Shipwright Archive
Thread: Shipwright Links, FAQ (Including How to Grind Shipwright), Including Ship Pictures!
Informative Shipwright Links
- Ship Buyers Guide v1.4 *Revision edition*by Odan's Starfleet Designs
- Shipwright Resource Guide by Osamei
- .::The Shipwright's Complete Resource Shopping Guide::.by Alexea and Elsia Starcatcher
- Easy guide to Shipwright for non-crafters (and possibly for crafters as well) by Red-Dwarf
- Zigmund's Shipwright Guide by <Z>Zigmund - Blue Glowie... Resurrected!
- Hard data on ship masses and experimentation by pervel
- Full stats on all shipwright crafted items by Mailo
- Crafted Component Stats (Excel Spreadsheet) by Tinkerer
External Links (Non SWG Forums Links)
- JTL Mass Calculator by Dr Sirrek Thark
- Mass/Energy Analysis and Ship Buyers Calculator by Red-Dwarf
- Shipwrighters! READ AND COMMENT PLEASE*BETA LINK*
- Shipwright Info, Part II! READ IT MONKEYS!*BETA LINK*
- PART III SHIPMONKEYS! We're talkin' Engines!*BETA LINK*
Internal Links (SWG Forums Links)
Beta Links that I really hope the author will repost here!
Frequently Asked Questions
The basics
- Can I be a Shipwright without JtL?
No. But it's worth the amusement to click on the Shipwright trainer anyway. - Where can I find a Shipwright Trainer?
Just about outside any starport. Use /find to find them (Although this points you to the wrong place sometimes, in Theed for example). Here's an incomplete list (if you find one not here, please PM me or post it and I'll add it):
- Kadaara, Naboo (5229, 6679)
- Theed, Naboo (-4841, 4184)
- Keren, Naboo (1352, 2768)
- Moenia, Naboo (4727, -4649)
- Tyrena, Corellia (-5027, -2280)
- Coronet, Corellia (-123, -4724)
- How do I grind Shipwright?
Chassis. You get 1/4 xp per resource in Shipwright, and Chassis are big, very very big. Here's the breakdown:
- 16 Tier 0 [Z-95, TIE-LD, Syck] ships to 1000
- 13 Tier 1 [Y-wing, TIE-F, Dunelizard] ships to 2000
- 13 Tier 2 [Y-wing LP, TIE-I/N, Kihraxz/Kimogila] ships to 3000
- 10 Tier 3 [X-Wing, TIE-B/TIE-I, Ixiyen] ships to 4000
- 55 Tier 4 [A-Wing, TIE-Adv, Rihxyrk] ships to Master
Total Resources: 2.253m Steel, 581k Aluminum, 1.146m Ore, 581k Inert Petro, 539k Iron, 539k Fiberplast
Note, if you choose to do it in non practice mode you'll need 4 additional Tier 4 ships which comes to 128k steel, 64k Ore, 32k Alum/Inert Petro/Iron/Fiberplast. This will help you recoup the costs on your resources as you can sell the chassis. There is not much difference between a chassis made with great resources, and that made with grind resources, so there is definitely a market for this - I hear it takes a crazy amount of resources for Chassis, how much steel could you possibly use?
Well...
- Tier X [Ship types] total SUM: Steel/Ore/Aluminum/Inert Petro/Iron/Fiberplast
- Tier 0 [Z-95, TIE-LD, Syck] total 5k: 2k/1k/1k/1k/0/0
- Tier 1 [Y-wing, TIE-F, Dunelizard] total 13k: 5k/4k/2k/2k/0/0
- Tier 2 [Y-wing LP, TIE-I/N, Kihraxz/Kimogila] total 30k: 12k/6k/3k/3k/3k/3k
- Tier 3 [X-Wing, TIE-B/TIE-I, Ixiyen] total 60k: 24k/12k/6k/6k/6k/6k
- Tier 4 [A-Wing, TIE-Adv, Rihxyrk] total 80k: 32k/16k/8k/8k/8k/8k
- Tier 5 [Master Ships] total 150k: 70k/20k/10k/10k/10k/10k [And 10k Siliclastic Ore, 10k Copper]
- The Master box doesn't need Apprenticeship xp?
That's right, it takes 200k Shipwright xp instead. - Why can't I see all my schematics?
Only Basic craftables and first tier ships can be crafted at a public station. More complex items need a Private Crafting Station or a DE created crafting droid - What does Advanced assembly do?
Advanced assembly affects capacitor and droid interface construction.
[Directly from Darth_Platypus during Beta] - Will the new shipwright resources be rare?
All new shipwright resources are always active on at least 1 planet at any given time.
[Directly from Darth_Platypus during Beta] - How does damage work?
Damage applies first to the Armour HP. As those goto 0 the item remains fully functional. After the Armour HP hit 0, damage is applied to the non-Armour HP. Items begin to suffer degredation at this point. When items are repaired total Armour HP and HP are reduced.
