Shipwright Archive

Thread: Shipwright Links, FAQ (Including How to Grind Shipwright), Including Ship Pictures!

SSSnuggles
Tue Oct 26, 2004 8:42 am
#1

Informative Shipwright Links




Frequently Asked Questions

The basics


  • Can I be a Shipwright without JtL?

    No. But it's worth the amusement to click on the Shipwright trainer anyway.




  • Where can I find a Shipwright Trainer?

    Just about outside any starport. Use /find to find them (Although this points you to the wrong place sometimes, in Theed for example). Here's an incomplete list (if you find one not here, please PM me or post it and I'll add it):

    • Kadaara, Naboo (5229, 6679)

    • Theed, Naboo (-4841, 4184)

    • Keren, Naboo (1352, 2768)

    • Moenia, Naboo (4727, -4649)

    • Tyrena, Corellia (-5027, -2280)

    • Coronet, Corellia (-123, -4724)





  • How do I grind Shipwright?

    Chassis. You get 1/4 xp per resource in Shipwright, and Chassis are big, very very big. Here's the breakdown:


    1. 16 Tier 0 [Z-95, TIE-LD, Syck] ships to 1000

    2. 13 Tier 1 [Y-wing, TIE-F, Dunelizard] ships to 2000

    3. 13 Tier 2 [Y-wing LP, TIE-I/N, Kihraxz/Kimogila] ships to 3000

    4. 10 Tier 3 [X-Wing, TIE-B/TIE-I, Ixiyen] ships to 4000

    5. 55 Tier 4 [A-Wing, TIE-Adv, Rihxyrk] ships to Master


    Total Resources: 2.253m Steel, 581k Aluminum, 1.146m Ore, 581k Inert Petro, 539k Iron, 539k Fiberplast

    Note, if you choose to do it in non practice mode you'll need 4 additional Tier 4 ships which comes to 128k steel, 64k Ore, 32k Alum/Inert Petro/Iron/Fiberplast. This will help you recoup the costs on your resources as you can sell the chassis. There is not much difference between a chassis made with great resources, and that made with grind resources, so there is definitely a market for this




  • I hear it takes a crazy amount of resources for Chassis, how much steel could you possibly use?

    Well...

    • Tier X [Ship types] total SUM: Steel/Ore/Aluminum/Inert Petro/Iron/Fiberplast

    • Tier 0 [Z-95, TIE-LD, Syck] total 5k: 2k/1k/1k/1k/0/0

    • Tier 1 [Y-wing, TIE-F, Dunelizard] total 13k: 5k/4k/2k/2k/0/0

    • Tier 2 [Y-wing LP, TIE-I/N, Kihraxz/Kimogila] total 30k: 12k/6k/3k/3k/3k/3k

    • Tier 3 [X-Wing, TIE-B/TIE-I, Ixiyen] total 60k: 24k/12k/6k/6k/6k/6k

    • Tier 4 [A-Wing, TIE-Adv, Rihxyrk] total 80k: 32k/16k/8k/8k/8k/8k

    • Tier 5 [Master Ships] total 150k: 70k/20k/10k/10k/10k/10k [And 10k Siliclastic Ore, 10k Copper]







  • The Master box doesn't need Apprenticeship xp?

    That's right, it takes 200k Shipwright xp instead.




  • Why can't I see all my schematics?

    Only Basic craftables and first tier ships can be crafted at a public station. More complex items need a Private Crafting Station or a DE created crafting droid




  • What does Advanced assembly do?

    Advanced assembly affects capacitor and droid interface construction.
    [Directly from Darth_Platypus during Beta]




  • Will the new shipwright resources be rare?

    All new shipwright resources are always active on at least 1 planet at any given time.
    [Directly from Darth_Platypus during Beta]




  • How does damage work?

