Smuggler Archive

Thread: A Crack pot with another Smuggler Revamp Idea.

PyscoJuggalo
Tue May 17, 2005 9:16 am
#1




Why is smuggler in such a funk?


It does crap that aint smuggling!


Smugglers Should be Smugglers!


Crimelords should be Crimelords!


Slicers Should be Slicers!


And


Our bird slanging Spice Dealer Friends should be Spice Dealers.


(Is this Moron suggesting that Smuggler should be cut into 4 seperate professions?"


Yes!!!!!!!! Priase The Jedi-system When It Had Perma Death! Testify!!!!!









First Snugglers.... err Smugglers:


Branch 1 "Evasion" (XP Needed, *smuggling XP)


-This branch consists a conceal/mask scenttype ability modifyers that works on city millitias/Space Station Patrol Ships and Blockades.


-This Branch contians most of a Smuggler's Defensive bonuses for combat, +10 Ranged and Melee defence in each box.


-Feign Death is in here along with Concussion shot




Branch 2 "Reputation" (XP Needed, *smuggling XP)


-This is like in a distant way, the investigation line in BH(The big diffrence comes later). With each skill in this line you have increased your rep enough to smuggle more desirable and alsoillicit products.


-This line also contians you general ranged weapon speed, +10 each skill, because well..... BH's are gonna be hunting you.


-Also contians a special that has a moderately damaging special that sticks an intimidate state and has a special that makes your opponant delay their next move.




Branch 3 "Dirty Fighting" (XP Needed, combat XP)


-+5 Ranged accuracy each skill gained


-low Blow, a KD again


-Flash Shot, a blinding shot




Branch 4 "Street Survival" (XP Needed, combat XP)


-+5 General Ranged Accuracy, General Ranged Speed, Melee Defence, and Ranged defence in each box


-a special that reduces the defences of a target


-a special that does a cone of heavy damage at great action cost





Novice Box (XP needed, 40K combat) Prereq Marksmen 0-4-0-4


-+10 General Ranged Accuracy/Speed and Ranged/Melee Defence

-Your Authourity conceal ability with small modifyers

- Last Ditch, same principal as now but only does 2/3'rds of your lost life in damage

-Novice level Rep


Master Box (XP Needed, 1,200,000 Smuggling XP)


-+20 General Ranged Accuracy/Speed and Ranged/Melee Defence

-Advanced Last Ditch, same principal as now but it does 4/3'rds of your lost life in damage to a target

-Big Boost in your conceal ability

-Master Leve Rep, can smuggle all illicit goods through the galaxy.




*How do you get smuggling XP? Through smuggling how else? For each so many units of illicit material smuggled you get a certian amount of XP. NOTE Carrying alot of illicit material on your ship will get you a Corvet with supportsquadron (that's 12 fighters folks) after you, I aint joking either. No one is going to grind this in a week or even month on my watch Oh and if your on ground and your inventory is 100% filled with illicit goods, expect the millitia to drop a shuttle craft filled with lvl 100 Pablo Escabar busting Commandos on your arse!









Sub Topic, "So, What The Hell Are These Mentioned Illicit Goods?"


Well the obvious first, crates of spice, and crates of slicing tools. Normal people will no longer be able to travel into NPC towns or any Starports/Shuttle ports with crates of spice/slicing tools (They will be confiscated). Well that's gonna kill the spice economy!!!!! Sud up, I'm not ready for that yet!


What else is illicit?Well some of the componants to make Spice and slicing equipment and guess what? These componants only come from specific worlds and need to be transported. So a Master level slicingtools or Spice may need illicit componants that come from 3 to 5 diffrent worlds.


MMMMMM, player based smuggling...... You like?








Okiedokie, I can't hold it any longer..... WTH are Crimelords?


Well a crimelord is a Merchant who can have vendors that sell illicit good. A crimelord is not only a merchant, you see they are Merchants that will pistol whip you in the face if you piss em off. Why do we need Crimelords? Well are you gonna buy a couple rocks from Walmart? Are You going to buy fully Auto-AK47's from K-Mart? Crime Lords also deal with factions on various worlds to percure (Cost will be determined by standing with the said faction, componant quality, how illicit the componant is, and skill level) the illict componants to make various spices and slicing tools. So the Crimelord is like the resource miner and merchant of the illict good crafting system, but he/she is also more as we shall see.





