Smuggler Archive

Thread: NDA lifted regarding Smugglers slicing ship components

ManicMarauder
Fri Oct 22, 2004 4:05 am
#1

I try really hard not to begrudge shipwrights their reverse engineering skill. They got some content, and i'm jellous, but I try not to hold it against them.


It does sadden me that we appaently won't be able to do *anything* with ship improvements though. I could have even seen a 'temporary' smuggler buff. We tune up their engines and it lasts for a certian period of time, but since they don't have a clue what we did it slowly degrades over time and they have to get it done again.

Customer "I don't know what you did but it was awsome! Can you do it again?!?"

Smuggler: "Sure, but PAY ATTENTION this time! See, what you have to do is cut the red wire and re-route it to the flux capacitor IN port ..."


But, sadly, it looks like it just isn't meant to be in any capacity.
Nerj
Fri Oct 22, 2004 8:22 am
#2

However, one of the biggest complaints by the shipwrights was that looted components that were reverse engineered were better then crafted components. That said, a "slice" that makes crafted components into parts that could be RE or the ability to slice certain parts crafted components toothers (without being unbalancing) might come to pass.


At least this could be an idea andGreen Marine did a lot with theparts balance issues.



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

PixellJ
Fri Oct 22, 2004 9:32 am
#3






Smuggler_Caylin wrote:
Here is another kicker for yah.

When JTL is launched, all the components for ships will be what they consider 'balanced'.

With that in mind, introducing slicing of these components would only introduce an imbalance of this system. One of monumental proportions.

What we have here is essentially the death of any hopes we had of slicing components on ships as I highly doubt for our profession revamp they will rebalance all the components to ships in the game. In fact I believe they said they were not going to do any more global rebalances to the JTL component system.

So... I'm low on hope for our use in this area.





Well, this was why I went smuggler, to slice my ship parts, to build my 'hot rod' a la Han Solo. Given the useless trees in smuggler, and that I'm still grinding them, I see little point in continuing the grind. Man, my PA ain't gonna be happy, since they helped me with containers as it is, but why bother to invest in a broken profession?.



--------------------------------------

"Doc" Porl Fik'ya
The only thing SOE could make that doesn't suck is a vacuum cleaner. Fix the effing game, and I'll fix my account.

iphe
Fri Oct 22, 2004 9:45 am
#4




I dont think it is broken. It just needs to be updated. I am going to be a master smuggler, why? not because I believe they one day will give us content. Because I dont. But because Thats what I want to do....and the 50k payouts after you slice a mission term are cool too!!!







Iphe--- Ahazi!!!!
Master Swordsman / Master Doctor / Jedi "Class of March 2005"

"why do you want me to buff your dwarf nuna?"
MaxSteele
Fri Oct 22, 2004 12:03 pm
#5

This was content they gave to the Shipwrights. It's called "Reverse Engineering", and they get this ability sprinkled through all the trees of their profession.


Every component has a certification associated with it. I - VI (I think VI is the highest, I'll have to look to make sure). If you want to reverse engineer a lvl I part, you need one level I item. You use a Reverse Engineering kit that has (I think) 8 uses on it. It's a container that you place an item you want to reverse engineer into. Once you activate it, it adds a little bonus onto the current stats of the item.


For other levels, the level # determines how many items you need to use. To reverse engineer a level III component, you must use three level III components. They don't have to be EXACTLY the same, they just need to be all of the same type (engine, laser, reactor, etc...) When you do this, it will take the best stats out of all of the items you reverse engineer, and then add a bonus onto them.


Sooooo... It's pretty muchslicing, only shipwrights do it.




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
Smuggler_Caylin
Fri Oct 22, 2004 12:07 pm
#6

Here is another kicker for yah.

When JTL is launched, all the components for ships will be what they consider 'balanced'.

With that in mind, introducing slicing of these components would only introduce an imbalance of this system. One of monumental proportions.

What we have here is essentially the death of any hopes we had of slicing components on ships as I highly doubt for our profession revamp they will rebalance all the components to ships in the game. In fact I believe they said they were not going to do any more global rebalances to the JTL component system.

So... I'm low on hope for our use in this area.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

MaxSteele
Fri Oct 22, 2004 12:12 pm
#7






Smuggler_Caylin wrote:
Here is another kicker for yah.

When JTL is launched, all the components for ships will be what they consider 'balanced'.

With that in mind, introducing slicing of these components would only introduce an imbalance of this system. One of monumental proportions.

What we have here is essentially the death of any hopes we had of slicing components on ships as I highly doubt for our profession revamp they will rebalance all the components to ships in the game. In fact I believe they said they were not going to do any more global rebalances to the JTL component system.

So... I'm low on hope for our use in this area.