[Confirmed by Darth_Platypus during Beta]
- How does Reverse Engineering work?
the component analyzer looks for the optimal stat in each category and applies that to the finished item, so the item you get in return is always better than any individual components used in the process. A small bonus is applied based on the level of the items used, so you get a higher bonus if you manage to assemble 9 or 10 components, and only a marginal one when you stick a single component in.
[Directly from Darth_Platypus during Beta] - How many components can I RE at once?
Reverse Engineering level is a 1-1 correlation to the number of components needed, so you could only use 9 or 10 items in a level 9 or 10 reverse engineering session.
[Directly from Darth_Platypus during Beta] - What is the RE bonus at each lvl?
- 1%
- 2%
- 2%
- 3%
- 3%
- 4%
- 4%
- 5%
- 6%
- 6%
- How do I turn this chassis blueprint into a ship?
You must talk to a Chassis Broker (an npc often found in starports) and pay him to turn your blueprint into a deed, which can then be generated (similar to a vehicle) into your datapad. This will cost: Tier 0 - 10k; Tier 1 - 15k; Tier 2 - 25k; Tier 3 - 50k; Tier 4 - ??; Master - ??; - My Ship won't generate into my datapad!
Make sure you have room in your datapad (capacity can be seen at the bottom), ensure that you don't already have 3 ships, and make sure you have a lot free if you are attempting to generate a MP ship - What can be mass produced? What can go in a factory? Why can't I schematic XXX?
You can mass produce (aka run in a factory, which means you had to make a schematic) subcomponents (all the upgrades but not the components themselves), component analysis tools, repair kis, and ammunition (chaff/missle packs). - My factory isn't working
You must be using an equipment factory, and it's likely you have to either put a new one down, or redeed it before it will accept Shipwright schematics - Can Shipwright trainers go in Player Cities?
Nope, Tiggs has said it was designed that way
- What is the minimum ship requirements to be able to get to hyperspace
Any crafted ship should be able to do it (and the minimum requirements on a ship are: A Reactor and an Engine) - When do I get each Certification lvl?
- Certification 1 (x0xx Pilot)
- Certification 2&3 (x1xx Pilot)
- Certification 4&5 (x2xx Pilot)
- Certification 6&7 (x3xx Pilot)
- Certification 8 (x4xx Pilot)
- Certification 9&10 (Master Pilot)
- What's with Mark X vs Certification Lvl? Why are there two standards?
To allow a little more variance in looting there are double jumps at each level (each level gives you 2 certifications. Here is a handy table to explain it:
- Mark I - Certification 1 (x0xx Pilot)
- Mark II - Certification 3 (x1xx Pilot)
- Mark III - Certification 5 (x2xx Pilot)
- Mark IV - Certification 7 (x3xx Pilot)
- Mark V - Certification 9 (Master Pilot)
- What about weapons, they don't have Mark X.
Ya, that's a little confusing, but here is the mapping:
- Mark I - Light
- Mark II - Mid-Range
- Mark III - Heavy
- Mark IV - Advanced
- Mark V - Experimental
- Where is resource X? What are the stats on resource Y?
SWGCraft is your friend. Remember to post your info there too so it is useful to all - What is better higher numbers or lower numbers?
On components: Mass, Reactor Drain, Energy/Shot, Refire Rate, Consumption, and Droid Speed are better lower, everything else you want big. - How do I customize my ship?
Friday Feature on customization
Advanced
- Why can't I craft the firespray?
This is a RIS like schematic, it must be earned. It seems that when you RE items you have a chance of getting a random schematic fragment (there are 8 pieces). Collect all 8, toss that into a Component Analysis Tool and out pops the Firespray schematic. The first Firespray in Live was built by caelfoth at 6:45PM MDT October 31st, on Flurry - How many uses are on the firespray schematic?
The confimed uses on Live so far are 3-6, if you get a different number, please tell me. But it is NOT infinite! - What does the firespray look like?
Here are the screenshots taken by the original firespray crafter, Himfan. - How does Reverse Engineering work exactly?
- Take a Component Analysis Tool (Quality doesn't matter, that just affects the number of charges)
- Take a group of looted components of the same type and level (i.e. lvl 3 weapons, or lvl 6 armour)
- Put the same number of components as the level they are into the Tool (i.e. 3 lvl 3 weapons, or 6 lvl 6 armours)
- Use the radial option on the tool "Analyze Components"
- You will be shown a readout with the results, what it does is take the best value, from amongst the components, for each stat and then add a % bonus on top of that (% equal to the level you are RE-ing)
- Rename the item
Complete Ship Information
For some interesting min/max mass information check this out.