Branch 1 "Underworld Connections" (XP Needed, *Illicit Trade XP)


-This is like Rep in smuggler, with each skill the Crimelord gets more acess to illicit goods to sell and more illicit componants to precure.


-Crimelords also can purchase FP in any Faction, including NPC factions at a price determined on skill level.


-Imp and Reb perks are reduced in cost by 5% per each skill gained



-Get 1 *vendor per skill level





Branch 2 "Bribery" (XP Needed, *Illicit Trade XP)


-Each skill level in Bribery allows more and more illict items to be sold on the Crime lord's vendor.


-At Level 1 can buy names from recruiterof Specforces people in own faction(WTH???????)


-At Level 4 can buy names from recruiter of Specforces people in a Faction you don't belong to(WTH#2?????)




Branch 3 "Boss Credentials" (XP needed, *Fear XP).


-Each skill reduces the cost of illicit componants.


-Each skill reduces penelty to death in GCW related accidents.


-Each skill reduces *guild tax.


-Each Skill level let's you hire another *bodygaurd (Player)for a 30 day period.



Branch 4 "Bounty Placement" (XP neede Fear XP).


level 1, place bounties on Specforce Members that do not belong to your faction (Must have purchased name from their recruiter. I Know it takes level 4 Bribery to do this, that's the way it is).


level 2, place bounties on slicers who did business with you in 30 days and just did business with another crimelord.


level 3, place bounties on spice dealerswho did business with you in 30 days and just did business with another crimelord.


Level 4, place bounties on Specforce Members that do belong to your faction (Must have purchased name from their recruiter.




Novice (Need 20K Gen crafting XP) Prereq Artisan 0-0-4-0


-Sale of basic illicit goods


-Get 1 *vendor


-can hire 1 (Player) *Bodygaurd to kill BH's that are after you for a 30 day period.


-Place a bounty on smugglers who failed to complete a transaction or did business with you in 30 days and just did business with another crimelord.




Master (100K Fear XP)


-Can percure/sell all illicit goods


-Place a bounty on other crime bosses


-hire one extra (Player) *Body Gaurd for a 30 day period




*Illicit Trade XP is gained through selling illicit goods or completing smuggled componant transactions with Slicers and Spice Dealers.


*Fear XP is gained by placing bounties on people. 1K for combat levels 1-20, 2K for combat levels 21-40, 3 K for combat levels 41-60, 4K for combat levels 61-80, and 5K per rival Crime Boss. You lose 10KFear XP every time you die to a BH, if you are a master and go below 0 Fear XP you lose your master box and are given the sum of deficiet before losing Master Crimelord and the cost of getting the Master box in xp. If you go to 0 again after this keep repeating with boxes in "Boss Credentials" until there are no more boxes in boss credentials and no more Fear XP.


*Vendors can only sell illicit goods


*Body gaurds are players who agree to be your body gaurd for a 30 day contract, they protect you from BH's. When a BH dies from a Bodygaurd they lose your mission and the bounty goes incomplete.


*Guild Tax, the Tax the BH guild places upon you for placing a bounty. If one of your bounties go incomplete you lose this guild tax but are refunded the rest of your credits.








Sub Topic: The Player Bounty System, an old favorite but I finnally got it fool proof so people can't whine. Only 2 Types of Players that can have bounties placed on your head, Criminals & PVP'ers. There are3 ways to prevent bounties from killing you: (1) Have a master slicer remove your bounty before a BH takes it. (2) Kill the BH with your bounty. (3) Have your Body Gaurd kill the BH with your bounty.


-Max Bounty is a million credits


-The Guild Tax starts at 50% and at master Crimelord becomes 10%. so if your a noob Crimelord and think, hey let me put a million credit bounty on so and so, your going to lose 500K extra ontop of the million credit bounty.


-If a BH fails your bounty another bounty on you can not be taken out for another 30 days.


-Only 1 BH can have a bounty on you at a time, we are not jedi you know









Easy Cake Now, Spice Dealers!!!!


-Branch 1 "Steroids" (XP Spice Crafting)


Steroids are Spices that buff your Health Action Mind.


