Shipwright Archive

Thread: Just an idea only an idea exploring its merit.

Tsumitsuki
Thu May 19, 2005 8:10 pm
#1

Loot has been nerfed, theres no doubt about it. 2 hours in deep space last night and all I got was a level 1 reactor. This makes RE components really really hard to get. I hate to think what a fire spray will go for now if anyone ever makes another. But this isnt a gripe.. the loot nerf and the improvements to shipwright (engines and weapons etc) are very welcome I can make engines that compete with RE ones (just about) and boosters that exceed RE ones. But anyway here is my Idea -


Why not allow 1 (and only 1) crafted item to be inserted into the RE mix? (on level3 and above say) The odd levels of loot are generally pretty bad although weapons and shields seem to be ok and armour seems to have been fixed. Caps DIs and Boosters tho still seem to be worse than the even level below them oh and engines too. This could mean that shipwrights might sell extra items so that a player can have their RE collection completed thus giving the best of both worlds.. The player got their RE item the shipwright might get a part of the Firespray schem and he also gets a sale in with the deal.


It would also give more control over the RE item. A crafted component could be experimented to favour a particular stat that the mix is missing.


but as I said.. Just an idea to be explored.

Kalano
Thu May 19, 2005 9:07 pm
#2


Just to play devils advocate. How do you know its a nerf and not another bug? This has happened to other loot before. I am not saying your wrong, but i would suggest doing the Yavin Spacestation destroy mission. If you end up with only one loot item, yes, it is really bugged. If not, then go back into deep space or kessel and try your luck again. If you still end up with no loot, then submit a bug report and put it in tiggs bug thread.


Don't cry nerf. All stealth nerfs were really just bugs.


Oh, you might have better luck on the pilot forum to see if it is a problem. One last thing. If a SW wants to make FireSprays, they all know that they have better luck at getting a disk from level 1 parts. They don't go to Deep Space for that.

Message Edited by Kalano on 05-19-2005 09:09 PM



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Kylania
Thu May 19, 2005 9:59 pm
#3

Couldn't you just hunt lower level things for items? I'm tier 4 and I still get L1 loot when I kill Tier 1 things.
Slysix
Fri May 20, 2005 1:09 am
#4

I don't know. One trip out to Deep Space todayand I got two level 10 capacitors and 1 lvl 10 reactor along with an assortment of mid level stuff and one lvl 1 armour??


So you might just be hitting a dry spell.


... I just managed to solo the ISD for the first time we.... man it take such a long time to take out those guns one by one.


Jagged-F3l
Fri May 20, 2005 1:11 am
#5






Tsumitsuki wrote:

Loot has been nerfed, theres no doubt about it. 2 hours in deep space last night and all I got was a level 1 reactor. This makes RE components really really hard to get. I hate to think what a fire spray will go for now if anyone ever makes another. But this isnt a gripe.. the loot nerf and the improvements to shipwright (engines and weapons etc) are very welcome I can make engines that compete with RE ones (just about) and boosters that exceed RE ones. But anyway here is my Idea -


Why not allow 1 (and only 1) crafted item to be inserted into the RE mix? (on level3 and above say) The odd levels of loot are generally pretty bad although weapons and shields seem to be ok and armour seems to have been fixed. Caps DIs and Boosters tho still seem to be worse than the even level below them oh and engines too. This could mean that shipwrights might sell extra items so that a player can have their RE collection completed thus giving the best of both worlds.. The player got their RE item the shipwright might get a part of the Firespray schem and he also gets a sale in with the deal.


It would also give more control over the RE item. A crafted component could be experimented to favour a particular stat that the mix is missing.


but as I said.. Just an idea to be explored.







This would definitely represent a trend in a positive direction. I have been a long-time advocate for eliminating ready-to-use space components as loot. Putting it simply, it hurts shipwrights and the overall player-based economy. The devs knew this, and added the entire system of reverse-engineering as an incentive. Thunderheart knew this wasn't going to be enough, and held back the Firespray to provide further incentive. It is my hope that they eliminate this type of loot altogether and replace it with something more sensible.



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BonesDragon
Fri May 20, 2005 7:01 am
#6



Slysix wrote:

I don't know. One trip out to Deep Space today and I got two level 10 capacitors and 1 lvl 10 reactor along with an assortment of mid level stuff and one lvl 1 armour??

So you might just be hitting a dry spell.






