Shipwright Archive
Thread: Any suggestions from beta croud?
DasAdin wrote:
What would be a high sale item this early? If you played in beta, how often did you use things like missiles? What ships did you prefer?
The first things, I think, that are going to be asked for is decent chassis. Level 1 and 2 chassis are going to be in high demand for the first week. That and the basic components needed for ships: armour, shields, blasters, engines and such. After that, I plan on moving up the higher level stuff.
This is all contingent on me getting enough steel together in time so I can grind this puppy out!! heh
Radnog wrote:
Tier one and two chasis/components are what is going to be needed. Me and my partner are going to grind out mostly level one stuff the first day and level two Wed night maybe. Slowly work up to level 3 and 4. Getting up there is not that quick for pilot so you will have time to get things rolling.
I was hopeing that because pilot takes so long to work up the higher levels that I would be able to grind on Wednesday and spend Thursday flying, then grind some more. Thanks for the speedy replies.
PooPella wrote:
From personal experience in the beta as both a pilot and a master SW, I would make the guess that most of us will probably be making more 2nd level ships than 1st (in other words Rebels will probably want to get Y-wings first as opposed to the Z-95s, etc). Some of the pilottiers are Mission trained(not xp trained), and some will be able to train the whole tier in a day... which means they'll want new Chassis &components relativley quickly.
- To clarify for those who haven't done Beta, you will be able to train part or all of your first pilot tier (1-1-1-1)by doing missions - you don't need Xp to clear them (I can't verify this for all pilot professions). So if you complete the four semi-difficult missions, you already have the ability to fly a better chassis. And you can bet that most people will run out and purchase them too. This also continues in different tiers (I think tier 3 was another one that I completed through missions and not XP). So some ships you really only use for about a week or so depending on your play time.
I'm not sure if this is completely relevant to a SW, but to me it seemed like certain chassis would need to have more attention paid to them than others.
wow what beta were u playing
i played aswell and u had to do the missions yes BUT u also had to have the xp to learn the box
i.e talk to NPC to 4-5 missions unlock tier 1 fill xp to learn boxes 1 1 1 1 then move to next trainer , rinse repeat
unless its diffrent now , or diffrent for the diffrent pilot clases not sure what u are talking about
GALACTICGURU wrote:
wow what beta were u playing
i played aswell and u had to do the missions yes BUT u also had to have the xp to learn the box
i.e talk to NPC to 4-5 missions unlock tier 1 fill xp to learn boxes 1 1 1 1 then move to next trainer , rinse repeat
unless its diffrent now , or diffrent for the diffrent pilot clases not sure what u are talking about
Heheh, the Beta for the Matrix Online, Duuh.. ![]()
I honestly can't say, it even seems there were discrepancies between the different trainers within the same factions (i.e. your trainer path depends on who you start with, Naboo trainer is a completely different path than the Tatooine path for Rebs - each one kicks you off to different planets). I can only say what I know, and I started with the trainer in Moenia doing Reb pilot. I *believe* I had to train the first box, and then the rest of the first level boxes were given via missions. There is a possibility that I could have earned all the XP I needed for each box within the given missions, but I know for a fact that some of my later level boxeswere mission based (I had enough to train the boxes on level 3, but wasn't able to until I completed the stupid missions - at which point they're given for free anyways). Kinda freaky. Anyone else have a similar experience?