Smuggler Archive
Thread: Check it out.. more ignoring of Smugglers
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SdeWndr
Thu Sep 16, 2004 1:15 pm
#1
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=29975
I don't know how to do the Clicky thing.
This was a new post in Test Center this morning. The devs have time to fix BH's AGAIN... Make furniture that holds things... etc, etc, etc... you know where this is going.
Boycarino
Thu Sep 16, 2004 1:22 pm
#4
Ok in all honesty...
I'm really relatively new to the whole shabang, so I really respect you guys who've been waiting this out for a year...But I have a question????
What is the reason for absolutely no fix to smuggler whatsoever? I mean what's the word from on high? Are there so few smugglers left that our needs are truly that unimportant? How is it fair thatother professions get multiple fixes when we get none? I mean I've been reading here for a while, even before I was smuggling...er...let me rephrase...a "smuggler"...and I just dont' get it! Throw us a bone! Especially you guys who have sat this out and hung with it. I just want to know reasons why no love comes this way? Why? Why? Why?
Can someone just tell me why????
Syzygy-Gorath
Thu Sep 16, 2004 1:30 pm
#6
SdeWndr wrote:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=29975
I don't know how to do the Clicky thing.
This was a new post in Test Center this morning. The devs have time to fix BH's AGAIN... Make furniture that holds things... etc, etc, etc... you know where this is going.
To make a clicky:
Type out your post as normal, including what you'd like the link text to say. Click "Edit As HTML." Find the words you'd like to turn into a link and surround them like so:
<A HREF="http://www.thisisalink.com">This is a link</A>
It will end up looking like:
Syzygy-Gorath
Thu Sep 16, 2004 1:32 pm
#7
Oh yeah, one thing to keep in mind: going back to the graphical editor for any reason (i.e. clicking Graphical Editor or editing your post later) will destroy all clickies. Which is why I'm replying to myself rather than editing that last post. 
Ragnaat
Thu Sep 16, 2004 1:46 pm
#8
/sigh
this is a daily patch notes thread for TC... they have em almost daily... not seeing a fix you're looking for is NOT news.
I'm just a frustrated as the next, but if you expect TC patches to fix the world on a daily basis just stop looking now.
this is a daily patch notes thread for TC... they have em almost daily... not seeing a fix you're looking for is NOT news.
I'm just a frustrated as the next, but if you expect TC patches to fix the world on a daily basis just stop looking now.
SpinningCloud
Thu Sep 16, 2004 2:19 pm
#9
Well the pulling-from-crate issue is NOT going to be on test center for quite a while.
Tiggs just said it isn't even ASSIGNED to a dev yet!
We aren't just at the end of all priority lists, we aren't even ON them I'd bet.
true_Kieran
Thu Sep 16, 2004 2:44 pm
#10
Boycarino wrote:
Ok in all honesty...
I'm really relatively new to the whole shabang, so I really respect you guys who've been waiting this out for a year...But I have a question????
What is the reason for absolutely no fix to smuggler whatsoever? I mean what's the word from on high? Are there so few smugglers left that our needs are truly that unimportant? How is it fair thatother professions get multiple fixes when we get none? I mean I've been reading here for a while, even before I was smuggling...er...let me rephrase...a "smuggler"...and I just dont' get it! Throw us a bone! Especially you guys who have sat this out and hung with it. I just want to know reasons why no love comes this way? Why? Why? Why?
Can someone just tell me why????
Revamping the smugglers is not something like revamping the chefs where they changed a few numbers and add a few things, to make our profession truly useful and make us able to smuggle they would have to add a new xp type (smuggling xp) and change actual skills and skill trees, meaning a lot of coding, a lot of testing, in short it would take quite some time. As it seems, they concentrate just on what brings money and in that same time it would take you to make such a revamp you can add many little things which altogether they expect to bring more money than one smuggler revamp. But that's just my wild guess.
JacobKell
Thu Sep 16, 2004 3:28 pm
#11
Boycarino wrote:
....Can someone just tell me why????
Thats the question we've been asking for the last year
SdeWndr
Thu Sep 16, 2004 4:42 pm
#12
Ragnaat wrote:
/sigh
this is a daily patch notes thread for TC... they have em almost daily... not seeing a fix you're looking for is NOT news.
I'm just a frustrated as the next, but if you expect TC patches to fix the world on a daily basis just stop looking now.
Yes.. your right.. it was in the daily patch notes... daily patch notes that continue to disclude the smuggler profession. If they added or fixed small things a little at a time.. how much more satisfied would you be with your profession?
How much more difficult was it to right code to make furniture items actually hold things than it is to right code that would allow us to buy more faction at one time?
How much more difficult was it to right code to make furniture more useful than it is to make it so a Master Smuggler can choose between a speed slice or damage slice?
I'm not asking for a lot all at once... just a little here and there.
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