Smuggler Archive

Thread: The continuity is on our shoulders, fellow Smugglers.

AronoBashkar
Mon Dec 13, 2004 5:22 pm
#1

Think about it. The three most iconic professions in this game from the movies would be Jedi, Smuggler and Bounty Hunter. The Jedi are a prequel-empowered, empty shell of what a Jedi should be, in every aspect. The Bounty Hunters are forced to melee stack to take on the Jedi scum, and they can't even hunt us, which some of them would probably prefer.

So in all reality it's up to us to make this game feel like Star Wars.

Wearing armor almost never (and if you must, stick to Ubese- atleast Leia wore that), gripping onto canon guns (DL-44, scout blaster) and dropping Han quotes is a sure-fire way to atleast attempt this.

Our profession is gimped- no doubt about it. However, don't let its flaws gimp you. And, finally, if you can't contribute to the continuity, atleast put "Awaiting Smuggler Revamp" in your bio.


On a lighter note, i'm almost done with Alliance pilot. 3/4/4/3...and now I regret it because I want the YT-1300. Do you guys think it might be worth it? I just don't like having to be a fake 'smuggler' to be a real Smuggler.

Message Edited by AronoBashkar on 12-13-2004 07:22 PM



-----

Han Solo: Well, you can forget your troubles with those Imperial slugs. I told you I'd outrun 'em.

[Nobody is listening]

Han Solo: Don't everyone thank me at once.
Flyinion
Mon Dec 13, 2004 5:31 pm
#2






AronoBashkar wrote:

On a lighter note, i'm almost done with Alliance pilot. 3/4/4/3...and now I regret it because I want the YT-1300. Do you guys think it might be worth it? I just don't like having to be a fake 'smuggler' to be a real Smuggler.

Message Edited by AronoBashkar on 12-13-2004 07:22 PM





Wish I could answer that but I haven't played Alliance pilot since I did 1/1/1/1 on it all in the last 6 hours the beta was up. I am a rebel on the ground on my main though so that might seem kind of strange since I went privateer in space, based out of Tat of course.......why would I want to be a corsec policeman driving a Hutt starship lol. I thought about doing alliance of course initially, but then I looked at the end result........ B wing, YT, B wing, YT, B wing, YT.......don't know why but the YT just had more appeal. Besides, if I want to shoot down TIE's I still could, as far as I know they show up yellow so I should be able to shoot them. /sneaky and of course that gives me the element of surprise against the "enemy"

Message Edited by Flyinion on 12-13-2004 04:32 PM



------------------------------------------------------------------------------------------------
Mekar: Jedi Padawan, future Master Enhancer, demoted to the lowest Rebel rank after an incident involving a JSF and an Imp recruiter

Proud member of the "Village of the Damn".......as in "Damn I only get 30K of FS for a million regular?"......."Damn that's a lot of XP".......and of course "Damn this commute sucks!!"
TomoRainer
Mon Dec 13, 2004 6:23 pm
#3

The Nova Courier's a freighter-turned-warship itself, so it wouldn't be hard to play an Alliance smuggler and fly one of these, especially considering how many smugglers got involved with the Rebellion one way or another.

..the scum.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


JTGAlpha
Mon Dec 13, 2004 6:37 pm
#4

I agree that since the dev's have deprived us of content and purpose it is up to us to be smugglers in any way we can, and I DO strive to do that every day. So keep wracking those brains children and share with us some of your pet money-making smuggler-ish brainstorms, and whether they've worked or not.q



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Mon Dec 13, 2004 6:40 pm
#5


ditto..heh. oops.

Message Edited by JTGAlpha on 12-13-2004 05:41 PM



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Knightcrest
Mon Dec 13, 2004 10:34 pm
#6


My advice? I would go ahead and finish out the rebel track asclose as you are. I finished it out and did enjoy the Nova. One of the above posters was correct in that it does have freighter roots. One nice thing about the Nova was the lounge area having decent windows that your passengers could watch battles in (when not repairing conduits) as well as I prefered the turret feel of the Nova better than a YT. The Nova also gets 3 ordanace slots compared to the YT's 2.