    Damage applies first to the Armour HP. As those goto 0 the item remains fully functional. After the Armour HP hit 0, damage is applied to the non-Armour HP. Items begin to suffer degredation at this point. When items are repaired total Armour HP and HP are reduced.
    [Confirmed by Darth_Platypus during Beta]



  • How does Reverse Engineering work?

    the component analyzer looks for the optimal stat in each category and applies that to the finished item, so the item you get in return is always better than any individual components used in the process. A small bonus is applied based on the level of the items used, so you get a higher bonus if you manage to assemble 9 or 10 components, and only a marginal one when you stick a single component in.
    [Directly from Darth_Platypus during Beta]




  • How many components can I RE at once?

    Reverse Engineering level is a 1-1 correlation to the number of components needed, so you could only use 9 or 10 items in a level 9 or 10 reverse engineering session.
    [Directly from Darth_Platypus during Beta]




  • What is the RE bonus at each lvl?


    1. 1%

    2. 2%

    3. 2%

    4. 3%

    5. 3%

    6. 4%

    7. 4%

    8. 5%

    9. 6%

    10. 6%


  • How do I turn this chassis blueprint into a ship?

    You must talk to a Chassis Broker (an npc often found in starports) and pay him to turn your blueprint into a deed, which can then be generated (similar to a vehicle) into your datapad. This will cost: Tier 0 - 10k; Tier 1 - 15k; Tier 2 - 25k; Tier 3 - 50k; Tier 4 - ??; Master - ??;




  • My Ship won't generate into my datapad!

    Make sure you have room in your datapad (capacity can be seen at the bottom), ensure that you don't already have 3 ships, and make sure you have a lot free if you are attempting to generate a MP ship




  • What can be mass produced? What can go in a factory? Why can't I schematic XXX?

    You can mass produce (aka run in a factory, which means you had to make a schematic) subcomponents (all the upgrades but not the components themselves), component analysis tools, repair kis, and ammunition (chaff/missle packs).




  • My factory isn't working

    You must be using an equipment factory, and it's likely you have to either put a new one down, or redeed it before it will accept Shipwright schematics




  • Can Shipwright trainers go in Player Cities?

    Nope, Tiggs has said it was designed that way



  • What is the minimum ship requirements to be able to get to hyperspace

    Any crafted ship should be able to do it (and the minimum requirements on a ship are: A Reactor and an Engine)




  • When do I get each Certification lvl?


    • Certification 1 (x0xx Pilot)

    • Certification 2&3 (x1xx Pilot)

    • Certification 4&5 (x2xx Pilot)

    • Certification 6&7 (x3xx Pilot)

    • Certification 8 (x4xx Pilot)

    • Certification 9&10 (Master Pilot)





  • What's with Mark X vs Certification Lvl? Why are there two standards?

    To allow a little more variance in looting there are double jumps at each level (each level gives you 2 certifications. Here is a handy table to explain it:

    • Mark I - Certification 1 (x0xx Pilot)

    • Mark II - Certification 3 (x1xx Pilot)

    • Mark III - Certification 5 (x2xx Pilot)

    • Mark IV - Certification 7 (x3xx Pilot)

    • Mark V - Certification 9 (Master Pilot)





  • What about weapons, they don't have Mark X.

    Ya, that's a little confusing, but here is the mapping:

    • Mark I - Light

    • Mark II - Mid-Range

    • Mark III - Heavy

    • Mark IV - Advanced

    • Mark V - Experimental





  • Where is resource X? What are the stats on resource Y?

    SWGCraft is your friend. Remember to post your info there too so it is useful to all




  • What is better higher numbers or lower numbers?

    On components: Mass, Reactor Drain, Energy/Shot, Refire Rate, Consumption, and Droid Speed are better lower, everything else you want big.




  • How do I customize my ship?

    Friday Feature on customization





Advanced



  • Why can't I craft the firespray?

    This is a RIS like schematic, it must be earned. It seems that when you RE items you have a chance of getting a random schematic fragment (there are 8 pieces). Collect all 8, toss that into a Component Analysis Tool and out pops the Firespray schematic. The first Firespray in Live was built by caelfoth at 6:45PM MDT October 31st, on Flurry




  • How many uses are on the firespray schematic?

