Smuggler Archive

Thread: Thought You Guys & Girls Might LIke To See This

Mystique2000uk
Sun Sep 11, 2005 5:14 am
#1

Was looking through the dev tracker and who should pop up but HOLOCRON. One time head honcho of SWG and now head honcho of all SOE MMO's


One of the repiles to his thread had a link to a very interesting article writen just 4 months after release that struck a cord with me, so I thought I'd post it here.


The fact that most of the points raised in the article are still very, veryrelevant today, over 2 years later, does not, I think, bode well.


Anyway I think this article best sums up everything Ithink about SWG atm.


The SWG Mystery

Message Edited by Mystique2000uk on 09-11-2005 01:16 PM



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
WillburWright
Sun Sep 11, 2005 7:36 am
#2

korvass
Sun Sep 11, 2005 8:59 am
#3

Wow, that is a pretty epic whine, is it not? Paragraphs and paragraphs of speculative crap, with a few big words thrown in to try and give it weight.

Not saying I don't agree on some of the points, but it's interesting to see such an apocalyptic view-point so early into the game's lifespan.

Mind you, he was right about AC2





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
Mystique2000uk
Sun Sep 11, 2005 9:03 am
#4






korvass wrote:
Wow, that is a pretty epic whine, is it not? Paragraphs and paragraphs of speculative crap, with a few big words thrown in to try and give it weight.






Funny, one mans while is another mans elemental truth.


PS: And he's right about SWG too.





We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
Ternque01
Sun Sep 11, 2005 9:44 am
#5






korvass wrote:
Wow, that is a pretty epic whine, is it not? Paragraphs and paragraphs of speculative crap, with a few big words thrown in to try and give it weight.

Not saying I don't agree on some of the points, but it's interesting to see such an apocalyptic view-point so early into the game's lifespan.

Mind you, he was right about AC2





Hah! He is absolutely right! SWG has MAYBE 250,000 subscriptions right now, this game has become an even BIGGERdeparture from what makes Star Wars special, and the game developers at the time had NO CLUE as to what makes a game fun to play: they didn't give us the proper tools as players to INVENT our own content. He probably wrote that "whine" 1.5 years ago, and he was DEAD ON in his last sentence: we aren't going to see this game truly be Star Wars in a long, long time, and even then it won't even be close. He is DEAD ON. We have Jedi armies, no GCW, no smugglers, and the only Star Warsy content we have is from Episode III, which IS far away from what the content SHOULD be.


Smuggling was one such tool that HAD to be put into the game in order for people to relive and invent their own Star Wars experiences surrounding the Han Solo and the huge criminal aspect of the stories.


Raph Koster and the early devs thought that players could survive in a bare room with nothing in it to play with while we "imagined" we had something to do. Mind you, I'm a strong believer that players make their own content and are responsible for their own perceptions and experiences, but you need to give players tools for content that center around the kinds of experiences that we expect to occur in the Star Wars universe like smuggling, BH'ing (luckythem), true involvement in the GCW, and quests where you develop a true sense of comraderie with those you are helping (usually by fighting with or for them, but all we get are unpersonal terminal missions with two lines of text and no soul.)





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
WillburWright
Sun Sep 11, 2005 9:47 am
#6






Ternque01 wrote:





korvass wrote:
Wow, that is a pretty epic whine, is it not? Paragraphs and paragraphs of speculative crap, with a few big words thrown in to try and give it weight.

Not saying I don't agree on some of the points, but it's interesting to see such an apocalyptic view-point so early into the game's lifespan.

Mind you, he was right about AC2





Hah! He is absolutely right! SWG has MAYBE 250,000 subscriptions right now, this game has become an even BIGGERdeparture from what makes Star Wars special, and the game developers at the time had NO CLUE as to what makes a game fun to play: they didn't give us the proper tools as players to INVENT our own content. He probably wrote that "whine" 1.5 years ago, and he was DEAD ON in his last sentence: we aren't going to see this game truly be Star Wars in a long, long time, and even then it won't even be close. He is DEAD ON. We have Jedi armies, no GCW, no smugglers, and the only Star Warsy content we have is from Episode III, which IS far away from what the content SHOULD be.


Smuggling was one such tool that HAD to be put into the game in order for people to relive and invent their own Star Wars experiences surrounding the Han Solo and the huge criminal aspect of the stories.


Raph Koster and the early devs thought that players could survive in a bare room with nothing in it to play with while we "imagined" we had something to do. Mind you, I'm a strong believer that players make their own content and are responsible for their own perceptions and experiences, but you need to give players tools for content that center around the kinds of experiences that we expect to occur in the Star Wars universe like smuggling, BH'ing (luckythem), true involvement in the GCW, and quests where you develop a true sense of comraderie with those you are helping (usually by fighting with or for them, but all we get are unpersonal terminal missions with two lines of text and no soul.)








QFE man!




