Smuggler Archive
Thread: A Smuggler buddy and the Underworld Tree
Page 1 of 2
yimaz
Sun Jun 19, 2005 4:03 pm
#2
Smuggler NPC
Smugglers has no space perk and planets side his/her lifecan bevery dangerous. The Smuggler needs a good friend or partner in these situations, someone who can "watch his back".
Underworld 1-Thislow lvl NPC for planet side protection ( like the basic rebel troop NPC) will have an inventory or storage window that works just like a droids storage.
Underworld2 to 4 - A Smuggler can "end his partnership" with weaker NPC buddys and gainone with better HAM, Weapons and Storage space. (again just like a faction NPC but with the storage of a droid) At Underworld3 this "buddy" can also repair one ship item in space so long as he/she is placed near that item and repair kits for the part you want this NPC tofixare loaded intohis/her storage. When the kits are gone the "buddy" stops fixing the part.
Master Smuggler - highest lvl combat NPC and a "co-pilot" command, basically at master your NPC buddy gives you the ablity to use the MP shipco-pilot skill set while flyingyour MP ship. You would still need actual players for the Guns and repair's ship wide during combat.
Selection of the NPC's name, race, sex,etc will be at the smuggler trainers discretion but once loaded intoa playersdata pad this same NPC will be called every time. In other words unlike the Faction NPC this is a buddy notsome random troop reporting to you for combat, the same NPC you have always worked with (untill you trade him/her in for a higher lvl one which would thenbe a new partner) will be called everytime you use your NPC smuggler.
But like a Faction NPC you lose this buddy if he dies (in other words watch his/her back as well). If the buddy dies you can replacehim at any smuggler trainer location for a cost(like faction NPC's but credits rather then faction points).
Message Edited by yimaz on 06-19-2005 07:06 PM
Spiderhammer
Sun Jun 19, 2005 6:19 pm
#5
I love the idea but i would rather see it as a part of a major Neutral faction expansion.
Antonnio
Sun Jun 19, 2005 7:17 pm
#6
You mean, I could have a wookie smuggler buddy? Just like Han? I am all for this...
ClevtonRyles
Sun Jun 19, 2005 7:45 pm
#7
I wouldn't mind hiring out from Tallon Karde's organisation... could give Dravis another use 
shfire
Sun Jun 19, 2005 8:39 pm
#9
I really like this idea. Another version of this was suggested a while ago on the pilot forums. So I doubt we will really get it.
Ihovo
Mon Jun 20, 2005 3:23 am
#11
hehe, I already have a "wookiee" buddy ^^ Ok, he's a Veermok, but don't say that too loud... After he hurt^s his head as a pup he started thinking that he's a wookiee...
BelarrnSorak
Mon Jun 20, 2005 5:50 am
#12
i like this idea, i'd like to add that while the "Co-Pilot" is sitting in his/her's chair the ship should be on "auto pilot" and if attacked do some basic evasive actions. after all the co-pilot should beable to fly the ship to some degree.
Page 1 of 2