    The confimed uses on Live so far are 3-6, if you get a different number, please tell me. But it is NOT infinite!




  • What does the firespray look like?

    Here are the screenshots taken by the original firespray crafter, Himfan.




  • How does Reverse Engineering work exactly?


    1. Take a Component Analysis Tool (Quality doesn't matter, that just affects the number of charges)

    2. Take a group of looted components of the same type and level (i.e. lvl 3 weapons, or lvl 6 armour)

    3. Put the same number of components as the level they are into the Tool (i.e. 3 lvl 3 weapons, or 6 lvl 6 armours)

    4. Use the radial option on the tool "Analyze Components"

    5. You will be shown a readout with the results, what it does is take the best value, from amongst the components, for each stat and then add a % bonus on top of that (% equal to the level you are RE-ing)

    6. Rename the item









Complete Ship Information



For some interesting min/max mass information check this out.

Legend: (Tier) Ship Name: Resource Amount Approximate Mass [SP: Number of guns with a single player / MP Number of players who can man turrets] Number of missiles [Ship hard caps on various stats including Spdx. Max speed for any ship is determined by (engine speed * 10 * Spdx), booster speed uses the same function]


Rebel:


Freelancer:


Imperial:

  • (Tier 0) TIE-LD: 5k Resources ~12k mass [SP: 1 Gun] 0 missile[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]

  • (Tier 1) TIE-F: 15k Resources ~20k mass [SP: 1 Gun] 1 missile[Spdx 0.98 Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250]

  • (Tier 2) TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 0.97 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200]

  • (Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]

  • (Tier 3) TIE-In: 60k Resources ~50k mass [SP: 1 Gun] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]

  • (Tier 4) TIE-Adv: 80k Resources ~65k mass [SP: 2 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]

  • (Tier 4) TIE-Agg: 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.95 Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75]

  • (Tier 5) TIE-Opp: 150k Resources ~170k mass [SP: 2 Guns] 3 missiles[Spdx 0.9 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]

  • (Tier 5) TIE-Dec: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]



Special:

  • Lady Luck AKA Sorosuub 3000 N/A Resources ~??? Mass[SP: ? MP+?] ? missiles[Spdx 0.8 Acc ? Dec ? Pitch ? Yaw ? Roll ?]

    All 6 Textures

    The Sorosuub3000 was given as a veteran reward to anyone who has played for more then 180 days.

  • (Tier 5) Fire Spray: 150k Resources ~210k mass [SP: 2 Guns] 2 missiles[Spdx 0.9 Acc ? Dec ? Pitch ? Yaw ? Roll ?]

    Official All 6 Textures

    The Firespray schematic is not given at master shipwright, for information as to how to get it, see the Firespray questions here.
    Every Master Pilot gains certification in it.





Kosa has created an interesting texture viewing page here. Check it out.




Confirmed Current Bugs

These are bugs to be aware of, just things that are not working as intended

The official Bug List is here




  1. Amazing Assembly bonus has no affect over Great Success. The stats remain identical, I have tested this with a variety of parts.

  2. If you choose a reserved name for the new name on a RE-ed component, you don't get a second chance to name it. Additionally you don't get an option to name an item when using the last charge of the Component Analysis Tool

  3. Chaff Launchers various levels don't tell you which certification level they are from the schematic screen. However during creation and upon completion they do *UPDATED*

  4. Shipwright trainers do not show up in the proper place on the overhead map, nor when using /find
    *WORKAROUND: They are often found at the entrance to the starport.*

  5. Definite issues with Droid Interfaces. They've fixed higher lvl items being better (you want low speed btw), but RE'ing still pushes it the wrong way.
    FIXED [Dec 7] YAY!

  6. Crafted Ship Components names drop to the first word in the generic name upon being removed from a ship. FIXED! YAY







If you spot any mistakes or have information to add (FAQ items or Links) please PM me or leave a comment here. Feedback (and ratings) are always appreciated .



