Smuggler Archive

Thread: Pistoleer Stopping shot and You...the fear of the future

Marven_Darkfly
Tue May 24, 2005 3:16 pm
#1

I posted this in the pistoleer forum after reading through the fighting in the tuesday tips thread:




I am not a master pistoleer I have 0404 Pistoleer Master Smuggler and Master Commando.


I rely heavily on stopping shot for pve. commando damage and aoe is bugged and neither smuggler nor pistoleer are heavy damage dealers.


This battle on the tuesday tips will most likley end in concessions to the jedi fanboi's complaints about it being unfair for 5 bh to chain root a jedi.



Now it may be unfair to chain root someone but so is having a clas sthat is 5-10x stonger then any other paying customer. So in this game of unfairness I dont care if a jedi gets chain rooted. He should be more aware. Is it fair for the BH that jedi can cloak and force run away? NO.


Oh well I take no part in their battles I jsut though that several of us who use pistoleer as a way to survive in PVE are going to be hit hardest. BH and Jedi will find other ways to kill each other and other profs to nerf. As smuggler was hurt before.


Either way just though I would put this out in your forums.



Just wondered if anyone else is thinking the same thing as me?



Marven Darkfly
Master Smuggler(again)

Taking Bulk Orders of Spice

smuggler say "W E D I G G S T H E T I G G S"


Golrok
Tue May 24, 2005 3:45 pm
#2

I didnt know it was possible to chainroot. Because arent you immune to it for so longonce -ROOT- breaks? It seems this way on PVE mobs when you have more than one rooter. If the root breaks I thought no one elsecould root that mob for so long (but they can snare). I would think it would be the same in PVP- your immune to root for a good minute or more once a root breaks. That is cheesey tho if they can be chainrooted by more than one rooter in PVP.

riotcontrol
Tue May 24, 2005 3:46 pm
#3



Marven_Darkfly wrote:
I posted this in the pistoleer forum after reading through the fighting in the tuesday tips thread:
I am not a master pistoleer I have 0404 Pistoleer Master Smuggler and Master Commando.
I rely heavily on stopping shot for pve. commando damage and aoe is bugged and neither smuggler nor pistoleer are heavy damage dealers.
This battle on the tuesday tips will most likley end in concessions to the jedi fanboi's complaints about it being unfair for 5 bh to chain root a jedi.
Now it may be unfair to chain root someone but so is having a clas sthat is 5-10x stonger then any other paying customer. So in this game of unfairness I dont care if a jedi gets chain rooted. He should be more aware. Is it fair for the BH that jedi can cloak and force run away? NO.
Oh well I take no part in their battles I jsut though that several of us who use pistoleer as a way to survive in PVE are going to be hit hardest. BH and Jedi will find other ways to kill each other and other profs to nerf. As smuggler was hurt before.
Either way just though I would put this out in your forums.
Just wondered if anyone else is thinking the same thing as me?





/shrug

I still think roots and snares are an abstract representation of a Star Wars universe "RL" ranged advantage - if you're a melee profession and start your fight against a ranged profession in an open field away from your opponent, the odds should be stacked against you, just as they would be in your favour if you started the fight in an urban setting/closed quarters.

It's perfectly fine as it is - changing it in any way would make melee professions greatly overpowered once again. This way, there's a distinct use for both profession types.



__
wieland argosy <gunslinger>
Taln2
Tue May 24, 2005 3:49 pm
#4

I feel that Roots and Mes (Concussion Shot)do need diminishing returns such that they're stillvery useful but not greatly overpowering.Diminishing returns means that each follow up state gets a penalty in it's duration. Using WOW's system:



1st use = 100%effect/duration
2nd use = 75%
3rd use = 50%
4th use = 25%
5th (and subsequent) use = immune to particular effect



That said, an initialmaster concussion shot would last the full 40 seconds (or until broken), the next one would last 30 seconds, then 20 seconds, then 10 seconds and finally wouldn't have any more effect on the target.



Why is that necessary?



In PvE, root spamming allows a little more soloing than should be possible. I don't mean versus L80 mobs/lairs/missions. I'm talking about soloing L90 krayts and other stuff that's obviously not meant to be soloed.



In PvP, root spamming isn't a terribly huge advantage since your opponent will likely be able to do it to you. The ones that usually suffer from root spamming (because they're unable to) are the melees, who'd probably agree with the diminishing returns sentiment.



At any rate, the bottom line is, if you are totally dependant on roots, you'renot making the most of your class.




Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
Marven_Darkfly
Tue May 24, 2005 3:54 pm
#5

I enjoy using roots in pve as a attack to slow down a charging creature I would support diminishing returns because I usually only use root once. However it helps me alot when I by chance aggro three or more creatures of my level 80 and i have to root 1 or 2 to keep them in place. I don't attack them. I also use root so i can get a few shots in the hurt the creature.



