Smuggler Archive

Thread: Slicing Guide: What slice do I need/want?

Biofinger
Fri Jul 29, 2005 6:43 am
#1

Slicing Guide: What slice do I need?

Because I get a lot of questions when I slice something (What can you slice it on? Why is it so expensive? Only 8% ? What kind of slice do you recommend? Etc, etc) I decided to write a small guide about slicing. It’s not about the slicing itself, it is about what slice you should get on what kind of weapon or armor piece. This is a guide for everyone, from smuggler who just started with slicing, to die hard veteran smugglers, from the newby guy who wants his CDEF sliced to the rich player who wants his ADK’ed RIS armor sliced. For more background on slicing, you should check the smuggler FAQ by WesBelden (smuggler correspondent when writing this guide).
Smuggler FAQ (Check the second post, it is about slicing)
The FAQ gives a good overview of all the slices smugglers can do, and what component they need, the customization rate, etc. This is really important to know for all smugglers, but also for others.
Something else that is important, is the so-called weapon cap. It is the max damage/lowest speed a weapon can get. More about weapon caps in this thread: Weapon Caps
There is also some information about slicing caps, even more usefull and important: Slicing Caps
I noticed that slicing caps are diffirent than normal weapon caps. I sliced two high end HLC’s, both to 1144 (the cap is 1150 according to the thread), but both should turn out higher according to the slice. These caps are difficult to find out. It will cost a lot of slicing components. I am working on finding those caps for the more common high end weapons. This could be really usefull for crafting. For example the HLC, you know that the cap is 1144. This way, you can craft the weapon to 1059/1060 , which might saves you up one or two experiment points which can be added to SAC or speed. Quite usefull isn’t it?

To the point: I’m going to sum up some diffirent kinds of slice-able items, and tell what kind of slices they could best have. First, weapons.


Weapons

High end weapons:
High end weapons, preferably ADK’ed, can use a high-end slice. Custom made weapons with enhancers in them, can be crafted according to your own needs. As I described in the introduction, you can get the maximum out of the weapon when you know what slice you are going to put on it. For these weapons, damage slices are the best. A very populair slice is lvl 3 damage, lvl 1 speed and lvl 1 critical. It is one of the most expensive slices, you need a ICB (illegal core booster) which is extremely rare. But these weapons deserve good slices.
For those who don’t have the cash for rare components, it is best to get a lvl 2 damage slice, which only requires a Simple Toolkit. Weapons which are already crafted at the damage cap, could best use a critical strike enhancement. In theory, this also adds up to damage. Ten % chance for 25% extra damage, this makes 2.5% extra damage each hit. Not bad, only not the best.

Grinding weapons:
More common weapons, crafted in masses without any enhancers, need diffirent slices. They don’t cost that much normally, and it would be a waste to slice them with rare components. This is also way to expensive. The only one of the three slices which you can influence with skillmods is speed. This makes speed less popular for those with finished templates. But, when you are still grinding and earning your xp, speed might be a bit more usefull. A good slice for grinding weapons would be lvl 2 speed combined with a lvl 2 damage. This only requires two simple toolkits. For those with low cash, lvl 1 damage and lvl 1 speed would also make a diffirence. After all, it is only grinding and most grinding weapons are not really the best ones available.

Special weapons (profession related):
Some weapons linked to a special profession could use other kind of slices. For example, Pistols are already fast, so why use a speed slice? Damage is way better to increase damage output. Speed could be deadly for a pistoleer’s action, as they drain is faster. Rifleman though, could use a speedslice better, as they fire slower. This is just what you want personally, nothing is really the best, try out what you want.
The critical strike slice needs to give a chance to score a critical hit. There are two attacks in the game which already could give a critical hit: Critical Shot (BH) and Critical Strike (SWordsman). I tested this slice with the critical shot attack (the outcome is posted here: Critical Damage) and I noticed that the number of critical hits was higher with the slice than without the slice, as it should be. But here is the other side: I only works when you use Critical Shot or Critical Strike. With a normal attack you do not get a damage bonus. This means that the critical slice is only usefull for BH's (who use Critical Shot) or Swordsman (who use critical strike). Hopefully this will get fixed in the future.