Message Edited by WillburWright on 09-11-2005 12:47 PM

Kelko
Sun Sep 11, 2005 10:40 am
#7






Ternque01 wrote:





korvass wrote:
Wow, that is a pretty epic whine, is it not? Paragraphs and paragraphs of speculative crap, with a few big words thrown in to try and give it weight.

Not saying I don't agree on some of the points, but it's interesting to see such an apocalyptic view-point so early into the game's lifespan.

Mind you, he was right about AC2





Hah! He is absolutely right! SWG has MAYBE 250,000 subscriptions right now, this game has become an even BIGGERdeparture from what makes Star Wars special, and the game developers at the time had NO CLUE as to what makes a game fun to play: they didn't give us the proper tools as players to INVENT our own content. He probably wrote that "whine" 1.5 years ago, and he was DEAD ON in his last sentence: we aren't going to see this game truly be Star Wars in a long, long time, and even then it won't even be close. He is DEAD ON. We have Jedi armies, no GCW, no smugglers, and the only Star Warsy content we have is from Episode III, which IS far away from what the content SHOULD be.


Smuggling was one such tool that HAD to be put into the game in order for people to relive and invent their own Star Wars experiences surrounding the Han Solo and the huge criminal aspect of the stories.


Raph Koster and the early devs thought that players could survive in a bare room with nothing in it to play with while we "imagined" we had something to do. Mind you, I'm a strong believer that players make their own content and are responsible for their own perceptions and experiences, but you need to give players tools for content that center around the kinds of experiences that we expect to occur in the Star Wars universe like smuggling, BH'ing (luckythem), true involvement in the GCW, and quests where you develop a true sense of comraderie with those you are helping (usually by fighting with or for them, but all we get are unpersonal terminal missions with two lines of text and no soul.)







QFE!



SWG+PUB 19+CU+NGE = Crap
JWing
Sun Sep 11, 2005 4:02 pm
#8



Ternque01 wrote:


korvass wrote:
Wow, that is a pretty epic whine, is it not? Paragraphs and paragraphs of speculative crap, with a few big words thrown in to try and give it weight.

Not saying I don't agree on some of the points, but it's interesting to see such an apocalyptic view-point so early into the game's lifespan.

Mind you, he was right about AC2


Hah! He is absolutely right! SWG has MAYBE 250,000 subscriptions right now, this game has become an even BIGGER departure from what makes Star Wars special, and the game developers at the time had NO CLUE as to what makes a game fun to play: they didn't give us the proper tools as players to INVENT our own content. He probably wrote that "whine" 1.5 years ago, and he was DEAD ON in his last sentence: we aren't going to see this game truly be Star Wars in a long, long time, and even then it won't even be close. He is DEAD ON. We have Jedi armies, no GCW, no smugglers, and the only Star Warsy content we have is from Episode III, which IS far away from what the content SHOULD be.

Smuggling was one such tool that HAD to be put into the game in order for people to relive and invent their own Star Wars experiences surrounding the Han Solo and the huge criminal aspect of the stories.

Raph Koster and the early devs thought that players could survive in a bare room with nothing in it to play with while we "imagined" we had something to do. Mind you, I'm a strong believer that players make their own content and are responsible for their own perceptions and experiences, but you need to give players tools for content that center around the kinds of experiences that we expect to occur in the Star Wars universe like smuggling, BH'ing (lucky them), true involvement in the GCW, and quests where you develop a true sense of comraderie with those you are helping (usually by fighting with or for them, but all we get are unpersonal terminal missions with two lines of text and no soul.)






I don't normally do this, but

QFE



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
Tactical_Dave
Mon Sep 12, 2005 6:13 am
#9

Yes...QFE from me also.






______________________________
I am Mayoboot. You are not. That is the way of teh universe, you poor fellow.
korvass
Mon Sep 12, 2005 7:11 am
#10

Just to expand on what I posted earlier, while I do tend to agree with most of what this guy has posted, the problem - I feel - with these kinds of 'studies' is that we're the only ones who ever read them. Perhaps I'm too cynical, but I just don't really see the point of spending so much time writing such a lengthy piece of work, when nobody at SOE is gonna ever read it, or pay it any mind if they did.





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
Stawei_Idow
Mon Sep 12, 2005 11:24 am
#11

This is the kind of thing that the Community Relations people are supposed to bring to the attention of the Producers/BigWigs/etc.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

Mystique2000uk
Mon Sep 12, 2005 4:38 pm
#12






Stawei_Idow wrote:
This is the kind of thing that the Community Relations people are supposed to bring to the attention of the Producers/BigWigs/etc.




Lol nice one... Oh sorry thought you were joking.



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
SBRD0C
Mon Sep 12, 2005 6:29 pm
#13

Well you know... we could always send messages with the link to this article to a few people in community Relations.. they might get the hint.. and forward to the bigwigs..

Message Edited by SBRD0C on 09-12-2005 08:30 PM



Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

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