Smuggler Archive

Thread: Trace's Weekly what i would like to see in SWG (Originaly posted on Flurry)

TraceJelSadow
Fri Jul 02, 2004 5:34 am
#1


Hi everyone


Once a week I will post 1 thing that i would like to see in SWG. Let me know what you think.


TOPIC

SMUGGLER UNDERWORLD


Most smugglers would agree when I say that the proffesion of being a smuggler is lacking one very important thing. That one thing is diffrent for everyone. This is what i would like to see for the smuggler profession. (AND BY THE WAY IM NOT A SMUGGLER)


The ability to steal. yes that right to be a thief, to be scum, to have everyone looking at them. Just because they dont trust them.


Now it is true that a thief would infrindge on other players, but isnt that the point. To try and add content and fun for all in this game.


Here are a few ideas.


Home slice- The ability for a master smuggler to slice into a private home- The reward will be a % of the houses maintenance cost. The smuggler will receive an immediate TEF which will last for 15-30 minutes. If the smuggler is killed because of his dirty deed the credits he stole will be returned to the houses maintenance pool X 2.


What would this accomplish

A. Add content to smugglers.

B. Make living in player cities more of a need rather than a want. Police forces and city malitia will be hot commodaties.

C. Living outside of a city will be very costly.


Pick Pocket- Smugglers have the ability to pick credits from a players pocket while in cities. A good lift gives a % of players on hand money. A bad lift gives a smuggler a TEF. NPC security and the intended victim can deal with the smuggler as they seem fit.


Harvest Lift- The ability for a novice smuggler to steal resources from harvester spread across the galaxy- This will also add to player city content and the smuggler branch. If a smuggler is succsefull at the attempt he will recieve a TEF to anyone with in 1000m of the crime. If he is killed resources are returned.


The Speeder Jack- Master Smugglers will now have the ability to take possesion of any speeder left unattended for more than 5 minutes. So there will be no leaving your bikes infront of Shuttles, Starport, cantinas, Hospitals, etc etc etc


In closing the addition of allowing smugglers to be bad will add content to this game like we have never seen. We can start taking more control of our content.


Please feel free to add to this post But please stay on Topic.


HAVE FUN WITH IT!!





TRACE JEL-SADOW
hhhhhh LAW hhhhhh
"YOUR SOULS MIGHT BELONG TO THE EMPIRE, BUT YOUR ARSES NOW BELONG TO LAW"
fishbrains
Fri Jul 02, 2004 6:04 am
#2

Smuggler smuggle they are not petty theifs. I just want to get peope's illegal stuff from point A to point B with no imperial entanglements, not rip them off.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Rivern
Fri Jul 02, 2004 6:21 am
#3



fishbrains wrote:
Smuggler smuggle they are not petty theifs. I just want to get peope's illegal stuff from point A to point B with no imperial entanglements, not rip them off.



My sentiments exactly. I don't want to run around boosting speeders, picking pockets, and scalping tickets to a hockey game.



rion*combat medic, pistoleer
there's no defense like a good offense

fishbrains
Fri Jul 02, 2004 6:24 am
#4






Rivern wrote:

and scalping tickets to a hockey game.





LOL



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


MiniJoras
Fri Jul 02, 2004 7:32 am
#5

It is posts like this that I am glad, for once, that the Dev's do not pay attention to most forum posting.



Nyxus Darkbringer
Saitoh


DRWolfe
Fri Jul 02, 2004 7:35 am
#6



fishbrains wrote:
Smuggler smuggle they are not petty theifs. I just want to get peope's illegal stuff from point A to point B with no imperial entanglements, not rip them off.



I absolutely, 100%, no-doubt-about-it agree. I am NOT a thief, thank you.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Smug-Druggler
Fri Jul 02, 2004 7:58 am
#7

As a Smuggler I can play two factions off against each other, "hot rod" the weapons of both sides when my scheme comes to fruition, shoot either of 'em in the bozak in case they trace it back to me, then sell 'em a little dose of "Feel Good" to make the pain and bloodlust go away...


Nahh, no thanks, Trace. I'm as scum-tastic as I wanna be right now.



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
Geevo
Fri Jul 02, 2004 1:16 pm
#8

I am not a thief.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
SlickDevlin
Fri Jul 02, 2004 1:44 pm
#9

I for one think these ideas are cool, but need to be a part of a newer "criminal" class.


I for one think if thievery was done correctly, with the appropriate penalties and consequences it could be very fun.


It could potentially add new risksfor people who usually don't have cause or care to worry about anything, i.e. merchants or that uber multi-class warrior with the legendary weapons. You'd have to add a security element and profession that would accompany this of course and the penalties for thievery would have to be fairly severe in order to dissuade casual theft.


But...most people are pretty whiney when it comes to having their stuff stolen. Sure they can go and beat the crud out of a 1000 meatlumps and steal all of their "loot", but man when the shoe is on the other foot they will complain to no end.


Anyhoo, I like some of your imaginative ideas, keep posting and don't let some of the boy scouts in here stymie your thoughts.



Juzza - Master Snuggler of Flurry

"I love you, you love me, we all hate jedi can't you see..."

Barney Lives!
EdOWar
Fri Jul 02, 2004 1:50 pm
#10

100% agree...smugglers are not thieves.


Slim Vargo, Corbantis
Planeseeker
Fri Jul 02, 2004 1:56 pm
#11






SlickDevlin wrote:

I for one think these ideas are cool, but need to be a part of a newer "criminal" class.


I for one think if thievery was done correctly, with the appropriate penalties and consequences it could be very fun.


It could potentially add new risksfor people who usually don't have cause or care to worry about anything, i.e. merchants or that uber multi-class warrior with the legendary weapons. You'd have to add a security element and profession that would accompany this of course and the penalties for thievery would have to be fairly severe in order to dissuade casual theft.


But...most people are pretty whiney when it comes to having their stuff stolen. Sure they can go and beat the crud out of a 1000 meatlumps and steal all of their "loot", but man when the shoe is on the other foot they will complain to no end.


Anyhoo, I like some of your imaginative ideas, keep posting and don't let some of the boy scouts in here stymie your thoughts.





No joking about this. I've played RPG's where the thief stole from a member of the party (in gaming context, mind you, not just to be a jerk) and it almost started a RL fight between the two players. Besides, when you say smuggler, I don't think thief, I think smuggler. I don't like the idea of being able to grief players at any level. Just my 2 cents.


Graby




Cake or Death!!??!!
actnjcksn
Fri Jul 02, 2004 1:57 pm
#12

As a smuggler, I can't wait for the day I actually smuggle something, not steal something.




[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)

Wandering the galaxy we call Kettemoor
Drango
Sat Jul 03, 2004 12:49 am
#13

Heh, that idea was shot down faster than a corellian butterfly. Too funny.



Bane' (Bloodfin) Drango Tiac (ShadowFire) Drango Tiac (Bria) OotaGoota Soloh (Flurry)
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