Legend: (Tier) Ship Name: Resource Amount Approximate Mass [SP: Number of guns with a single player / MP Number of players who can man turrets] Number of missiles [Ship hard caps on various stats including Spdx. Max speed for any ship is determined by (engine speed * 10 * Spdx), booster speed uses the same function]
Rebel:
- (Tier 0) Z-95: 5k Resources ~12k mass [SP: 1 Gun] 1 missile [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Official All 6 Textures - (Tier 1) Y-Wing: 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.85 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40]
Official All 6 Textures - (Tier 2) Y-Wing LP: 30k Resources ~150k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]
Official All 6 Textures - (Tier 3) X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 1 missiles[Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 All 6 together Official All 6 Textures - (Tier 4) A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 All 6 together Official All 6 Textures - (Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 missiles[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
Offical all 6 Textures and gun styles - (Tier 5) Nova Courier: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Freelancer:
- (Tier 0) Scyk: 5k Resources ~12k mass [SP: 1 Guns] 1 missile[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Style 1 Style 2 Both in one pic http://img.photobucket.com/albums/v250/Electro555/ScykTextures.jpg" target=_blank>All 6 Textures - (Tier 1) Dunelizard: 15k Resources ~85k mass [SP: 2 Guns] 1 missile[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]
Style 1 Style 2 Both in one pic Official All 6 Textures - Style 1 Official All 6 Textures - Style 2 - (Tier 2) Kihraxz: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 Style 1 Style 2 Style 3 Style 4 All 4 in one pic - (Tier 2) Kimogila: 30k Resources ~110k mass [SP: 3 Guns] 1 missile[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 Official All 6 Textures Style 1 Style 2 Both in one pic - (Tier 3) Ixiyen: 65k Resources ~95k mass [SP: 2 Guns] 1 missile[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100]
Style 1 Style 2 Style 3 Style 4 All 4 in one pic
Style 3: Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 - (Tier 4) Rihxyrk: 90k Resources ~190k mass [SP: 3 Guns] 1 missile[Spdx 0.89 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
Style 1 Style 2 Style 3 Style 4 All 4 in one pic All 6 Textures - (Tier 5) YT-1300: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 2 missiles[Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Official All 6 Textures - (Tier 5) MT22 Krayt: 150k Resources ~210k mass [SP: 3 Guns MP:+1] 1 missile[Spdx 0.92 Acc 50? Dec 50? Pitch 100 Yaw 100 Roll 50]
Imperial:
- (Tier 0) TIE-LD: 5k Resources ~12k mass [SP: 1 Gun] 0 missile[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
- (Tier 1) TIE-F: 15k Resources ~20k mass [SP: 1 Gun] 1 missile[Spdx 0.98 Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250]
- (Tier 2) TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 0.97 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200]
- (Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
- (Tier 3) TIE-In: 60k Resources ~50k mass [SP: 1 Gun] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
- (Tier 4) TIE-Adv: 80k Resources ~65k mass [SP: 2 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
- (Tier 4) TIE-Agg: 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.95 Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75]
- (Tier 5) TIE-Opp: 150k Resources ~170k mass [SP: 2 Guns] 3 missiles[Spdx 0.9 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
- (Tier 5) TIE-Dec: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Special:
- Lady Luck AKA Sorosuub 3000 N/A Resources ~??? Mass[SP: ? MP+?] ? missiles[Spdx 0.8 Acc ? Dec ? Pitch ? Yaw ? Roll ?]
All 6 Textures
The Sorosuub3000 was given as a veteran reward to anyone who has played for more then 180 days. - (Tier 5) Fire Spray: 150k Resources ~210k mass [SP: 2 Guns] 2 missiles[Spdx 0.9 Acc ? Dec ? Pitch ? Yaw ? Roll ?]
Official All 6 Textures
The Firespray schematic is not given at master shipwright, for information as to how to get it, see the Firespray questions here.
Every Master Pilot gains certification in it.
Kosa has created an interesting texture viewing page here. Check it out.
Confirmed Current Bugs
These are bugs to be aware of, just things that are not working as intended
The official Bug List is here
- Amazing Assembly bonus has no affect over Great Success. The stats remain identical, I have tested this with a variety of parts.
- If you choose a reserved name for the new name on a RE-ed component, you don't get a second chance to name it. Additionally you don't get an option to name an item when using the last charge of the Component Analysis Tool
- Chaff Launchers various levels don't tell you which certification level they are from the schematic screen. However during creation and upon completion they do *UPDATED*
- Shipwright trainers do not show up in the proper place on the overhead map, nor when using /find
*WORKAROUND: They are often found at the entrance to the starport.* - Definite issues with Droid Interfaces. They've fixed higher lvl items being better (you want low speed btw), but RE'ing still pushes it the wrong way.
FIXED [Dec 7] YAY! - Crafted Ship Components names drop to the first word in the generic name upon being removed from a ship. FIXED! YAY
If you spot any mistakes or have information to add (FAQ items or Links) please PM me or leave a comment here. Feedback (and ratings) are always appreciated
.
October 27th 5:30pm EST - Became the first sticky of the new Shipwright forum... woohoo
Message Edited by SSSnuggles on 12-19-2004 02:19 PM
Message Edited by MagnesiumJones on 10-26-2004 10:45 AM
Vallosk wrote:
I think you need to craft 55 tier 4 ships in the last step to master instead of only 46. When you were figuring out how much XP you needed to master, did you include the last 200k XP for the master box itself?