Shipwright Archive
Thread: Crafted vs. RE'ed
To help you in deciding what to save, this post by KaylBreinhar will help.
Goraf wrote:
A GOOD RE will nearly always beat crafted. Just because it is REd does not mean it is better than crafted. If the Shipwright was just burning through parts without thought for a Firespray schematic fragment, the REed part is probably worse than crafted.
To help you in deciding what to save, this post by KaylBreinhar will help.
So is there any point in a SW crafting components at all as long as you have a steady flow of space loot? Does anyone make factory runs of components and how well does the species bonuses play into this? I'm just finding it more and more tedious to craft, but getting good loot is inconsistant.
Message Edited by Moosephat on 06-21-2005 09:46 AM
Goraf wrote:
A GOOD RE will nearly always beat crafted. Just because it is REd does not mean it is better than crafted. If the Shipwright was just burning through parts without thought for a Firespray schematic fragment, the REed part is probably worse than crafted.
To help you in deciding what to save, this post by KaylBreinhar will help.
That page is nice. The only components I just RE without really checking stats too hard are the lvl 1s. Since they don't get combined, they just get REed right away.
The only things about RE parts vs Crafted is actually find a RE part worth keeping. So far I've been just using my crafted parts because they are so much better than anything I've looted. It's starting to get real fustrating because I can't seem to find any loot worth keeping compared to my crafted parts.
Its not quite as simple as one being better than the other...
for all-out speed, crafted engines are better. For YPR, looted.
Crafted boosters have higher speed and accel, but generally have shorter burn times and longer recharge rates
crafted caps are up to the point where they can meet or beat the majorty of looted ones, but not all.
crafted weapons have a large lead in terms of speed, and becuase of this can often hit a higher DPS than looted, but good high level RE'd weapons are still the ultimate stompers.
I rarely see looted armor that is better than crafted, same goes for shields (except for rare L8 drops and reward items) and reactors (except the L8 kuat RCT-Z)- there are always exceptions, but for the most part these 3 are better crafted.
The way the Devs have nerfed space loot recently is by broadening the RANGE of the stat values.
Thus, it's still entirely possible to get something that's much better than crafted...
...but chances are you'll have to use crafted stuff until you find the right number/best spread of parts.
REing good stuff needs time and attention.
It takes time to loot comp.
It takes time to compare all your stuffs and put right one in your RE tool.
I guess many SW don t really take care about what they RE. Crafting is easier, and gives good parts.
Sank_Rata wrote:
REing good stuff needs time and attention.
It takes time to loot comp.
It takes time to compare all your stuffs and put right one in your RE tool.
I guess many SW don t really take care about what they RE. Crafting is easier, and gives good parts.
Actually I became MSW just for the RE ability and to make my own chassis and parts as needed. I find it SO much easier and less draining on my resources to RE looted components than to harvest my own resources or spend out of pocket to buy the resources needed to craft. If all I did in game was SW and had nothing better to do than craft all day yes then I could really experiment with making uber crafted parts. I currently am running a fully stocked store with 12 vendors that I personally supply all the Tailored items, SW items, RE items, Loot items + much more. My main char is the combat/pilot template who provides me with all the looted ship components,space mining asteroid resourcesin addition to running all the new ROTW quests to obtain all the new ships. I have found RE to be the perfect solutionto a very busy game life.
RE is fun, its exciting and YES it takes thoughtful selection and planning to produce some of the absolute best ship components on a server. After my main char delivers a new load of loot I can hardly wait to sort thru everything and see what special treats I may find. My RE vendor is constantly being sold out and is my biggest income producer out of all my vendor inventory. AND...you know I keep the BEST parts for my main char and myself. So its very satisfying to reap the cream of the crop and still find a way to help others really improve their ship loadouts while making a good living at the same time.
I have no doubts that some crafted parts are superior to RE'd and maybe one day when I have the time to get resources I will test out some for myself. But currently there is just not enough time in the day to do it all.....so my choice has been to go the RE route and I have not regretted it.
Message Edited by Portabelle on 06-22-2005 12:34 PM
Portabelle wrote:
I find it SO much easier and less draining on my resources to RE looted components than to harvest my own resources or spend out of pocket to buy the resources needed to craft.
If I need a set of high damage blasters for a Kryat, I can just craft 3 experimental blasters with quickshot upgrades in a few minutes. If I was going to do this with loot, I would need to loot minimum 36 level 8 blasters. That takes a little longer... I guess I already have a good selection of resources stockpiled, but that should only take an hour or two and a couple million credits.
To each their own I guess, sounds like your loot business keeps you busy.
Goraf wrote:
Portabelle wrote:
I find it SO much easier and less draining on my resources to RE looted components than to harvest my own resources or spend out of pocket to buy the resources needed to craft.
If I need a set of high damage blasters for a Kryat, I can just craft 3 experimental blasters with quickshot upgrades in a few minutes. If I was going to do this with loot, I would need to loot minimum 36 level 8 blasters. That takes a little longer... I guess I already have a good selection of resources stockpiled, but that should only take an hour or two and a couple million credits.
To each their own I guess, sounds like your loot business keeps you busy.
Yes indeed it does.
But thats the point I guess....I actually ENJOY the loot grind cause I LOVE space. I can go to the Evil Tyrant Spawn Loc in Endor Space and in little over 1 hour have over 100 looted components.I now filter the loot as I get it while still in my shipand usually just destroy the low end inferior parts in hopes of getting those nicer high level good stat parts. I have come away from one Tyrant run of a couple hours with over 38 guns alone plus numerous caps and engines which are what I look for mostly. Since my master pilot is so often in demand by guildies to help with their exp grindI take a gunner with me in my Krayt and let them get much faster exp than they could on their own as I collect the loot drops at the Tyrants. My Krayt is loaded with 3 Level 8 RE guns which each do 3876 / 3876 / 3902 max dmg respectively and have masses of 22k, 23k and 25k with refire rates of .368 - .38. My gunner uses a RE''d level 7 gun that does 2862 max dmg. with a mass of 13k and refire of .307. So I guess all I'm saying is that for ME the idea of crafting is just not as appealing as doing battle in space while helping guildies and getting some nice loot to boot. And of course it doesn't hurt that being a Master Merchant allows me to store huge quantities of inventory on my vendors. I always keep at least 1500 - 2000 looted ship parts at any one time. So for me the process of RE is one of picking a day to sort thru all the best stats I currently have and make several really NICE items to sell or keep for myself. I can restock my RE vendor in one day of RE work then go out and play in space some more.....rinse and repeat. ![]()