Smuggler Archive
Thread: Dirty Fighting idea, hamstringshot
If you are surrounded and all the bad guys are facing you, unless you have homing lasers, you arent going to be hitting any hamstrings with a blaster.
Besides, Smugglers already have a KD shot... its called Low Blow
Function: transitive verb
Inflected Form(s): ham·strung /-"str&[ng]/; ham·string·ing /-"stri[ng]-i[ng]/
1 : to make ineffective or powerless : CRIPPLE <hamstrung by guilt>
2 : to cripple by cutting the leg tendons
Tlk wrote:
Not sure how it is a nerf issue, it is a retreat tactic, much like knockdowns, panic shot and war cry. Keep it low damage, so it is a state attack, not a damage attack.
The nerf issue is that it's basically proposing an area KD (which really isn't a bad idea in and of itself). And while you say it's a retreat tactic, there are definitely ways it would be exploited (not in the bad / cheating way) to gain an advantage.
As it is now, the "bread-and-butter" Smuggler combo is /lowblow; /lastditch. Taking advantage of the 1.5x damage modifier on a KDed target and using the right pistol, you can do upwards of 5k damage in PvE with this.
Now, think about this /hamstring proposal...area KD, and combine it with...say.../fanshot (or /multitarget if they ever make it work right) from Pistoleer. Multiple targets KDed, /fanshot doing area damage. You can quickly see how this would be moved to the nerf list not long after it was implemented.
The damage on this particular shot itself would be a non-issue. /lowblow does almost no damage by itself. It's what you follow it up with that matters. The same would be said of this proposed shot.