I've noticed it too, so I don't think it's a dry spell. The loot rate has definitely dropped. It appears the loot itself is essentially the same, it just drops less. A LOT less. RE has just gotten a lot harder to do for upper-level equipment, which will push some of the emphasis back onto shipwrights. This, I think is a good thing, especially since RE is still very viable, just a lot slower.




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[Jedi Adept & Master Freelance Pilot / Former Master Shipwright / Kauri Server]

rols_cerentz
Fri May 20, 2005 8:23 am
#7

I always felt that we should be looting 'special bits' that can be worked into SW crafted components. Instead of a full reactor, we should be looting "Magnetic Shielding Plates" or "Flux Coils" or "Reactor Shell" bits that can be used like the Shipwright Crafted extras we can craft ourselves.

The way it should work is to simply add a mess of extra optional bits to each crafting schematic.

Then, we still use the same amount of resources, we still have the option of adding one player crafted special into the reactor and then we also have several extra optional modification bits that come from looted components.

By doing this, Shipwrights have a market, where they will regularly obtain clientelle who will want to see all of their wicked goodies put together into a superbly crafted masterpiece of a ship component.

As for the Firespray schematics, it could be a side effect of the crafting process when using looted special bits. Every once in a while while completing a ship part with special looted bits, the message will popup, "While finalizing this ship component, you discover a hidden schematic." or or something to that effect.



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Tsumitsuki
Fri May 20, 2005 12:35 pm
#8

Nah its a nerf, pretty sure. Yeah I could grind the lower tiers but not to get the higher level equipment however, not so worried about the disks either (didnt know the level 1 thing by the way I thought it was the higher levels that had a better chance with disks but Ive not really looked it up). What I was looking for was feedback on the idea of allowing a single Crafted item into the mix to a) complete the set of whatever, b) give the SW a sale even for RE stuff, c) manipulate the stats of an RE item to tailor a particular need.


(eg if you have 6 level 7 guns but really really want the refire rate down shunt in a crafted gun with a quickshot upgrade experimented to the max on refire)


Tsumitsuki
Wed Jun 22, 2005 9:14 am
#9

Reviving and old thread here... yeah I like the idea of looting crafting components rather than full parts.. these components coudl still be sold to the chassis dealer at the same prices for recyclilng. So although the newbies cant get ready to use items any more they can just flog them and buy built items.


So yes.. looting equipment upgrades which are sometimes better than SW ones.. might be nice.. and if these can be RE'd together to make really good upgrades then much better these still need to be crafted into an item right . So again.. best of both worlds.. Sale for the shippy, possible schem and the player gets their ultra low reactor drain or high dammage or whatever..


This might mean that upgrades need to be modifield somewhat to contain a mod for every stat.. but thats not such a bad idea in itself


create an engine overdriver with inherentPYRS bonusand thenexperiment it in mass/speed/yaw/pitch/roll/drain as you see fit?


Loot STILL seems to be low as of 22 June 2005


On Chimeara Ive now RE'd probably getting on for 200 items of various levels and not got a SINGLE Spray schematic fragment.. bugged?
Ashet
Wed Jun 22, 2005 10:25 am
#10

Loot still drops, but the quality of the loot seems less. Don't mind that at all if I can make better crafted parts.

I am against dropping only components instead of fully crafted parts. As a pilot and player, its nice to loot something you can use right away and not have to go through an intermediary. If all the loot were only components, then I think that we would have fewer players in space which will hurt us in the long run.

In other words, players like immediate gratification and to change that would hurt business as we feel the backlash.

The idea of taing this piece from that part and so on is what the basis of RE'ing is all about. Rather than adding our equipment to the RE hopper, I would rather have us craft sub components for our parts. We have an engine overdriver - why not add a lightweight engine core and YPR boosters or something. Let us customize the parts.

I think there is value to REing only looted components. i have like 7 leel 8 shields, 7 level 8 guns, 6 level 7 armor, etc ( I have a talent of coming up one short -it is more gratifying to go loot that last piece than to simply pop out the droid and fire up the crafting tool.

And the KSE disks I am sure are borked. I have not had one drop since the CU, and that is at 150-300 parts done a week
Thunderbyte
Wed Jun 22, 2005 1:13 pm
#11






Jagged-F3l wrote:


This would definitely represent a trend in a positive direction. I have been a long-time advocate for eliminating ready-to-use space components as loot. Putting it simply, it hurts shipwrights and the overall player-based economy. The devs knew this, and added the entire system of reverse-engineering as an incentive. Thunderheart knew this wasn't going to be enough, and held back the Firespray to provide further incentive. It is my hope that they eliminate this type of loot altogether and replace it with something more sensible.