On that note...extremely frustrated with the plasma alarm bug and having to unload my fully decorated Nova for the 3rd time to get the damn alarms to shut off... beer got the better of me and I dropped Rebel Ace to pursue Privateer to try out the different variety of ships. I actually am having a blast (now 4/3/3/3 privateer) with the various other ships and the diff styles available. The lower mass in the craft is something I am learning to cope with and I have a great time flying an Ixiyen inbetween two of my best rl friends using their respective X-Wing's.


I was hoping the dev's would get off their butts and fix the plasma alarm bug before I mastered privateer and recieved the YT cert (big shocker there that it doesn't look promising), but I am actually liking privateer better.


Two reasons to finish your current track.


1) You get to fly a nova first hand and see what you think of it. It does have a freighter like feel on the interior and you can surely decorate it to feel even more so like one.


2) Now for the big one.... Why regrind pilot getting base xp? You do a couple more boxes and achieve ace for the rebel track and you will recieve double experience. Nothing like being on tier 1 getting 100 master pilot bonus and 100 normal xp (200 total). Tier 2 400 bonus and 400 normal (800 per kill). You are probably a decenty pilot if not good by now, so imagine saying screw the tier 4 duty missions and hitting Kessel for 60kish xp for a gunboat (master xp and normal combined of course) or 10-16k per standard craft. See the trend here... much faster to finish rebel and then just enjoy the story arc of one of the privateer arcs rather than feel a grind from starting over a new track without the bonus. The xp really flies the 2nd time through with it.


Hope some of that helps, and good luck.



*Edit* Wish I had some better screenshots, but here are the only two I could find of my nova. One is the cockpit while entering hyperspace with a friend of mine flying it and the other is my old lounge.


http://www.imagedump.com/index.cgi?pick=get&tp=182591


http://www.imagedump.com/index.cgi?pick=get&tp=182588


Message Edited by Knightcrest on 12-13-2004 11:54 PM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Nicolas_Frost
Mon Dec 13, 2004 11:18 pm
#7






Knightcrest wrote:

2) Now for the big one.... Why regrind pilot getting base xp? You do a couple more boxes and achieve ace for the rebel track and you will recieve double experience. Nothing like being on tier 1 getting 100 master pilot bonus and 100 normal xp (200 total). Tier 2 400 bonus and 400 normal (800 per kill). You are probably a decenty pilot if not good by now, so imagine saying screw the tier 4 duty missions and hitting Kessel for 60kish xp for a gunboat (master xp and normal combined of course) or 10-16k per standard craft. See the trend here... much faster to finish rebel and then just enjoy the story arc of one of the privateer arcs rather than feel a grind from starting over a new track without the bonus. The xp really flies the 2nd time through with it.



Actually, every seperate mastery of the Pilot profession(one for each squadron) will grant a 100% experience bonus. Thusly, if you go Rebel Ace for say, Crimson Phoenix, then wanna try Privateer for CorSec, then go back to Rebel as a Vortex Pilot, when you go through the Naboo track(Vortex), you'll be getting a 200% experience bonus(100% Bonus for Crimson Phoenix and 100% Bonus for CorSec). Meaning a single 100 experience kill would net you 300 experience points(some people I explained this to thought the second bonus would go on top of the normal experience plus the first bonus, meaning they thought they'd be getting 400 experience).




Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Knightcrest
Mon Dec 13, 2004 11:33 pm
#8






Nicolas_Frost wrote:





Knightcrest wrote:

2) Now for the big one.... Why regrind pilot getting base xp? You do a couple more boxes and achieve ace for the rebel track and you will recieve double experience. Nothing like being on tier 1 getting 100 master pilot bonus and 100 normal xp (200 total). Tier 2 400 bonus and 400 normal (800 per kill). You are probably a decenty pilot if not good by now, so imagine saying screw the tier 4 duty missions and hitting Kessel for 60kish xp for a gunboat (master xp and normal combined of course) or 10-16k per standard craft. See the trend here... much faster to finish rebel and then just enjoy the story arc of one of the privateer arcs rather than feel a grind from starting over a new track without the bonus. The xp really flies the 2nd time through with it.



Actually, every seperate mastery of the Pilot profession(one for each squadron) will grant a 100% experience bonus. Thusly, if you go Rebel Ace for say, Crimson Phoenix, then wanna try Privateer for CorSec, then go back to Rebel as a Vortex Pilot, when you go through the Naboo track(Vortex), you'll be getting a 200% experience bonus(100% Bonus for Crimson Phoenix and 100% Bonus for CorSec). Meaning a single 100 experience kill would net you 300 experience points(some people I explained this to thought the second bonus would go on top of the normal experience plus the first bonus, meaning they thought they'd be getting 400 experience).







Yep, heard that too which is nice... has anyone you know done more than 3 tracks to see if it keeps increasing? I doubt I will switch again, but it is nice to know it keeps getting a little easier if you get too fickle



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Nicolas_Frost
Mon Dec 13, 2004 11:39 pm
#9

Nope, but if I do quit to fly for a different squadron, I won't be going Freelance, the YT-1300 is just way too ugly.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


maxtheusher
Tue Dec 14, 2004 11:24 am
#10

I got up to 2222 rebel, then decided that I had to have the YT, so I dropped it, and picked up SA pilot. Well, a week later I'm up to 4443, since the day after I decided to drop rebel, they gave the starter ship a hyperdrive. I immediately left Tat and fought tier 3 kimos, and have been fighting tier 3 kimos ever since. Most efficient way of getting xp hands down. I pull of 1 mill every time I launch into space. I trust that we'll keep that a smuggler secret yes?



大胆框
赏金猎人

动 性交 你 SOE
lurdanta
Tue Dec 14, 2004 6:52 pm
#11

I don't know about anyone else, but I love my YT. There is something heart warming about flying around the galaxy to meet with clients in a YT.

Also there is something cool about taking on T.I.E's in a yt, but then again I'm an old-timer who started on Star Wars, Episode 4, so the YT has a special place in my heart. All I need is a wookie co-pilot and I'm all set....except the whole we can't smuggle thing...

(mutters) can't smuggle...uugggh

Ezis
Thu Dec 16, 2004 5:59 am
#12






Knightcrest wrote:





Nicolas_Frost wrote:





Knightcrest wrote:

2) Now for the big one.... Why regrind pilot getting base xp? You do a couple more boxes and achieve ace for the rebel track and you will recieve double experience. Nothing like being on tier 1 getting 100 master pilot bonus and 100 normal xp (200 total). Tier 2 400 bonus and 400 normal (800 per kill). You are probably a decenty pilot if not good by now, so imagine saying screw the tier 4 duty missions and hitting Kessel for 60kish xp for a gunboat (master xp and normal combined of course) or 10-16k per standard craft. See the trend here... much faster to finish rebel and then just enjoy the story arc of one of the privateer arcs rather than feel a grind from starting over a new track without the bonus. The xp really flies the 2nd time through with it.



Actually, every seperate mastery of the Pilot profession(one for each squadron) will grant a 100% experience bonus. Thusly, if you go Rebel Ace for say, Crimson Phoenix, then wanna try Privateer for CorSec, then go back to Rebel as a Vortex Pilot, when you go through the Naboo track(Vortex), you'll be getting a 200% experience bonus(100% Bonus for Crimson Phoenix and 100% Bonus for CorSec). Meaning a single 100 experience kill would net you 300 experience points(some people I explained this to thought the second bonus would go on top of the normal experience plus the first bonus, meaning they thought they'd be getting 400 experience).