Low level Steroids are short strong(1 minute) Buffs that have nasty Downers that last2-4 times(depending on experimentation)as long as the buff. These Steriods though will give you the biggest (Around 300-400% H/A/M; depending on experimentation) buff in the game, though it's only for a minute. Then you have 2-4 minutes of 0 Action and mind and 1 health point.


Mid Level (3 & 4)Steriods are either weak (+100-150% H/A/M Boost)and last 10 minutes with5-7 minute downers (50% H/A/M)or are Strong (+200-250% H/A/M Boost) and last 5 minutes with 10-12 minute downers (50% H/A/M).


High Level Steriods are long (30-45 minutes)but weak buffs (+50-75% H/A/M Buff), but they also have a very short (30 second-1 minute)& very weak(75%H/A/M) downer


Steriods come in a variaty of combinations that enhance Health, Health regen, Action, action regen, and mind and mind regen.



Branch 2 "Stimulants" (XP Spice Crafting)


Stimulants enhance your general Ranged/MeleeDef, Accuracy, and Speed.


Low level Stimulants are short strong(1 minute) Buffs that have nasty Downers that last2-4 times(depending on experimentation)as long as the buff. These Stimulants though will give you the biggest(Around 75-100 points; depending on experimentation) buff in the game, though it's only for a minute. Then you have 2-4 minutes of -200 to all stats.


Mid Level (3 & 4)Stimulants are either weak (20-30 points)and last 10 minutes with5-7 minute downers (-50 points)or are Strong (40-60 points) and last 5 minutes with 10-12 minute downers (-50 points)


High Level Stimulants are long (30-45 minutes)but weak buffs (10-15 points), but they also have a very short (30 second-1 minute)& very weak(-5 point) downer.


Stimulants also come in a wide variaty.



Branch 3 "Depressants"(XP Spice Crafting)


Reduce SAC, Reduce Damage Taken, and Reduce cool down timers


Low levelDepressants are short strong(1 minute) Buffs that have nasty Downers that last2-4 times(depending on experimentation)as long as the buff. These Depressants though will give you the biggest (Around 70-80% decrease) buff in the game, though it's only for a minute. Then you have 2-4 minutes of100% increase to SAC. Damage taken, and cool downtimers.


Mid Level (3 & 4)Depressants are either weak (30-40% decreases)and last 10 minutes with5-7 minute downers (75% increase)or are Strong (50-60%) and last 5 minutes with 10-12 minute downers (75% increases)


High Level Depressants are long (30-45 minutes)but weak buffs (10-20% decreases), but they also have a very short (30 second-1 minute)& very weak(20% increase) downer.


Depressants only come in12 variants.



Branch 4 "Experimentation Assembly" (XP Spice Crafting)


-Just like any other crafter.



Novice (25K Gen Crafting) Prereq Artisan 0-4-0-0


-Can Hire one Body Gaurd



Master (100K Spice crafting)








Finnally Slicers



Branch 1 "Ship Componant Slicing" (Slicing XP)


*For each skill adds a bonus of +5% min to +10% Max on any one stat of choicein a ship componant.



Branch 2 "Weapon Slicing" (Slicing XP)


*For each skill adds a bonus of +5% min to +10% Max on any one stat of choicein a weapon(Base DPS, not included).



Branch 3 "Armor Slicing" (Slicing XP)


*For each skilladds a bonus of +5% min to +10% Max on any one stat of choicein a piece of Armor(10K Max protection).



Branch4 "Terminal Slicing" (Slicing XP)


-1 LVL- Increase Mission terminal payouts by 20%


-2 LVL- Slice bank terminal for 10K credits, may draw authorities, you lose 20K credits then


-3 LVL- Slice Insurance andcloner Term so you don't have to pay.


-4 LVL- *Remove Your own bounty from BH terminals.



Novice (Slicing XP) Prereq Artisan 4-0-0-0


-Slice contianers


-can hire one Body Gaurd



Master (200K Slicing XP)


-*Remove Any player from BH Tems.


*- a +10% min and +20% Max bonus to all slices




*To get the slicing max slicing bonus you must use tools of the maximum level. These tools get more illicit material the higher you go up in level.


*When you remove a Bounty another one can not be taken out on that player for 30 days.

Message Edited by PyscoJuggalo on 08-03-2005 09:21 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Tue May 17, 2005 9:26 am
#2



I have some errors and they will be addressed in this edit post (Because I might screw up and lose my big pretty post if I edit it).