I'm just afraid they will change root in such a way that makes it ineffective for use in pve as a tertiary result of a fix to pvp/jedi/bh conflict





Marven Darkfly
Master Smuggler(again)

Taking Bulk Orders of Spice

smuggler say "W E D I G G S T H E T I G G S"


JenniferAmidala
Tue May 24, 2005 4:33 pm
#6






Golrok wrote:

I didnt know it was possible to chainroot. Because arent you immune to it for so longonce -ROOT- breaks? It seems this way on PVE mobs when you have more than one rooter. If the root breaks I thought no one elsecould root that mob for so long (but they can snare). I would think it would be the same in PVP- your immune to root for a good minute or more once a root breaks. That is cheesey tho if they can be chainrooted by more than one rooter in PVP.





I assumed that it was on a timer like a KD shot is. Apparently not....



Lesa Edow - Elder Doctor - Elder Combat Medic - Elder TKM - Elder Fencer - Elder Rifleman - Elder Pistoleer - Elder Carbineer - Elder Bounty Hunter - Elder Jedi
I'm Nobody! Who are you?
Are you—Nobody—Too?
Then there's a pair of us!
Don't tell! they'd advertise—you know!

Maxil
Tue May 24, 2005 4:38 pm
#7

the pistooler root shot has a fairly long timer, but the actual timer on the victim is only about 15 seconds. Another player can stack a root on him before the first root even wears off.



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
JeffroSurfin
Tue May 24, 2005 5:36 pm
#8

I don't know about you guys, but both of these shots seemed to be bugged, about 60% of the time the mob stays rooted, but other times they still charge when indeed they have been rooted i.e. they have root debuffer icon and green +rooted+ sign. And other times when they are rooted, they can still attack (I'm talking about melee creatures) from 35m out. Like I said don't know if you guys notice that or if it has been addressed already.

And to address the jedi whine about it, supposedly saber throw can hit from 35m, so they can still do damage, they just cry because they are at a disadvantage. I wish SOE would put the GCW into full effect, and send Vader down, and kill off all the jedi (would be alot less nerfs and crybabies, IMO!!!) like it was supposed to be, sorry but another rant I need to get off my chest, WTH where is HOTH!!! I'm sure Kashyyk is nice and all, but I would rather have Hoth, to keep with the storyline. /end rant

Message Edited by JeffroSurfin on 05-24-2005 05:39 PM




Octah Darksun {DSR}
--Master BH / Master Rifleman --
Rainaya Asa {DSR}
--Master BE / Merchant --
----Calling Shadowfire home since 11/03----



Taln2
Tue May 24, 2005 9:46 pm
#9






Marven_Darkfly wrote:

I enjoy using roots in pve as a attack to slow down a charging creature I would support diminishing returns because I usually only use root once. However it helps me alot when I by chance aggro three or more creatures of my level 80 and i have to root 1 or 2 to keep them in place. I don't attack them. I also use root so i can get a few shots in the hurt the creature.


I'm just afraid they will change root in such a way that makes it ineffective for use in pve as a tertiary result of a fix to pvp/jedi/bh conflict





Well to clarify about diminishing returns, they're applied tostates on a single target. In other words, each target receives the reduction based on how many times they've been hit by the state.


So, as an example,if you're fighting two thugs and you root the leading thug once, and root the supporting thug twice, the next time you root the leading thug he'll treat it as his second root (time reduction to 75% as I stated before).


Personally, I think SOE is done with QFE (Quick Fix Engineering), so whatever fix they make for roots will be a good one. I could be wrong there though.




Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
GanymedePharuu
Thu May 26, 2005 9:56 am
#11

holy effin crap!

some of the Jedi and Melee players who play this game want to make me tear my skin off.

any difficulties to their "pwning" everything in sight and they cry nerf!



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Nifty
Thu May 26, 2005 11:12 am
#12






GanymedePharuu wrote:
holy effin crap!

some of the Jedi and Melee players who play this game want to make me tear my skin off.

any difficulties to their "pwning" everything in sight and they cry nerf!





If all that is done is fixing the immunity timer after the root breaks, then it's not nerfing the ability, it's correcting a bug in the ability. As for Concussion Shot, I still say that should be a 40 second paralyze that breaks on damage (paralyze meaning the target can take no action whatsever. No running, no fighting, no healing, no anything.) According to the description (and to the smuggler info in the CU documentation), that's what it is supposed to do anyways.


Of course, that's just me being selfish because I want a root, a snare, and a paralyze (without having to take Combat Medic).




Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Wolph
Thu May 26, 2005 11:34 am
#13






GanymedePharuu wrote:
holy effin crap!

some of the Jedi and Melee players who play this game want to make me tear my skin off.

any difficulties to their "pwning" everything in sight and they cry nerf!





This has been the cause of anything remotely useful in PvE getting hammered into uselessness.


Some whine bag gets killed in PvP with it and runs to the boards crying nerf.


Because a MasterBH killed a Padwanwielding a training saber and they got rooted they weep insessantly that it's over powered.





Colonel Wolphak
Master Smuggler | Alliance Ace
Kane-Sen Rok
Jedi Knight
| IFN |

Some people are like Slinky's. Not much good for anything but it does bring a smile to your face when you push them down the stairs.
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