Armor

High end Armor:
Looted or Lootmade armor (Mando, RIS, BH armor after pub 21) could use a good slice. Some ADK their armor, which eliminates two kinds of slices: enhance resilence and impact deflection, as both do something with your armor decay rate/condition. Add Hardening is a good slice, but really low and not really usefull. Only 3% chance to get 50% less damage. This means 3 out of 100, so 97 hits at normal rate. Armor break reduction is the best for this armor. Problem is, that armor break is mostly used in pvp. So (ADK’ed) armor used for pvp could use a armor break reduction slice best. This is a really expensive slice, lvl 2 and 3 need rare components, so for those who want a budget slice on this kind of armor, forget it. Same goes for Hardening slices.
Non ADK’ed armor could best use a Improve Impact Deflection slice. At lvl 3 there’s a 60% chance of having 50% less decay. I don’t really know if this works as good as it sounds, but I think it is the best armor slice (for non ADK). You can also add a lvl 1 enhance resilence to it, which means your armor starts dropping effectiveness at 40% condition. Not that usefull, but no component required so (almost) free. The Impact Deflection needs a finely crafted toolset and a powered motivator, both semi-rare components I think, so the perfect slice!
Non ADK’ed armor used for pvp purposes though, could also use the same slices as for ADK’ed armor. But it’s also up to you, you want an armor that lasts long(er), or a good armor with nice reduction in pvp?

Normal Armor:
I think that normal armor could use the same slices as described above. Only it costs less credits, so some might think that it is a waste to spent to much cash on it, if you get a full armor break reduction on it you spent more than the armor itself costs. Faction Armor is a higher investment and therefor qualifies for higher slices. But it’s mainly up to yourself.

Special Armors (profession related):
Armor is linked to professions, as you all know. Some professions could use special slices, as they fit their combat role. For example, tanks like Swordsman, Pikeman and Fencers take a lot of damage, so also have more decay on their armor. Enhance Resilence could be a good slice for them, their armor lasts longer at full effectiveness. Also, impact deflection could be nice. For rich and all-the-way tanks, it could be nice to get armor break reduction. Armor breaks is an ability to reduce your armor effectiveness so you will get more damage on your health. A tank tries to avoid heavy damage, so armor break is deadly to them. So their armors might decay faster than with Enhance Resilence or Impact Deflection, but armor break reduction is valuable and if you have enough credits, it is the best slice for the best tanks.
Also, a lot of Jedi use Saber Armor Break. This is an ability granted in the xx4x tree of Lightsaber. For Bounty hunters who do player jedi missions, Armor Break Reduction could also be a valuable option. You can also add lvl 1 add hardening and lvl 1 enhance resilence/impact deflection. For Bounty Hunters low on cash, lvl 1 armor break reduction already adds 25% protection, which is pretty nice, and no component is needed.


Well, this is the end of this little guide. I hope you all learned something today J
My purpose was to inform everyone who slices and everyone who needs a slice about the possibilities and choices you have. I hope a lot of people read this and will know what the best slices for their weapon/armor are!

If you have suggestions, comments, feedback, questions or something to add, feel free to contact me. Eclipse Server: Kapitein/Aheegrepakar. Official Forum: Biofinger. Email: peter.seignette at quicknet.nl

Thanks!

Kapitein Archibald, Master Smuggler 4 life

Message Edited by Biofinger on 07-29-2005 03:43 PM

Message Edited by Biofinger on 08-03-2005 07:24 PM

Message Edited by Biofinger on 08-07-2005 09:23 PM



K a p i t e i n A r c h i b a l d
S m u g g l e r

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...But more important, do you know mine?


