Shipwright Archive
Thread: How to starter ships compare......
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samijx
Wed Oct 27, 2004 6:38 am
#1
How do starter ships compare to tier I ships made by a moderate level shipwright? Are the teir I shipwright ships worthless? I only played beta for a week or so, but it seemed to me that the starter ships are quite comprable to a master shipwright version of a tier I fighter.
Bamasi
Wed Oct 27, 2004 6:55 am
#2
I played Beta and I agree with you. Tier 1 pilots may as well use their starter ships. Get a shipwright ship at Tier 2 (even if it's a Tier 1 ship you're getting) and load it up with Tier 2 equipment.
samijx
Wed Oct 27, 2004 6:58 am
#3
Well..isn't tier II equipment a lot more massive? I'm not sure how much tier II stuff you can fit on a tier I chasis? Maybe the shield generator?
Sunrunner_Cixx
Wed Oct 27, 2004 7:01 am
#4
Starter ships suck period as soon as you can either get a player crafted starter ship or get the next tier of ship with Technology I so you can get your next ship. The starters are slow and low damage and cannot be upgraded or altered at anytime.
Bamasi
Wed Oct 27, 2004 7:02 am
#5
You can fit a good amount, but definitely not everything. In Beta I had a master shipwright built Z-95 with Tier 2 engine, capacitor, blasters, shield, and reactor, but I had no armor whatsoever. The tier 2 shields worked so well and the Z-95 manuevers so well, I hardly ever missed the armor. I don't think I could finish tier 2 in a Y-Wing. They're just too darn slow.
Jedi_Jet
Wed Oct 27, 2004 7:55 am
#6
I used my starter in beta until I could qualify for a dunelizard, the lizard has a way better mass and is way more fun to fly than the stupid skyk.
ZenDragonMLS
Wed Oct 27, 2004 8:14 am
#7
A player-crafted starter ship with a mixture of crafted and looted components is better than the "free" ship. However, what I am telling people is to go out with the free ship and get to Pilot 1100. Then they can go with the next chassis *and* the next tier of components (crafted and/or looted) and their kill rate will go up a lot.
00over0
Wed Oct 27, 2004 8:17 am
#8
Bamasi wrote:
You can fit a good amount, but definitely not everything. In Beta I had a master shipwright built Z-95 with Tier 2 engine, capacitor, blasters, shield, and reactor, but I had no armor whatsoever. The tier 2 shields worked so well and the Z-95 manuevers so well, I hardly ever missed the armor. I don't think I could finish tier 2 in a Y-Wing. They're just too darn slow.
I hated the y-wing and kept my z95 with tier 2 stuff in it. By the time I upgraded to the longprobe, I actually had everything but the droid stuff in my z95. I thought the longprobe was okay (but that was during the massive sliding experiment the Devs did), but once I got into a proper x-wing outfitted with three cannons...there was no looking back.
Zaket
Wed Oct 27, 2004 11:58 am
#9
ZenDragonMLS wrote:
A player-crafted starter ship with a mixture of crafted and looted components is better than the "free" ship. However, what I am telling people is to go out with the free ship and get to Pilot 1100. Then they can go with the next chassis *and* the next tier of components (crafted and/or looted) and their kill rate will go up a lot.
I agree with that. I tested that out toward the end of beta by making myself a Tie Fighter (Tier 1) and was easily able to fit all the level 3 components into it. Even just having shields makes your life easier as an Imperial
and the level 3 blaster made completing Tier 1 a snap.
EvilSpongeBob
Thu Oct 28, 2004 12:21 am
#10
I'm doing bot Pilot and SW and I've found the crafted ship to be slightly better only because of missles. It is not as agile a craft, but I can kill things faster since I can Torpedo and laser fire it at the same time = faster mission complete.
The good thing about the gimmie ship is it's free.
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