Smuggler Archive
Thread: Panic Shot
From my experience, the "delay action" effect is resisted 100% of the time. So yes, that would qualify it as broken. ![]()
The cone attack seems to work fine though.
it was officially acknowledged as broken, and they are supposedly working on it. this post was on 9/9/03, so they are WAY overdue for followup on it.
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=19879&view=by_date_ascending&page=2
The level of the mob will definately effect the rate of success on this, and it's not a money shot, but it does work at some level. I save it for what it's named for--if I need to buy some space, I'll punch it as a last resort, it's gotten me time for a feign death several times. That said, I wouldn't rely on it!
How long is the delay on the other person? And is it also a knockdown?
No KD, delay 10 secs.
Works great withLow Blow though. Keeps them on the ground forsomewhere between 12 and 15secs.
Sawro wrote:
No KD, delay 10 secs.
Works great withLow Blow though. Keeps them on the ground forsomewhere between 12 and 15secs.
That's such a fantastic idea! I didn't even think of that!
Thanks!
--Mak
RandoQuin wrote:how exactly is it being nerfed? i missed someting. are they just getting rid of the delay it causes?
"The delay effect of panic shot will break on damage to the target."