Yep, heard that too which is nice... has anyone you know done more than 3 tracks to see if it keeps increasing? I doubt I will switch again, but it is nice to know it keeps getting a little easier if you get too fickle





heh, this chick miriam from the corbantis server did it. I'm prety sure she said you only get the xp bonus if you go from say, imperial, then neutral, then rebel... you don't get the bonus for doing 2 rebel squadrons or something like that... send her a cross-server /tell and ask her



Ezis Johns
Corbantis's First Jedi Pirate
Captain of the TIE: Oppressor "OMGWTFUGotPWNED"
Captain of the VT-49 Decimator "OMGWTFIGotPWNED"
My lightsaber is bigger than yours!
(gggggggggggggggggggggggggggggggggxnnntnnnnnn<

WILDMAN_SOLO
Thu Dec 16, 2004 8:30 am
#13






AronoBashkar wrote:
Think about it. The three most iconic professions in this game from the movies would be Jedi, Smuggler and Bounty Hunter. The Jedi are a prequel-empowered, empty shell of what a Jedi should be, in every aspect. The Bounty Hunters are forced to melee stack to take on the Jedi scum, and they can't even hunt us, which some of them would probably prefer.

So in all reality it's up to us to make this game feel like Star Wars.

Wearing armor almost never (and if you must, stick to Ubese- atleast Leia wore that), gripping onto canon guns (DL-44, scout blaster) and dropping Han quotes is a sure-fire way to atleast attempt this.

Our profession is gimped- no doubt about it. However, don't let its flaws gimp you. And, finally, if you can't contribute to the continuity, atleast put "Awaiting Smuggler Revamp" in your bio.


On a lighter note, i'm almost done with Alliance pilot. 3/4/4/3...and now I regret it because I want the YT-1300. Do you guys think it might be worth it? I just don't like having to be a fake 'smuggler' to be a real Smuggler.

Message Edited by AronoBashkar on 12-13-2004 07:22 PM






I make my own starwarsy feel, I dress in an off yellow shirt with a black waistjacket (Han Solo style), my trousers are black with a red stripe down each leg and I wear black boots. My gun of choice is a custom made DL44 (that I made myself as I am a master WS) with a visible scope and a modified barrel that can be seen.


To make me believe I am smuggling I load crates of weapons in the hold of my Sorosub transporter when I travel from Tatooine to Coronet to re stock my vendors with the hope of one day being stoped by random Imp patrol and having to hide myself in a concealed bay that I amde especially for smuggling even though i didn't think i would be smuggling myself in there.


I have Gold coloured C3P0 droid chasis on the bridge of my Ship and I abuse it at random intervals whilst crafting Weapons or when i get a critical fail. As a rule of thumb i don't get high on my own supply but I am more than prepared to "push" my drugs on to other people for a"Fair" price.


I stand around Starports interacting with random people asking them if they need passage to the Dantooine system or wherever they are going and tell them it will cost 14000 credits if they want to ride on my ship.


When I see a jedi showboating I tell them I don't beleive in the force and there is no mystical force controlling my destiny but a lot of tricks and nonsense.


If SOE can't give me smuggler content I have to make it up myself as I am going along. This type of gameplay ain't like dusting crops kids. The devs could put in a wrong line of code and that would end ourtrip real quick.


Rememebr ancient weapons and hokey religions are no match for a good blaster at your side - Visit =Upde= Weapons Inc for all your weaponry needs on the Chimaera server.




=Upde Harris= 12pt Master Weaponsmith and smuggler of Chimaera server - Voted 20th Best WS on the server !!! WOOT
Idiva Harris - 12pt Master AS and Merchant

Ancient Weapons and Hokey religions are no match for a good blaster at your side !!
Visit =Upde= Weapons Inc. in RFR Guildhall Kintha on Tatooine (2k from Mos Eisley) for all your weaponry needs.

Page 1 of 2
Previous Next