I have got to disagree here. I don't see anything umbalancing or unfair under the existing system, and if it isn't broken then don't fix it. The truth of the matter is that as a "full service" shipwright I end up putting whole ships together for some of my customers, and at least 80% of the componentsI use are crafted components.


For the more serious pilots in my guild it takes weeks or months to finish a ship if they want it to be the best they can make it, because high quality reverse engineered parts are not as easy to get as some people in these forums play them out to be. I understand that it can also take a shipwright months to collect those perfect resources too, but then again a shipwright can make a large volume of product for a weeks worth of harvesting on the ground, whereas a pilot and shipwright can only reverse engineer the high quality loot at a drastically reduced pace. This is as intended for all games like SWG, you want the best of the best to be very hard to get, but still keeping high quality at an acceptable effort to get. And let's save player based economies vs.quest or loot based economies for another thread (not targeted at jagged-f3l, but I know that argument will pop up eventually from someone).


Most players in-game don't even understand how to build a good ship anyways, more often than not thier best source of parts will always be shipwrights. If you take reverse engineering out of the equation the way it is you risk damaging the only reason most pilots continue to fly. After all, without signifigant loot what else is there to do in space once you've done all the missions? And by switching whole component loots to loot that only shipwrights can use is just adding one more step to what pilots have to do to use whatever they get in space. In the end they have to take thier parts to a shipwright to RE anyway, at least in the given system they can try to tell whether thier loot is junk or not and not waste my time as a shipwright untill they actually need me for something.





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Tsumitsuki
Wed Jun 22, 2005 3:36 pm
#12






Jounar wrote:

Just want to confirm that kuat disks are still droping and since the CU and my respect to SW I have gotten one full scheme with a few spares to start my next disk



Loot in DS is pretty crappy tho.






hmm, Ive had disks since the CU on farstar.. but none since they started allowing crafters to respec... cant tell if its since a particular publish or patch but very recently Ive been REing a lot and got nothing on chimaera (I respeced my BE to shipwright because I was enjoying the farstar one and my main is on chimaera)
Portabelle
Thu Jun 23, 2005 12:03 am
#13








Ashet wrote:
Loot still drops, but the quality of the loot seems less. Don't mind that at all if I can make better crafted parts.






I have felt the same that the loot has been nerfed lately but am now reading that what they did was just increase the RANGE of looted stats. So we are seeing lower lows and occas higher highs. I have recently looted level 1 reactors with 12k+ energy which is higher than I'm used to seeing but at the same time it seems the max dmg on level 5,6,7,8 guns has been lowered with the occas rarity. (I just looted a level 6 gun with a max dmg of 2700)








I am against dropping only components instead of fully crafted parts. As a pilot and player, its nice to loot something you can use right away and not have to go through an intermediary. If all the loot were only components, then I think that we would have fewer players in space which will hurt us in the long run.

In other words, players like immediate gratification and to change that would hurt business as we feel the backlash.






I totally agree that fully useable looted components are necessary to keep players flying in space. Especially the newbie pilots. I find that not only new pilots but even some master pilots still don't have a clue about the benefit of good RE and crafted parts. Not to mention the number of pilots out there who don't even use flight computers/astromech commands. A good part of the fun in flying is the space loot you get for missions and the ability to put them to use right away. Many pilots just burn thru their looted parts knowing they can fairly easily replace them with the current system. Thats not to say they are not missing out on the superior performance of RE and crafted items but I think it takes a certain level of pilot expertise and sophistication to appreciate that fact.






I think there is value to REing only looted components. i have like 7 leel 8 shields, 7 level 8 guns, 6 level 7 armor, etc ( I have a talent of coming up one short -it is more gratifying to go loot that last piece than to simply pop out the droid and fire up the crafting tool.

And the KSE disks I am sure are borked. I have not had one drop since the CU, and that is at 150-300 parts done a week






Well my experience Post-CU has been an INCREASE in the drop of KSE Disks. It took me months Pre-CU to collect the 6 disks I had but within one week Post-CU I had enough disks to complete my first KSE schematic and am already on the way to my second with 6 more disks obtained. The 8/8 disk which was so hard to find Pre-CU is now dropping readily in increased quantities. Another SW friend got 3 8/8 disks within the span of 1 hour doing RE. I got 2 more 8/8 disks the following day in one RE session of about 50 parts. So I don't know if that is being seen across the board or just on my server but it has been the case for me that KSE disk dropsare on the rise.







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