Shipwright Archive
Thread: Biggest % of increase in experimentation value
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Tills
Wed Oct 27, 2004 5:39 am
#1
I had this started in the beta forums before they got locked down. What exp line gives the biggest bang (% wise) for your buck. Chassis gives you the largest % increase when you exp on Hitpoints and the smalles on Mass. I can add sub components if needed.
Armor
Boosters
Capaciters
Counter Measures
Droid Interfaces
Engines
Missle Packs
Reactors
Shields
Ship Chassis- Hitpoints = High % / Mass = Low %
Weapons
jason67
Thu Oct 28, 2004 12:25 am
#3
don't post this on the main post yet as there is still more information needed for it, but just a helpful hint is that Weapons tend to have low % on shield/armor/fire rate, and decent % on min/max. Like I said I would still need to do more testing to verify more accurately(especially since there are several options I haven't even attempted).
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