-Oh and only Crimelord Vendors should be allowed to sell sliced weapons, yeah it's almost infered, but I need to make sure everyone knows it.



-Depressants come in 12 variants not six, I gave up a whole night of sleep to write this andspice dealersand slicers where near the end of that sleepless night. Message Edited by PyscoJuggalo on 05-17-2005 10:01 PM


-Novice Crime lord skill, is place a bounty on a smuggler that fails a mission or does buisness with another crimelord in the past 30 days.

Message Edited by PyscoJuggalo on 05-17-2005 10:56 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
RichardBryant
Tue May 17, 2005 9:51 am
#3

That could actually work...




Cael Broden, Master Smuggler.
I am Jack's Ignored Profession
"I don't have saber envy. I have patch envy. 2 years is unacceptable."
"Wars not make one great. AFK-grinding on wookiees on Kashyyk make one great!"
Crash752
Tue May 17, 2005 3:35 pm
#4

Wow....really nice. It'd be great if this actually came to pass.



Overseer
blitzkireg
Tue May 17, 2005 4:18 pm
#5

well thought out, and would add depth to the game that is not Bh vs Jedi



Rawr
SoE love advocate
PyscoJuggalo
Tue May 17, 2005 6:41 pm
#6

See I was thinking, everyone is looking for a quick fix, unfortunately that would be bad.


What are smugglers gonna smuggle with a qick fix? NPC garbage



-With this, yeah it's gonna be huge but imagine SWG after this. Slicers are just important as WS's, AS's, and Shipwrights but need their tools (Which get used up) to do their job.


-With this so many spices are entered into the game and they all have great uses.


-And the only way to sell all this great illict stuff, becoming a crimelord and hiring goons to protect your business from rivals.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
shilo2
Tue May 17, 2005 8:04 pm
#7

WOW! great idea.

if this could be implemented with my idea for smugglers, i think that smuggling will become one of the funnest...and difficult professions in the game.

here is the link to my idea

click



- Support Our Troops


PyscoJuggalo
Tue May 17, 2005 8:19 pm
#8



Really like your Idea(Had to reedit post alittle(.



Oh and maybe it's the crimelords that have the casinos

Message Edited by PyscoJuggalo on 05-17-2005 11:22 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
WesBelden
Tue May 17, 2005 9:15 pm
#9


Some nice ideas here . I'm not sure there's enough in slicing or spice dealing to warrant their own individual professions (unless the canon version of slicing could make it into the game in a meaningful way... now that would be interesting), so unless I'm wrong and they do warrant one each, you could alwaysamalgamate them into a "Scoundrel" profession (which some argue is the current Smuggler profession's real function anyway).


Your Crime Lord profession has a few features I'd like to see intermingled with a few of Caylin's proposal.. all this would be really interesting stuff for an Underworld expansion (Smuggler specific stuff not included of course ).





=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
PyscoJuggalo
Tue May 17, 2005 9:36 pm
#10






WesBelden wrote:


Some nice ideas here . I'm not sure there's enough in slicing or spice dealing to warrant their own individual professions (unless the canon version of slicing could make it into the game in a meaningful way... now that would be interesting), so unless I'm wrong and they do warrant one each, you could alwaysamalgamate them into a "Scoundrel" profession (which some argue is the current Smuggler profession's real function anyway).


Your Crime Lord profession has a few features I'd like to see intermingled with a few of Caylin's proposal.. all this would be really interesting stuff for an Underworld expansion (Smuggler specific stuff not included of course ).








That all can be worked out, this is an alpha stage Idea and I'm not a game designer, just some smuck with alot of time




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
WesBelden
Tue May 17, 2005 9:47 pm
#11







PyscoJuggalo wrote:

That all can be worked out, this is an alpha stage Idea and I'm not a game designer, just some smuck with alot of time





That'll be me in a few weeks and I'll still be trying to get into the games industry!



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
shilo2
Tue May 17, 2005 10:38 pm
#12

you think that there are any chances we could get a developer to look over these exciting ideas?



- Support Our Troops


Alpha_Bits
Wed May 18, 2005 12:25 am
#13

I like it.



========
Gith - Professional Scoundrel

"If I kill one of you, will the other two shut up?"

"It don't matter. None of this matters."
- Carl
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