Smuggler Archive
Thread: So whatever happened with the bug that supposedly was not a nerf... but actually WAS?
I still want the answer as to why spice was changed!
And fix the blasted crates!
KillgoreFirewater wrote:
Agreed.
To others it may seem like something so simple to complain about. But when someone gives you 2+ sets of comp to slice it becomes quite annoying.
Yeah honestly, I mean, I could care less about putting knives into my inventory, but at least let us pull clamps and WUK/AUKs
gomi321 wrote:
ok i missed something. what spice change?
I was just about to ask that one too
korvass wrote:
gomi321 wrote:
ok i missed something. what spice change?
I was just about to ask that one tooI must have missed it, what did they do?
Long story short...
Back when spices were actually useful (before the Chef revamp)...you would take the spice then hit the downer. After the downer, your stats would return to normal and your bars would be full.
After they changed something in some stealth patch they put in, you took spice and hit your downer. Except now...after your downer, your stats would return to normal, but your bars would have to regen...as if you had taken damage...thus increasing your downtime.
DrevenStrobe wrote:
Long story short...
Back when spices were actually useful (before the Chef revamp)...you would take the spice then hit the downer. After the downer, your stats would return to normal and your bars would be full.
After they changed something in some stealth patch they put in, you took spice and hit your downer. Except now...after your downer, your stats would return to normal, but your bars would have to regen...as if you had taken damage...thus increasing your downtime.
1) This change was undocumented, never appearing on any patch notes. It just happened one day and we discovered it. After asking numerous times about this change, Caylin was given an answer as to why it was made, but was told not to tell us. We almost had an answer in the 19 Answers thing, but that nice little bit of Dev communication was mysteriously ended right before we finally got the right question in. Still Caylin has not been given leave to give us the answer, and no Dev has ever, ever mentioned this change in the forums at all (at least none I ever saw).
2) It's a big killer of spice sales. The downer is there to give spice a negative. Despite making sense, in game terms it's too much. Either give me a down time where my stats are lowered, or knock my stats down and make me regen them, but not both. That really lengthens the downtime and makes spice not a valued product.
EDIT: Typos. Hate 'em.
Message Edited by DRWolfe on 09-29-2004 11:16 AM
DRWolfe wrote:
It may make sense, but there's two problems with that.
1) This change was undocumented, never appearing on any patch notes. It just happened one day and we discovered it. After asking numerous times about this change, Caylin was given an answer as to why it was made, but was told not to tell us. We almost had an answer in the 19 Answers thing, but that nice little bit of Dev communication was mysteriously ended right before we finally got the right question in. Still Caylin has not been given leave to give us the answer, and no Dev has ever, ever mentioned this change in the forums at all (at least none I ever saw).
2) It's a big killer of spice sales. The downer is there to give spice a negative. Despite making sense, in game terms it's too much. Either give me a down time where my stats are lowered, or knock my stats down and make me regen them, but not both. That really lengthens the downtime and makes spice not a valued product.
EDIT: Typos. Hate 'em.
Message Edited by DRWolfe on 09-29-2004 11:16 AM
/agree