Smuggler Archive

Thread: Would this be a viable template?

Pie-Oh-Pah
Tue Feb 08, 2005 3:29 am
#1

Could I please get comments on this (cramped) template please?


Smuggler 4/4/4/0

Teras Kasi Master

Master Combat Prowess

Enhanced Reflexes 4/4/0/0

Heightened Senses 3/0/0/0

Pistoleer 0/0/0/4

Scout 1/0/0/0

Medic 0/1/0/0






Pie'Oh'Pah
Elder Creature Handler

Ignoring hypocrites in online games since 1998
Eulbobo
Tue Feb 08, 2005 3:35 am
#2

-Smuggler 4/4/4/0 :

First column : why? you want to be a fp dealer?
Slice column : forget it. You have to be master to make good slices (5% bonus on slices)

- Master combat prowness

Melee accuracy and melee speed : useless for a TKA

- Scout
Exploration 1 : useless. Get it to lvl 2

- Medic 0100
Not really usefull

Only avantage : high melee defense
But low defenses vs states



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CorellianCowboy
Tue Feb 08, 2005 3:47 am
#3

Honestly you're much better off going with the following setup:

Master Smuggler
Master Pistoleer
Teras Kasi Master
And three boxes of either FS Ranged Speed or Ranged Defense.

You lose the Medic and Scout, but the bonuses you get from Mastering Smuggler, Pistoleer, and TK FAR outweigh that.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
Pie-Oh-Pah
Tue Feb 08, 2005 3:47 am
#4


Thank you for the reply...


It makes sense of course to master Smuggler then for the Slicing - must have missed that little tidbitwhen reading up on it...


Scout 1/0/0/0 is sufficient for Terrain Negotiation (or lets put it like this: it is better than nothing) - if you would want to enhance that more you would need to go to Scout3/0/0/0...


Medic 0/1/0/0 gives you Injury Treatment Speed - you can enhance Injury and Wound Treatment easily with BE clothing... In addition the Medic skills allow you to use Stim B's...


Since when are Melee Accuracy and Speed useless for TKA?


Did you mean "high melee damage" as advantage?




Edit: I was thinking about going Master Pistoleer - but I used to be a Pistoleer before and I think I got "damage spoiled" by Swords and TKA...



Message Edited by Pie-Oh-Pah on 02-08-2005 11:50 AM



Pie'Oh'Pah
Elder Creature Handler

Ignoring hypocrites in online games since 1998
Nicolas_Frost
Tue Feb 08, 2005 4:25 am
#5






Pie-Oh-Pah wrote:


Thank you for the reply...


It makes sense of course to master Smuggler then for the Slicing - must have missed that little tidbitwhen reading up on it...


Scout 1/0/0/0 is sufficient for Terrain Negotiation (or lets put it like this: it is better than nothing) - if you would want to enhance that more you would need to go to Scout3/0/0/0...


Medic 0/1/0/0 gives you Injury Treatment Speed - you can enhance Injury and Wound Treatment easily with BE clothing... In addition the Medic skills allow you to use Stim B's...


Since when are Melee Accuracy and Speed useless for TKA?


Did you mean "high melee damage" as advantage?




Edit: I was thinking about going Master Pistoleer - but I used to be a Pistoleer before and I think I got "damage spoiled" by Swords and TKA...




Message Edited by Pie-Oh-Pah on 02-08-2005 11:50 AM





Don't worry about not noticing the 5% bonus on Master slices, its not listed anywhere in game or in the manual. Its not your fault, its SOE's.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Eulbobo
Tue Feb 08, 2005 4:52 am
#6


Pie-Oh-Pah wrote:
Thank you for the reply...
It makes sense of course to master Smuggler then for the Slicing - must have missed that little tidbit when reading up on it...
Scout 1/0/0/0 is sufficient for Terrain Negotiation (or lets put it like this: it is better than nothing) - if you would want to enhance that more you would need to go to Scout 3/0/0/0...
Medic 0/1/0/0 gives you Injury Treatment Speed - you can enhance Injury and Wound Treatment easily with BE clothing... In addition the Medic skills allow you to use Stim B's...
Since when are Melee Accuracy and Speed useless for TKA?
Did you mean "high melee damage" as advantage?
Edit: I was thinking about going Master Pistoleer - but I used to be a Pistoleer before and I think I got "damage spoiled" by Swords and TKA...

Message Edited by Pie-Oh-Pah on 02-08-2005 11:50 AM





Woups, yes, scout 1 give you terrain negociation (my mistake)

TKA got around 200 accuracy.... Pretty useless to get more, you'll never see the difference... you already hit everytime at master
TKA are capped at master : one hit per second whatever they do, so force melee speed is useless

Novice medic is enought to use stimB... Injury treatment speed is not really worth it (i had it... and didn't even noticed i had it.... and when i surrendered it). BE cloths are worth it ^^

So Msmuggler MTka is a good base...
Then, all you need to know is how you want to play.
If you want to get Mpistoler to get pistols buggy specials and speed, or just pistoleer speed branch and some scout and medic to be more versatile

Message Edited by Eulbobo on 02-08-2005 03:56 AM



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CorellianCowboy
Tue Feb 08, 2005 4:59 am
#7

I *highly* recommend the Triple Master route... it gives you an very nice 107 Melee Defense.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
EnderUK
Tue Feb 08, 2005 5:39 am
#8






Pie-Oh-Pah wrote:

Could I please get comments on this (cramped) template please?


