Smuggler Archive
Thread: Poll New Pre-req
Message Edited by Zeon_Zaku on 09-22-2005 02:31 PM
I am going to start up my flame extinguisher before I say this. /ignitesflameextinguisher
It should be the engineering tree in Artisan. It is not combat but it is like slicing and will fit well if we can get some ship slicing abilities. Any how I don’t see it ever changing, I have only been playing this game for a few months but I can tell it is about the money and who wants it, not the players and what we want. O well I will continue to play cuz I don’t like KTOR. Um well I am kind of playing that now too. Hmmm O well.
-Blaze-
Bodin-Blaze wrote:
I am going to start up my flame extinguisher before I say this. /ignitesflameextinguisher
It should be the engineering tree in Artisan. It is not combat but it is like slicing and will fit well if we can get some ship slicing abilities. Any how I don’t see it ever changing, I have only been playing this game for a few months but I can tell it is about the money and who wants it, not the players and what we want. O well I will continue to play cuz I don’t like KTOR. Um well I am kind of playing that now too. Hmmm O well.
-Blaze-
as much as my jaw dropped when i started reading this post....it actually maks alot of sense
Thanks...how ever I to would like to see scout over brawler.If we are to be a full comombatprofession. Brawler is a combat skill I know but Idont remember ever seeing Han Solo throwing apunch but I did see him track down that snivilng brat of a j3di.
-Blaze-
but my first post still stands as what I would like to see if we dont get any better combat skillz
In the beginning, there was beta. During this time the Devs made the planets, the battlefields and the professions. One of these professions was Smuggler, which couldn't smuggle. The required skills to raise oneself to meet the demands of the profession were x4xx Marksman and xx4x Artisan. These were undoubtably the most useful knowledge bases for the smuggler, pistols skills for concealed weapons and the ability to sell wares. However, the almighty DEVS decided to mix things up. Brawler 4xxx was thrown into the mix, creating a need for 3 novice professions. They included language such as "Dirty Fighting" and "Street Fighting" to accommodate this. By the end, the DEVS had given up their hopes of an Underworld profession and decided Smugglers didn't need to sell things. Artisan xx4x was stricken from the records, barely to be remembered again.
Bodin-Blaze wrote:
Thanks...how ever I to would like to see scout over brawler.If we are to be a full comombatprofession. Brawler is a combat skill I know but Idont remember ever seeing Han Solo throwing apunch but I did see him track down that snivilng brat of a j3di.
Well I think I remember Han punching Lando but I think he missed, well at least the DEVs got one thing right, with a big fat profession wiff. How does one apply to be a CSR? My bud got out of the Navy and needs a new job. Any how I would like to see Artisan (if we can slice our own ship components) over Brawler and Scout over either (if we cant) but I think it will stay the way it is. O well, if any SOE paycheck collectors want to chime in feel free.
-Blaze-
True, as I was posting I was FFWding the originals, good call brother, seeing the originals (even super fast) made me want to watch them again. Ahaa Nostalgia
-Blaze-
ProzacRefugee wrote:
The brawler makes some sense in terms of a dirty street fighter . . . but in that case Smuggler should have either some melee specials or the ability to use a few melee specials while armed with a pistol.
this makes a little sence to me.
i love the idea and think you can make a combination of the 2....
...meaning give smuggler a few melee attacks thatonly work with a pistol(hope that makes sence)kinda like firearmstrike....its a ranged-melee attack when you think about it