Yeah, I didn't think they would put slicing in on top of reverse engineering, and I'm not really looking for the ability to slice on top of it.


Reverse Engineering should be sprinkled throughout the Smuggler profession instead of the Shipwright profession. That would have been a sweet piece of content thrown to Smugglers.


Shipwrights are going to have their hands full as it is with not being able to make chassis or main components in factories. Now they're going to have every average joe coming up to them with components asking them to reverse engineer them.


Everyone already comes to Smugglers to enhance their weapons and armor. Enhancing ship components seems like a natural progression of the Smuggler profession.

Message Edited by MaxSteele on 10-22-2004 12:13 AM



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
VegitoX
Fri Oct 22, 2004 4:16 pm
#8

Or they could simply give Smugglers the ability to reverse Engineer also. No one could argue about us taking "their" content, I mean look at us, EVERYONE will be able to Smuggle in space.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
Rhysen
Fri Oct 22, 2004 5:35 pm
#9

Personally, I'd rather see slicing have nothing to do with ship weapon/armor stats. Constantly upping weapon/armor effectiveness is usually a dead end as it results in someone achieving the 'uber' config and distorting everything else.


I'd rather see slicing in space apply to something different entirely. Like there being ship components considered illegal and Smuggler slicing helping to hide the illegal modifications from scans. Pilots building up a reputation for their activities (an effective Alliance pilot being considered a prime target by Imperial ships and subject to instant poundings). And smugglers faking transponder codes to get people past faction blockades. Even smugglers building up a rep for scanned with illegal cargo and having to partake of their own services.
KaernLegorah
Fri Oct 22, 2004 5:39 pm
#10

1. I don't consider Reverse Engineering to even remotely be like slicing. The ability to reverse engineer looted items is something crafters have been talking about for a very long time in this game. Not to mention that the only resemblance RE bears to Slicing is that it produces an improved product. Otherwise there are no similarities. I consider this a non-issue.

2. I don't really mind that we don't get to slice ship components. Many Smugglers don't slice for the public, some don't slice at all, and some slice but would actually like someething different to do for once. Slicing can already get very tedious; I'd rather they wait and give us somethig to actually smuggle rather than just throw us a bone by giving us more junk to slice.

3. It's important to note that you can't RE crafted items.

4. Also, the number of components required is based on the Reverse Engineering level, not the Mark number or the equipment cert level (although the RE level and cert level are usually the same anyway). I imagine that the RE level can go up to 10, as I've got some items with an RE level of 8 and 10 is the highest that the equipment certs go.



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Golrok
Fri Oct 22, 2004 7:50 pm
#11

/sigh


oh well..



@^%^$#@^!


now itrulyunderstand what youold timershave been through...

Bzzzz
Sat Oct 23, 2004 2:46 pm
#12






KaernLegorah wrote:
2. I don't really mind that we don't get to slice ship components. Many Smugglers don't slice for the public, some don't slice at all, and some slice but would actually like someething different to do for once. Slicing can already get very tedious; I'd rather they wait and give us somethig to actually smuggle rather than just throw us a bone by giving us more junk to slice.



Waiting for something substantial is a great idea in principle.Look how well it's worked out for us so far? Lots and lots and lots and lots of useless talk, but none of thoseinfernal bones!!


I was *expecting* to be able to do some "special modifications myself" that weren't available to every tugboat captain, merchant mariner and fighter-pilot. I wasn't expecting it now, but I was damned sure expecting it in some future JTL-based smuggler revamp. But from discoveries made in the beta (smuggling missions in the Freelance mission line, unavailabilityof transport ships below Master Pilot, uselessness of transport ships without player gunnersand no mechanisms available for current or future smuggler modifications of any kind), I'm not expecting any sort of future JTL changes for us at all. The need for smugglers isn't there and the mechanisms aren't in place.


Furthermore, the playerbase seems to be adamant that they want *NO* connection between ground professions and space. Everyone wants to get away from the Jedi/BH thing that badly. So hoping for an exception made only for us seems pretty futile:not only might it be technically unfeasible to give us Space assets, no one other than us wants that to happen.



-Zz

HimFan
Sat Oct 23, 2004 3:47 pm
#13






Smuggler_Caylin wrote:
Here is another kicker for yah.

When JTL is launched, all the components for ships will be what they consider 'balanced'.

With that in mind, introducing slicing of these components would only introduce an imbalance of this system. One of monumental proportions.

What we have here is essentially the death of any hopes we had of slicing components on ships as I highly doubt for our profession revamp they will rebalance all the components to ships in the game. In fact I believe they said they were not going to do any more global rebalances to the JTL component system.

So... I'm low on hope for our use in this area.





Crushing...



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

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