Smuggler 4/4/4/0 (If you want to slice your own stuff then slice 4 is fine. I'm master and I don't usualy get many 30% slices so on averge you won't miss master. Fixer is good if you wanna sell fp but useless unless your high rank in your faction. Going up the dirty fighting tree is pretty useless unless you have MPistoleer or BH0400)

Teras Kasi Master (Is a nice balanced working combat prefession)

Master Combat Prowess (Bah the force is for weaklings )

Enhanced Reflexes 4/4/0/0

Heightened Senses 3/0/0/0

Pistoleer 0/0/0/4 (melee defence good for TKM)

Scout 1/0/0/0 (Yes you get a bit of terrian negation and you can harvest creatures and sell for a bit of cash)

Medic 0/1/0/0 (Novice medic is good stim Bs heal for around 400-500. Medic 0040 gets stim Es heal for 1000+)





It'll be good mid level PvE and not bad PvP TKMs can hold their own if they are smart. Do what you want, if your going to have fun with this template or have something specific in mind then go for it. I've seen alot worst and messed up templates.




I too use to have a fancy sig, then it got pwned - Kenney Ender
Pie-Oh-Pah
Tue Feb 08, 2005 5:52 am
#9






Eulbobo wrote:

TKA got around 200 accuracy.... Pretty useless to get more, you'll never see the difference... you already hit everytime at master
TKA are capped at master : one hit per second whatever they do, so force melee speed is useless






I'll be damned - never calculated that through - are you sure of that? I mean I know that Ranged Accuracy and Ranged Speed are bugged - but did not think that it is of no use for my TKM... *mutters*







Eulbobo wrote:

Novice medic is enought to use stimB... Injury treatment speed is not really worth it (i had it... and didn't even noticed i had it.... and when i surrendered it). BE cloths are worth it ^^



Cool - I'll have to try that out on the char I have it on - never thought of trying it out only at Novice to see the difference - duh!









Eulbobo wrote:


So Msmuggler MTka is a good base...
Then, all you need to know is how you want to play.
If you want to get Mpistoler to get pistols buggy specials and speed, or just pistoleer speed branch and some scout and medic to be more versatile







Great - thanks a lot - I can work with that... And yes, the bugged Pistols and the low damage output was what put me off the Pistoleer skill and made me take up TKM on my CH in the first place... I found it just way too frustrating to compare Pistols to other skills damage-wise...



On a sidenote: Why in heaven's name is that 5% Slicing bonus not mentioned anywhere? I mean it is nothing to sneer at, no?



Pie'Oh'Pah
Elder Creature Handler

Ignoring hypocrites in online games since 1998
Nicolas_Frost
Tue Feb 08, 2005 6:42 am
#10






Pie-Oh-Pah wrote:




On a sidenote: Why in heaven's name is that 5% Slicing bonus not mentioned anywhere? I mean it is nothing to sneer at, no?






Like many things in Smuggler, its just something the Devs haven't gotten around to.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Eulbobo
Tue Feb 08, 2005 6:52 am
#11

Yes, i'm sure for accuracy and speed, i'm Master TKA ^^

And for the smuggler master box, the 5% bonus is not documented anywhere.... but everyoe realizes that having it gives a 5% bonus on all slices.
You also gain 25% reduction on faction stuffs you buy at the recruiter

And pistoleer may become really good after CU....



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Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

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Pie-Oh-Pah
Tue Feb 08, 2005 6:56 am
#12


Okay - after reading all your great comments and fiddling around some more with the Character Builder (I love that tool! ) I came up with this:


Master Smuggler

Master TKA

Pistoleer 0/0/4/4

Scout 1/0/0/0

Novice Medic


Did I miss something? Comments are again greatly appreciated...


Message Edited by Pie-Oh-Pah on 02-08-2005 03:05 PM



Pie'Oh'Pah
Elder Creature Handler

Ignoring hypocrites in online games since 1998
Eulbobo
Tue Feb 08, 2005 7:03 am
#13

This template is quite good....

Pistoleer tree... quite hard to choose
Column 1 : gives you tons of dodge (usable when you have a onehand sword or pistol)
Column 2 : gives you tons of pistol accuracy
Column 3 : gives you very good vs states resistances (and fanshot)
Column 4 : gives you melee defense and speed....


So you''l have to know what you prefer....
But 3 and 4 are a good deal.

If you don't take scout for terrain negociation, you can get another full pistoleer branch....
And if you don't take medic.... you can get Master pistoleer....

Hard choice....
But good template right now !

Message Edited by Eulbobo on 02-08-2005 06:03 AM



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Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

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