October 27th 5:30pm EST - Became the first sticky of the new Shipwright forum... woohoo

Message Edited by SSSnuggles on 12-19-2004 02:19 PM

MagnesiumJones
Tue Oct 26, 2004 8:43 am
#2


Thanks for updating this.


magnesium

Message Edited by MagnesiumJones on 10-26-2004 10:45 AM



=======================================

JONES CORP SHIPWRIGHTS & RESOURCES

Radium Jones - Master Shipwright / Master Artisan / Master Merchant. . . err TRADER
Magnesium Jones - Jedi Wannabe
Polonium Jones - Ithorian Jedi to the Stars
UI Mall, Universal City, Corellia (-1154, -3437)

SSSnuggles
Tue Oct 26, 2004 8:44 am
#3

Working on it... one guide is already copied over and I've put the new link, I'll update the links when the others are as well.

Odan_Pazzmarr
Tue Oct 26, 2004 10:05 am
#4

Thank you for including me in this post






Odan Pazzmarr

(ggggggggggggggggggxnnntttttnnnxgggggggggggggggggg)

R o g u e U n d e r w o r l d




Barbed Wire Have Stims will travel
Reformed Trader & all around Trouble Maker
_____________________________________________________________________
Zaket
Tue Oct 26, 2004 10:45 am
#5

The first sticky I think.



----------------------------------
Clerista Iewie
Master Shipwright
SSSnuggles
Tue Oct 26, 2004 9:25 pm
#6

/bump


Might be useful to keep this on the front page for a while longer

Vallosk
Wed Oct 27, 2004 12:27 am
#7

I think you need to craft 55 tier 4 ships in the last step to master instead of only 46. When you were figuring out how much XP you needed to master, did you include the last 200k XP for the master box itself? Each tier 4 ship gives 20k XP (21k XP in practice mode) so the 9 that I believe you are short would be accounted for by this. If so, you'll need to change your resource requirements to 2.279 million steel, 1.146 million ore, 587k aluminum, 587k inert petrochem, 539k iron, 539k fiberplast.


Otherwise, looks like you have the same numbers as I got. Good post -- 5 stars for you!
S_Thark
Wed Oct 27, 2004 12:33 am
#8

Very handy to have all those links in one post. Keep up the nice work!



____________________________
Dr Sirrek Thark · Imperial Colonel · Head of Honor-Squad Praetoria (also in JTL Beta)
Tido Thark · Imperial 1st Lieutenant · 6.1% Force Sensitive
Codi Ita · Master Image Designer · Master Musician · Dancer (marvelous Twi'lek)
Codi' Ita · Master Tailor · Master Merchant (yes I got bored)


rexan
Wed Oct 27, 2004 12:49 am
#9

You rock man.



Thanks





Rexan Ryu
Master Smuggler
Flurry Server
SSSnuggles
Wed Oct 27, 2004 12:58 am
#10






Vallosk wrote:

I think you need to craft 55 tier 4 ships in the last step to master instead of only 46. When you were figuring out how much XP you needed to master, did you include the last 200k XP for the master box itself?






I was kind of assuming that they'd switch that to App when it hit Live, but I guess that didn't happen... I'll update the numbers, thanks for the info

Trambo
Wed Oct 27, 2004 5:53 am
#11

Thxs, was useful, had exactly what I wanted



============= Sir'Dawin Kain ============

========== Swordsman / TKA ==========

================= TIG =================

bonecircus
Wed Oct 27, 2004 6:44 am
#12

Great stuff, SOMEONE STICKY THIS



Ocho'Rios TKM/Carbs
Captain in the Imperial Army

Smaury Oumac Master Doctor/Master Combat Medic
Seargent in the Imperial Army
samijx
Wed Oct 27, 2004 6:53 am
#13

Are you sure it's 1/4 xp per resource. I swear in beta it was 1/2 xp per resource for shipwright crafting. In regular crafting is is 2 xp per resource....which meansshipwright xpwould be1/4 of regular crafting xp. I hope that's what you mean. if not, I need to sell myself to satan to double my current inventory of resources.



/sigh






Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
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