Smuggler Archive
Thread: Bomb Droid ?'s from a MDE
well they aint worth the cash, simple.
Although I'm now frequently using one of those ticket collector types of droids, put him in a busy starport next to the ticket collector, call him ticket collector and let him go boom...
more comments on it here:
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=90945
at the first time i used a MSE bomb droid, i pulled it out, targeted a mob and shoutet attack ... . soon irelaized that i have to detonate him by the rad menu.
ok ... i sent the mse into the croud of mobs and tried to detonate him ... then i found out that im outa range to denotate him via the radial menu.
ok ... i went into the croud which instantly attacked me. i tried to open the rad menu which was pretty hard cacause i could find the little droid. i finaly found it.
ok ... the droid exploded after some time and did like 3k damage. thats what normaly do with a last ditch and my Kryat FWG.
problems:
1. to expensive for the damage
2. denotante command pretty useless cause in heavy fights u wont be able to hit it anyway
solutions:
1.make it cheaper and keep the current damage
For all of you negative posters. It is clear you have not used the Bomb droids much. Those of us that have are having much more luck with them. To see the many ways to use them, and what they do.....
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=90945&page=1
Chech that post out.
I figure if a MDE charges 1K each for the mouse with 35+ det/power they are a good deal, and a great way to clear a 34m circle (blast has a 17m radius).
One person mentioned that it takes time to get them ready and by then they could already have been attacking, and things just went downhill from there. The bomb droids are a single use surprise attack from a distance. Call the droid from 90m away. Group with it and then tell it to chase your target. When it gets there, click on the droid inyour group list and type /detonatedroid. and the countdown starts. This command can be used from at least 90m away.
The explosion is very powerful, and given that there is no save from it. I find that everytime I have used the 40 or so I have used so far, nothing escaped the blasts and took damage. Depending on the HAM of the targets, many were killed in the blast, or what little HAM was left was easily eliminated.
its not price that is the factor (my alts a MDE) its practicallity
1. the mse droid gets the demolition bonus and all other droids are far more expensive to make so it makes no sense to make a demo probot that will have a power of 45 and all its expense as opposed to a mse with a power of 36
2 cant call a droid in combat
3 49 ham makes it an easy incap and once incapped it does not explode
4 does not do a whole lot of dmg in pvp to players. its good for mobs, atsts, and turrets but a swordsman can dispach these things far quicker and as i said cant call another while in combat.
OBED said:
I personally like 'em alot. My MDE sells them to me for 20k a crate, which I understand is much below the typical average, so the cost isn't too bad for me.
If you don't mind me asking ODEB, who is your supplier?
Thanks for all your inputs so far guys/gals. I am definately dropping the prices of my bomb droids. Don't know if i can sell them as low as 20k a crate, well maybe the single modules, but certainly not the adv mse bombs. Oh and the macro is sweeeet! can't wait to get home and use it!
Thanks again....
CHODA----MDE/Droid teacher to the kettemoor massess
zazo wrote:
its not price that is the factor (my alts a MDE) its practicallity
1. the mse droid gets the demolition bonus and all other droids are far more expensive to make so it makes no sense to make a demo probot that will have a power of 45 and all its expense as opposed to a mse with a power of 36
Yeah..MSEs max at 40. The only other droid worthwhile is an R3 maxed.
2 cant call a droid in combat
You dont call them from the D-Pad, you call them from the deed, which can be done in combat, and even while you are FDed.
3 49 ham makes it an easy incap and once incapped it does not explode
You use them in surprise attacks. When they dont expect it so they dont attack it. and if they do, you pull another, or an R3 with 4K HAM with bomb modules.
4 does not do a whole lot of dmg in pvp to players. its good for mobs, atsts, and turrets but a swordsman can dispach these things far quicker and as i said cant call another while in combat.
If 500dmg after pvp reduction and after armor resists isn't alot considering they CAN'T dodge it, I dont know what is good.. And a swordsman can't do it from 90m away either!
Love the BOMB DROIDS!!!!!