Smuggler Archive

Thread: I don't like the idea of quality affecting slices.

AronoBashkar
Tue Dec 21, 2004 8:28 pm
#1

Quality shouldn't matter. We're smugglers, I don't think Han spent hours searching down the perfect steel. Hell I don't think any smuggler did that. If anything, why don't we get a command like /forage that helps us find the bare minimum resources for creating a clamp/knife? We're not Artisans, and we shouldn't be tied to the same system.



-----

Han Solo: Well, you can forget your troubles with those Imperial slugs. I told you I'd outrun 'em.

[Nobody is listening]

Han Solo: Don't everyone thank me at once.
Marzuk147
Tue Dec 21, 2004 9:16 pm
#2

Doctors are not artisans either, and have resource requirements that would make your average smuggler sick. You can have a forage like /medicalforage. Before you thank me read up on how well it works.
SeraCohw
Tue Dec 21, 2004 9:46 pm
#3

last time i checked u guys did get medical forage
riotcontrol
Tue Dec 21, 2004 10:18 pm
#4

If quality is brought into play, for me the Smuggler profession will lose its charm. It will become (similar to Doctor, Armorsmith and Weaponsmith) a profession where only the best resources matter, and where competition is so severe it effectively drives any 'casual' players out of the market. If anything, I think more randomness should be introduced in other professions.



__
wieland argosy <gunslinger>
Zandergeef
Tue Dec 21, 2004 11:25 pm
#5

I can see both sides.


Sure I would like to seperate myself from other smugglers by using the best quality tools. I only mine the best materials as it is so it wouldnt be much of a change.


Then again its nice to be able to grab any metal laying around and hand craft a molecular clamp out in the middle of dath or make some knives out in the middle of nowhere.


So basically I could go either way. The trick would come into dealing with customers and if they would want to see the stats on your tools before they hand over a weapon. Heck I think they should make it so that they dont have to hand over the weapon. Sort of like how they redid the Image Designer stuff where there is a screen that comes up.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

HOTDOG
Tue Dec 21, 2004 11:34 pm
#6

I disagree and I will tell you why.


Even though there is some truth to the competetiveness being amped and making (good) toolsWOULD be more of a pain in the ass- havingmaterials mattermakes our profession more diverse.


This is why I support having the stuff count for tool creation and organics too (for spices) while we are at it.


Not every Smuggler plays the Han Solo- shoot them up- smuggler (like me). Or theunderhanded crafts man who slices. Or even the straight up druglord (I don't think anyone plays that anymore- and maybe that is what SOE wants) but with experimentation all of these off shoots of smuggler become much more engaging aspects of play.


I USED to be a straight crafter. It was a fun game.Looking up stuff onSWG craft. Chasing the latest resources. Running as many factories and harvs as possible. It wasALL good.


Then I got tired of it and moved on to Master Medic and then Master Swordsman.All three profs had their bennies and I liked them. ButNONE of them was as diverse as Smuggler. If I get tired of shooting stuff up as a smuggler I can pick up thepure slicing game with out dropping/gainning1 skill point.


It also guarantees that you won't run into one type of smuggler even moreso (counting the fact that we can add so many other professions toourown that compliment us so well).


To me, nothaving experimentation count robs smuggler ofsome of it's potential to be a more engaging profession for a longer amount of time. It seems like we are punishing those thatWANT to play those types of smugglers because some of us don't wish to work at the same level that any other profession who crafts does.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
cpz
Wed Dec 22, 2004 12:50 am
#7

Quality should matter, and I say that as someone who wouldn't commithours tryingto tracking down 990 OQ copper in the Lokian wilderness.



To me, it's absolutely right that to get the best slices you should have to use the best materials. It's the way the rest of the game operates, and it seems absurd that Smugglers should try and be different.


But - having said that - it all relies on additional Smuggler content allowing some individuals who wish to put the effort in to resource management etc to do so without killing the only income of those who don't.