Kelida
Fri Jul 29, 2005 7:22 am
#2

Very good guide!


What I usually do is this: In my /notepad, I have a list of the different weapon and armor slices, including needed tools and the boostgot. As well, I include a list of 'combos' for the most common slices. When I find a customer that doesn't know anything about slicing system, I send him/her a mail including these lists. This way, they understand everything very easily and it saves melots of time and typing.





Kelida Tordana
Master Smuggler - Master Creature Handler
Imperial Ground Forces Colonel- Imperial Navy Pilot
Jaspor
Fri Jul 29, 2005 7:29 am
#3

Good stuff.


We really need to figure out what the heck the deal is with the slice damage caps. It makes like NO sense that the caps for slicing are lower than the ones for crafting. And that it seems be different for different weapons.





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Biofinger
Fri Jul 29, 2005 8:13 am
#4

A guildie of mine is a weaponsmith. I will ask him if he could craft me some weapons close to the damage cap so I can try some easy slices (lvl 1 and 2 damage) on it. Maybe I'll get to know something that way.



K a p i t e i n A r c h i b a l d
S m u g g l e r

I know your reputation...

...But more important, do you know mine?


Jaspor
Fri Jul 29, 2005 8:26 am
#5

That'd be a huge help, though maybe an expensive experiment, as some of those weapons are going to need some decent Krayt/Gorax loot to get close to the cap.


Hrmm, or maybe not... If they're just experimentation guns, maybe the WS can focus on damage and forego SAC and speed, and get close. I'm no WS, so who knows.


I think I might start sorting through the hard luck stories and compile a list of the known slice caps.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Biofinger
Fri Jul 29, 2005 11:30 am
#6

I also posted this at the eclipse board, and a lot of people want to know the caps and how high they can slice their weapons. When I have some time I might look into it.



K a p i t e i n A r c h i b a l d
S m u g g l e r

I know your reputation...

...But more important, do you know mine?


Jaspor
Fri Jul 29, 2005 11:35 am
#7

Cool.

Check out the weapon caps post you click to. On page 10, we started posting some known Slicing Weapon Caps. Only a handful of weapons listed so far, but it's a start...




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Waarangel
Fri Jul 29, 2005 11:47 am
#8

Hmmm, I will have to add to our list. Have about 300 of the weapons catalogued so far.



N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
Jaspor
Fri Jul 29, 2005 11:49 am
#9

300 weapons catalogued? Including their slice caps?? Wow...


Heh.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Waarangel
Fri Jul 29, 2005 11:56 am
#10






Jaspor wrote:

300 weapons catalogued? Including their slice caps?? Wow...


Heh.






Yep, it's why I AM the Queen



N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
Biofinger
Fri Jul 29, 2005 1:20 pm
#11

300

nice! could you pass me that list?



K a p i t e i n A r c h i b a l d
S m u g g l e r

I know your reputation...

...But more important, do you know mine?


Biofinger
Wed Aug 03, 2005 10:23 am
#12

Something to add at the weapons part:

The critical strike slice needs to give a chance to score a critical hit. There are two attacks in the game which already could give a critical hit: Critical Shot (BH) and Critical Strike (SWordsman). I tested this slice with the critical shot attack (the outcome is posted here: Critical Damage) and I noticed that the number of critical hits was higher with the slice than without the slice, as it should be. But here is the other side: I only works when you use Critical Shot or Critical Strike. With a normal attack you do not get a damage bonus. This means that the critical slice is only usefull for BH's (who use Critical Shot) or Swordsman (who use critical strike). Hopefully this will get fixed in the future.



K a p i t e i n A r c h i b a l d
S m u g g l e r

I know your reputation...

...But more important, do you know mine?


Vipossk
Wed Aug 03, 2005 11:25 am
#13

awesome bro, nice work. definately answered a lot of slicing questions I had.

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