Shipwright Archive

Thread: XP gain vs. old proffesions

Ebiawo
Thu Oct 28, 2004 2:38 am
#1

hmm.... started shipwright yesterday. Happy that the Weaponsmith macros where still present i started to grind like i sued whlie i made weaponsmith. I crafted the comonent that needs the most units of resources (most xp).

but then i saw that i only get 50xp for 175units used in practice -


is this supposed to be so (no more 2xp per crafted unit - less than 0.5xp now) ?????



000000000000000000   Ebiawe

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Pre-CU Jedi Knight

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-Mordred-

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Commando

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Rotznase

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Trader

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OwNeD Member

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Major of OwNeD City, Dantooine


Jjiaah
Thu Oct 28, 2004 2:46 am
#2

Taken from the presently one-and-only sticky:





The basics


  • How do I grind Shipwright?
    Chassis. You get 1/4 xp per resource in Shipwright, and Chassis are big, very very big. Here's the breakdown:


    1. 16 Tier 0 [Z-95, TIE-LD, Syck] ships to 1000
    2. 13 Tier 1 [Y-wing, TIE-F, Dunelizard] ships to 2000
    3. 13 Tier 2 [Y-wing LP, TIE-I/N, Kihraxz/Kimogila] ships to 3000
    4. 10 Tier 3 [X-Wing, TIE-B/TIE-I, Ixiyen] ships to 4000
    5. 55 Tier 4 [A-Wing, TIE-A, Rihxyrk] ships to Master
    Total Resources: 2.253m Steel, 581k Aluminum, 1.146m Ore, 581k Inert Petro, 539k Iron, 539k Fiberplast
    Note, if you choose to do it in non practice mode you'll need 4 additional Tier 4 ships which comes to 128k steel, 64k Ore, 32k Alum/Inert Petro/Iron/Fiberplast





Going on this, while the exp gain may be low CPU-wise, the number of combines needed is relatiely unheardof. That's only 107 combines. If you have all the resources available, you can grind MSW easily. In addition, it makes it alot easier for a novice to work his way up while actually crafting for people, making things they will buy and use.

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