So my point, I guess, is fine, as I didn't long to be a Smuggler for slicing.; I wanted to Smug....bah, you get the picture..



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Daturaze
Wed Dec 22, 2004 8:03 am
#8






Zandergeef wrote:

I can see both sides.





Everyone who feels this way - raise your hands!


Personally until the CU hits us, I'm reserving my opinion.


Smuggler is a hybrid profession - we get a taste of combat and crafting (although neither are spectacular at the moment, but I digress) If someone wants the joy of crafting then become a weaponsmith/armorsmith/architect/whatever - if you want a robust combat profession take up rifleman or something, but if you want to taste both then go smuggler.


On the other hand - quality control would enable us to garner a reputation for better slices.


It could very well be that the CU renders all this moot. So, hang tough!


Cheers


Dat


SpinningCloud
Wed Dec 22, 2004 8:09 am
#9

If they make quality of tools affect slicing AND they actually make us smugglers at the same time then I don't care.


Simply, once I can actually SMUGGLE I will never slice again unless it's just for myself and friends.


As far as I'm concerned slicing and making spices have absolutely NOTHING to do with being a smuggler and I can't wait to turn my back on both and actually start doing what I took this profession for.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Asterz
Wed Dec 22, 2004 1:36 pm
#10

Spices are effectivley drugs and I dunno how most drugs are made but I can guarentee quality control and purity of resources used in their manufacture is not high on the manufacturers lists of priorities I mean its not as if the govt is going to get involved and say by the way sir your *insert chemical of choice* isnt pure enough to mess with my head.


Based simply on that I would say quality in Spices shouldnt matter.


Thats just a personal preference though to be honest after the last 18 months give or take i'd be happy for anything positive to be done to our Proffesion.



:: Rael-Na :: Chimaera ::
:: Haven Island ::
Master Smuggler / Master Commando
Hartz
Wed Dec 22, 2004 3:52 pm
#11

I agree with riotconrol, it would become too competitive if slices relied on resource quality. Besides, all you're doing is clamping wires than cutting one before the other. Why would resource quality of knives or clampsmatter? It would almost certainly increase the price of those resources for smuggling, and many people (including me) can't spare the skill points for artisan/surveying skills to get them ourselves.



- I support the CURB, the Devs and the attempt to make SWG a better game! - You can too!
FrankLee
Wed Dec 22, 2004 4:23 pm
#12




Asterz wrote:

Spices are effectivley drugs and I dunno how most drugs are made but I can guarentee quality control and purity of resources used in their manufacture is not high on the manufacturers lists of priorities I mean its not as if the govt is going to get involved and say by the way sir your *insert chemical of choice* isnt pure enough to mess with my head.


Based simply on that I would say quality in Spices shouldnt matter.


Thats just a personal preference though to be honest after the last 18 months give or take i'd be happy for anything positive to be done to our Proffesion.








Drugs are absolutely regulated by the government (IRL, USA). Every single component, and I mean even the water, is tested, retested, and spot checked for purity. I worked in a pharm lab for a while when I was laid off (from my present industrial lab) and even the benzoyl peroxide for face cream went through rigorous testing. You can't subsitute subcomponents without written authorization and a complete battery of testing. You can't change the factory's setup without the same. They're uber-strict about that, trust me. I can see the Empire being worse. I could also see the huge galactic system making it impossible to regulate too, but that's another story.
Either way, in the legit business, purity and quality are utterly regulated.
Now, we all know that basement labs don't have QC departments, and batch-to-batch variation is (I guess) what makes homemade drugs so fun and exciting.


Sorry to get off-topic, but that caught my eye. Quality in spices will be a major PITA, but it'll also make that sweet stash of high-end crystal useful in making you the supplier of some primo pixie.




FrankLee
--------------------------------------------------------------------------------
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SeraCohw
Wed Dec 22, 2004 4:26 pm
#13

well from what i can tell in the star wars universe smugglers are poor and there fore in that universe could not affort to use the best reasources. but than again this game is a bit far from that...
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