the macro, as suggested by Col. Ciaco's example. If you don't delegate the 348, then eventually the 10% bonus will result in excess points that will stop the macro.